Player Matchup

Apollo
Apollo
 
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AnimeCity_19
Bacchus
Level 62
God Stats
1W - 0L
1,827 SR
Queue Stats
45W - 48L
1,549 Elo+
Party 1
Olorun
Olorun
OpTicBurnsy886
Olorun
Level 8
God Stats
2W - 2L
1,434 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Team Averages
Level 58
1,587 SR
1,516 Elo+

VS

Team Averages
Level 33
1,568 SR
1,280 Elo+
Sylvanus
Sylvanus
CenturionPerez
Sylvanus
Level 64
God Stats
0W - 3L
1,606 SR
Queue Stats
23W - 23L
1,507 Elo+
Party 2
Osiris
Osiris
DAVEhuty
Osiris
Level 29
God Stats
2W - 2L
1,524 SR
Queue Stats
18W - 16L
1,318 Elo+
Solo
Kukulkan
Kukulkan
javiermoresc
Kukulkan
Level 5
God Stats
0W - 1L
1,574 SR
Queue Stats
0W - 2L
1,015 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
15 / 2 / 2
12,298
820
21,889
15,624
6,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
AnimeCity_19
Bacchus
13
1 / 2 / 13
10,659
711
6,716
11,968
14,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 11
9,648
643
4,384
8,316
3,094
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 3 / 6
9,263
618
7,532
13,270
9,174
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
DAVEhuty
Osiris
14
7 / 5 / 0
10,719
715
16,226
16,811
12,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
javiermoresc
Kukulkan
10
0 / 9 / 3
8,314
554
5,788
10,385
3,782
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
17
Kills
7
7
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
15
2
2
8
W
Bacchus
AnimeCity_19
Bacchus
1
2
13
3.75
L
Sylvanus
0
3
6
1
L
Osiris
DAVEhuty
Osiris
7
5
0
1.4
W
1
3
11
2.17
L
Kukulkan
javiermoresc
Kukulkan
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,989
Damage
29,546
35,908
Taken
40,466
23,756
Mitigated
25,865
14,080
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
21,889
12,610
0
10,365
15,624
6,353
1,314
4,659
10,965
0
69,211
W
Bacchus
AnimeCity_19
Bacchus
6,716
1,162
0
1,145
11,968
14,309
266
4,093
7,875
18,385
0
L
Sylvanus
7,532
1,249
2,217
2,902
13,270
9,174
464
3,674
9,596
27,101
0
L
Osiris
DAVEhuty
Osiris
16,226
8,154
573
5,485
16,811
12,909
364
5,088
11,723
0
59,897
W
4,384
2,893
368
2,202
8,316
3,094
1,036
4,657
3,659
17,582
0
L
Kukulkan
javiermoresc
Kukulkan
5,788
925
0
0
10,385
3,782
87
2,645
7,740
29,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,605
Gold Earned
28,296
154
Minions Killed
152
0
Camps Cleared
0
746,730
Distance Traveled
724,319
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,298
820
110
7
0
248,199
0
W
Bacchus
10,659
711
18
1
0
271,088
0
L
Sylvanus
9,263
618
34
2
0
241,227
0
L
Osiris
10,719
715
69
5
0
269,473
3
W
Olorun
9,648
643
26
2
0
227,443
0
L
Kukulkan
8,314
554
49
3
0
213,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role