Player Matchup

Fenrir
Fenrir
AleMasedo
Fenrir
Level 83
God Stats
2W - 5L
1,588 SR
Queue Stats
200W - 225L
1,492 Elo+
Party 2
Izanami
Izanami
Fedem
Izanami
Level 28
God Stats
8W - 12L
1,401 SR
Queue Stats
75W - 106L
1,416 Elo+
Party 2
Ares
Ares
Fenrir99jra
Ares
Level 106
God Stats
8W - 3L
1,870 SR
Queue Stats
178W - 177L
1,501 Elo+
Party 2
Achilles
Achilles
Servibe
Achilles
Level 141
God Stats
1W - 4L
1,379 SR
Queue Stats
163W - 165L
1,508 Elo+
Party 2
Hel
Hel
ThePrteodoro
Hel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 161L
1,526 Elo+
Party 2
Team Averages
Level 97
1,548 SR
1,489 Elo+

VS

Team Averages
Level 90
1,556 SR
1,412 Elo+
Nox
Nox
GreenFumba
Nox
Level 27
God Stats
2W - 0L
1,651 SR
Queue Stats
5W - 10L
1,275 Elo+
Party 1
Artemis
Artemis
Helbram99
Artemis
Level 129
God Stats
3W - 2L
1,559 SR
Queue Stats
10W - 12L
1,495 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Miji666
Ah Muzen Cab
Level 85
God Stats
5W - 4L
1,474 SR
Queue Stats
48W - 61L
1,359 Elo+
Party 1
Thanatos
Thanatos
Sektruez
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
xSavaerx
Bacchus
Level 83
God Stats
1W - 0L
1,596 SR
Queue Stats
4W - 5L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AleMasedo
Fenrir
14
4 / 4 / 0
8,715
484
5,860
13,997
6,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Fedem
Izanami
13
0 / 4 / 2
7,898
439
2,520
10,015
3,044
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 4
7,364
409
5,561
16,906
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Servibe
Achilles
15
0 / 2 / 2
8,744
486
8,928
15,452
16,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 6 / 1
8,428
468
7,532
10,408
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 9
9,441
525
8,373
9,330
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Helbram99
Artemis
14
2 / 3 / 8
9,224
512
12,818
12,852
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Miji666
Ah Muzen Cab
16
3 / 0 / 4
9,882
549
9,047
9,216
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Sektruez
Thanatos
17
10 / 0 / 6
10,845
603
9,788
13,463
5,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
xSavaerx
Bacchus
13
3 / 1 / 13
9,715
540
9,276
13,396
13,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
7
Kills
24
24
Deaths
7
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AleMasedo
Fenrir
4
4
0
1
L
Izanami
Fedem
Izanami
0
4
2
0.25
L
0
8
4
0.25
W
6
3
9
3.5
W
Artemis
Helbram99
Artemis
2
3
8
2
W
Ah Muzen Cab
Miji666
Ah Muzen Cab
3
0
4
5
W
Thanatos
Sektruez
Thanatos
10
0
6
13
L
Achilles
Servibe
Achilles
0
2
2
0.5
L
3
6
1
0.58
W
Bacchus
xSavaerx
Bacchus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,401
Damage
49,302
66,778
Taken
58,257
37,508
Mitigated
31,080
13,688
Healing
32,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AleMasedo
Fenrir
5,860
792
0
744
13,997
6,293
128
4,452
9,545
0
49,907
L
Izanami
Fedem
Izanami
2,520
1,593
0
2,446
10,015
3,044
0
1,720
8,295
0
49,867
L
5,561
147
0
2,137
16,906
9,032
33
6,590
10,316
17,900
0
W
8,373
625
0
876
9,330
3,520
1,046
4,234
4,679
37,593
0
W
Artemis
Helbram99
Artemis
12,818
6,629
0
6,104
12,852
4,858
2,750
3,437
9,310
0
55,977
W
Ah Muzen Cab
Miji666
Ah Muzen Cab
9,047
4,287
0
6,773
9,216
3,186
1,129
0
8,691
0
48,911
W
Thanatos
Sektruez
Thanatos
9,788
2,708
0
16,345
13,463
5,701
352
2,169
11,115
0
68,625
L
Achilles
Servibe
Achilles
8,928
552
0
5,243
15,452
16,365
670
2,146
13,306
0
50,630
L
7,532
570
977
2,141
10,408
2,774
165
2,741
7,667
51,649
0
W
Bacchus
xSavaerx
Bacchus
9,276
1,155
0
2,330
13,396
13,815
383
2,493
10,721
34,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,149
Gold Earned
49,107
448
Minions Killed
367
0
Camps Cleared
0
1,753,796
Distance Traveled
1,736,101
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,715
484
94
5
0
371,811
0
L
Izanami
7,898
439
100
6
0
364,654
1
L
Ares
7,364
409
15
1
0
326,634
3
W
Nox
9,441
525
49
3
0
334,833
1
W
Artemis
9,224
512
80
4
0
310,710
4
W
Ah Muzen Cab
9,882
549
86
5
0
343,650
3
W
Thanatos
10,845
603
109
6
0
384,625
5
L
Achilles
8,744
486
143
8
0
357,353
0
L
Hel
8,428
468
96
5
0
333,344
4
W
Bacchus
9,715
540
43
2
0
362,283
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role