Player Matchup

Cthulhu
Cthulhu
DcantTheHybrid
Cthulhu
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 11L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
FlashOfTheLeaf
Danzaburou
Level 34
God Stats
11W - 14L
1,601 SR
Queue Stats
510W - 516L
1,453 Elo+
Party 1
Fenrir
Fenrir
OG Mr Kipling
Fenrir
Level 24
God Stats
5W - 6L
1,451 SR
Queue Stats
38W - 44L
1,444 Elo+
Solo
Tiamat
Tiamat
YourLossKid
Tiamat
Level 12
God Stats
2W - 2L
1,469 SR
Queue Stats
13W - 16L
1,441 Elo+
Party 1
Hel
Hel
bluejuju012
Hel
Level 60
God Stats
31W - 36L
1,451 SR
Queue Stats
360W - 377L
1,451 Elo+
Party 1
Team Averages
Level 27
1,494 SR
1,440 Elo+

VS

Team Averages
Level 17
1,363 SR
1,405 Elo+
Susano
Susano
DANZOSAMA567
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
DrippingGlizzy
Cerberus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
223W - 205L
1,478 Elo+
Solo
Nemesis
Nemesis
L4izen
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 75L
1,448 Elo+
Solo
Ares
Ares
LEGEND_OKAN27
Ares
Level 4
God Stats
26W - 36L
1,185 SR
Queue Stats
270W - 276L
1,116 Elo+
Solo
Hou Yi
Hou Yi
astuto964piloto
Hou Yi
Level 27
God Stats
4W - 7L
1,129 SR
Queue Stats
444W - 465L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 5
7,859
655
4,246
5,679
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
FlashOfTheLeaf
Danzaburou
13
4 / 2 / 6
7,713
643
7,273
7,049
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 2
7,097
591
2,869
7,746
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Tiamat
14
10 / 0 / 4
8,804
734
11,713
8,315
6,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 4
6,784
565
2,732
5,798
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
2
0 / 2 / 0
3,951
329
210
1,200
226
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
9
2 / 5 / 2
5,885
490
4,702
10,765
4,582
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
L4izen
Nemesis
11
3 / 2 / 0
6,446
537
5,508
10,064
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 10 / 0
4,691
391
2,624
12,422
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 1
5,794
483
3,743
8,384
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
23
Kills
7
7
Deaths
23
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Susano
0
2
0
0
W
6
1
5
8.5
L
Cerberus
2
5
2
0.6
W
Danzaburou
FlashOfTheLeaf
Danzaburou
4
2
6
3.5
L
Nemesis
L4izen
Nemesis
3
2
0
1.5
L
0
10
0
0
W
2
2
2
1.5
W
Tiamat
10
0
4
12
L
2
4
1
0.63
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,833
Damage
16,787
34,587
Taken
42,835
16,024
Mitigated
17,097
16,062
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
210
0
0
0
1,200
226
0
400
724
0
2,585
W
4,246
348
95
1,005
5,679
3,137
605
1,304
4,375
17,264
0
L
Cerberus
4,702
793
150
3,278
10,765
4,582
98
2,378
8,317
24,062
0
W
Danzaburou
FlashOfTheLeaf
Danzaburou
7,273
3,106
375
3,394
7,049
1,973
2,542
2,003
5,046
0
47,369
L
Nemesis
L4izen
Nemesis
5,508
3,334
0
2,508
10,064
3,536
0
3,940
5,800
0
36,148
L
2,624
122
0
108
12,422
5,909
151
8,160
3,622
13,600
0
W
2,869
760
0
3,354
7,746
2,692
0
1,457
6,289
0
35,333
W
Tiamat
11,713
2,261
0
5,040
8,315
6,699
2,198
2,219
6,096
44,772
0
L
3,743
1,808
0
2,719
8,384
2,844
252
2,635
5,681
0
28,455
W
2,732
365
365
2,434
5,798
1,523
228
343
5,455
29,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,257
Gold Earned
26,767
323
Minions Killed
197
0
Camps Cleared
0
1,119,316
Distance Traveled
933,027
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
3,951
329
10
1
0
45,406
0
W
Cthulhu
7,859
655
26
2
0
230,628
0
L
Cerberus
5,885
490
47
4
0
217,070
0
W
Danzaburou
7,713
643
79
7
0
191,450
4
L
Nemesis
6,446
537
77
6
0
238,096
3
L
Ares
4,691
391
12
1
0
220,860
0
W
Fenrir
7,097
591
67
6
0
228,135
0
W
Tiamat
8,804
734
86
7
0
231,664
0
L
Hou Yi
5,794
483
51
4
0
211,595
2
W
Hel
6,784
565
65
5
0
237,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role