Player Matchup

Baron Samedi
Baron Samedi
IngoingBacon
Baron Samedi
Level 67
God Stats
3W - 7L
1,549 SR
Queue Stats
9W - 17L
1,475 Elo+
Solo
King Arthur
King Arthur
JuiceBox3k
King Arthur
Level 86
God Stats
1W - 1L
1,819 SR
Queue Stats
21W - 23L
1,359 Elo+
Party 2
Sun Wukong
Sun Wukong
LaurexRa
Sun Wukong
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 42L
1,252 Elo+
Solo
Thanatos
Thanatos
MYSTUMMMYHURTS
Thanatos
Level 79
God Stats
10W - 8L
1,632 SR
Queue Stats
31W - 27L
1,402 Elo+
Party 2
Rama
Rama
R U SLOW9383
Rama
Level 45
God Stats
1W - 1L
1,731 SR
Queue Stats
149W - 164L
1,444 Elo+
Solo
Team Averages
Level 77
1,646 SR
1,386 Elo+

VS

Team Averages
Level 94
1,616 SR
1,477 Elo+
Medusa
Medusa
CriticalShihtzu
Medusa
Level 66
God Stats
1W - 0L
1,773 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Neith
Neith
Jamesrip24
Neith
Level 49
God Stats
1W - 0L
1,778 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
TheMightyMIGS
Scylla
Level 146
God Stats
2W - 4L
1,424 SR
Queue Stats
69W - 86L
1,303 Elo+
Solo
Cu Chulainn
Cu Chulainn
TidusNoctis
Cu Chulainn
Level 105
God Stats
4W - 2L
1,583 SR
Queue Stats
17W - 8L
1,584 Elo+
Solo
Jormungandr
Jormungandr
chastedoor
Jormungandr
Level 103
God Stats
1W - 1L
1,522 SR
Queue Stats
11W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IngoingBacon
Baron Samedi
11
0 / 5 / 1
5,911
591
3,579
7,481
3,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
JuiceBox3k
King Arthur
13
1 / 1 / 7
7,622
762
6,234
14,023
10,149
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
LaurexRa
Sun Wukong
13
4 / 7 / 3
8,185
819
9,298
14,099
7,271
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
13
4 / 3 / 3
7,964
796
6,385
10,173
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 5 / 4
7,691
769
7,322
10,607
3,683
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 11
7,415
742
7,850
8,082
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
13
3 / 3 / 9
8,064
806
7,700
6,891
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
4 / 1 / 7
8,903
890
9,246
4,185
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
TidusNoctis
Cu Chulainn
16
10 / 4 / 4
10,170
1,017
12,047
14,662
11,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
chastedoor
Jormungandr
14
4 / 2 / 11
8,797
880
11,745
9,450
4,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
12
Kills
21
21
Deaths
13
18
Assists
42
Player
Kills
Deaths
Assists
KDA
W
0
3
11
1.83
L
Baron Samedi
IngoingBacon
Baron Samedi
0
5
1
0.1
W
Neith
3
3
9
2.5
L
King Arthur
JuiceBox3k
King Arthur
1
1
7
4.5
L
Sun Wukong
LaurexRa
Sun Wukong
4
7
3
0.79
L
Thanatos
4
3
3
1.83
L
3
5
4
1
W
4
1
7
7.5
W
Cu Chulainn
TidusNoctis
Cu Chulainn
10
4
4
3
W
Jormungandr
chastedoor
Jormungandr
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,818
Damage
48,588
56,383
Taken
43,270
28,045
Mitigated
23,734
9,572
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,850
3,934
360
1,785
8,082
4,165
739
259
7,823
0
25,205
L
Baron Samedi
IngoingBacon
Baron Samedi
3,579
155
376
1,221
7,481
3,179
0
3,328
3,841
14,772
0
W
Neith
7,700
3,867
719
2,329
6,891
2,468
1,253
883
6,008
0
14,022
L
King Arthur
JuiceBox3k
King Arthur
6,234
553
0
2,353
14,023
10,149
0
3,210
10,447
0
22,225
L
Sun Wukong
LaurexRa
Sun Wukong
9,298
1,850
0
798
14,099
7,271
0
3,919
9,738
190
18,342
L
Thanatos
6,385
1,219
0
4,492
10,173
3,763
0
3,340
6,553
0
14,790
L
7,322
4,011
0
332
10,607
3,683
0
5,344
4,813
0
21,365
W
9,246
342
0
1,528
4,185
1,252
1,112
1,460
2,725
33,209
0
W
Cu Chulainn
TidusNoctis
Cu Chulainn
12,047
3,248
0
4,597
14,662
11,228
293
870
13,792
0
25,439
W
Jormungandr
chastedoor
Jormungandr
11,745
2,276
684
699
9,450
4,621
84
391
9,059
30,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,373
Gold Earned
43,349
153
Minions Killed
228
3
Camps Cleared
9
898,196
Distance Traveled
935,430
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,415
742
39
4
3
174,130
0
L
Baron Samedi
5,911
591
14
1
0
147,992
0
W
Neith
8,064
806
24
2
1
171,245
1
L
King Arthur
7,622
762
34
3
1
223,940
0
L
Sun Wukong
8,185
819
34
3
1
160,862
2
L
Thanatos
7,964
796
23
2
1
195,555
0
L
Rama
7,691
769
48
5
0
169,847
1
W
Scylla
8,903
890
75
8
2
186,225
2
W
Cu Chulainn
10,170
1,017
35
4
0
197,326
0
W
Jormungandr
8,797
880
55
6
3
206,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role