Player Matchup

Ao Kuang
Ao Kuang
Gold IV
AtH2O
Ao Kuang
Gold IV
Level 160
God Stats
1,477W - 1,172L
1,576 SR
Queue Stats
2,721W - 2,758L
1,437 MMR
Solo
Ullr
Ullr
Silver III
Big Greens 2K19
Ullr
Silver III
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,415 MMR
Solo
Ares
Ares
Gold IV
DadsGettinCigs
Ares
Gold IV
Level 101
God Stats
3W - 5L
1,629 SR
Queue Stats
172W - 172L
1,411 MMR
Solo
Anhur
Anhur
Gold II
Fαcebook
Anhur
Gold II
Level 155
God Stats
16W - 11L
1,701 SR
Queue Stats
186W - 181L
1,421 MMR
Solo
Chaac
Chaac
Gold V
MexiNinja4
Chaac
Gold V
Level 122
God Stats
8W - 1L
1,776 SR
Queue Stats
75W - 71L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,636 SR
1,417 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,566 SR
1,435 MMR
Achilles
Achilles
Bronze III
KamiKamiKami
Achilles
Bronze III
Level 64
God Stats
1W - 3L
1,750 SR
Queue Stats
28W - 32L
1,400 MMR
Solo
Awilix
Awilix
Gold V
MDMNAntics
Awilix
Gold V
Level 88
God Stats
7W - 11L
1,501 SR
Queue Stats
197W - 204L
1,397 MMR
Solo
Apollo
Apollo
Bronze III
ggmrusher
Apollo
Bronze III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,446 MMR
Solo
Geb
Geb
Gold III
iObliviate
Geb
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
llHydro
Janus
Gold IV
Level 129
God Stats
10W - 9L
1,581 SR
Queue Stats
248W - 248L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AtH2O
Ao Kuang
20
10 / 5 / 10
14,897
596
23,396
28,845
16,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
11 / 4 / 7
16,459
658
20,314
19,904
9,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 6 / 13
12,494
500
7,860
21,172
21,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Fαcebook
Anhur
20
6 / 3 / 9
14,146
566
17,092
18,329
9,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
20
4 / 4 / 13
14,427
577
19,754
35,126
41,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
TsukuyomiPersephoneScyllaSet

VS

Bans
NemesisDanzaburouCu ChulainnBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KamiKamiKami
Achilles
19
5 / 6 / 7
12,421
497
17,490
28,250
29,414
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
MDMNAntics
Awilix
20
3 / 10 / 8
12,648
506
12,742
25,050
11,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Apollo
ggmrusher
Apollo
20
3 / 6 / 7
12,971
519
13,676
24,058
11,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 4 / 10
11,562
462
11,174
20,842
20,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
llHydro
Janus
18
9 / 7 / 6
13,140
526
27,071
17,069
6,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
60
33
Kills
22
22
Deaths
33
52
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
AtH2O
Ao Kuang
10
5
10
3
W
11
4
7
3.63
W
2
6
13
1.42
W
Anhur
Fαcebook
Anhur
6
3
9
3.5
L
Achilles
KamiKamiKami
Achilles
5
6
7
1.42
L
Awilix
MDMNAntics
Awilix
3
10
8
0.7
W
Chaac
4
4
13
2.63
L
Apollo
ggmrusher
Apollo
3
6
7
1.08
L
2
4
10
1.75
L
Janus
llHydro
Janus
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,416
Damage
82,153
123,376
Taken
115,269
98,323
Mitigated
79,247
51,868
Healing
23,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
AtH2O
Ao Kuang
23,396
5,389
0
14,296
28,845
16,544
5,530
9,003
19,709
85,534
6,977
W
20,314
8,014
0
7,667
19,904
9,236
2,805
6,801
12,843
0
142,504
W
7,860
821
0
3,812
21,172
21,530
0
5,979
15,085
29,514
0
W
Anhur
Fαcebook
Anhur
17,092
11,956
0
7,343
18,329
9,530
3,906
5,621
12,578
0
88,787
L
Achilles
KamiKamiKami
Achilles
17,490
4,528
0
5,444
28,250
29,414
1,845
5,587
22,663
0
70,619
L
Awilix
MDMNAntics
Awilix
12,742
6,075
0
5,178
25,050
11,303
0
6,082
18,968
0
105,654
W
Chaac
19,754
3,581
0
18,750
35,126
41,483
1,036
11,595
23,246
0
105,018
L
Apollo
ggmrusher
Apollo
13,676
8,276
0
8,665
24,058
11,180
3,363
8,798
15,260
0
90,701
L
11,174
927
0
3,757
20,842
20,918
114
6,593
14,249
28,295
0
L
Janus
llHydro
Janus
27,071
1,232
0
931
17,069
6,432
816
3,859
13,210
97,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,423
Gold Earned
62,742
647
Minions Killed
618
0
Camps Cleared
0
2,288,019
Distance Traveled
2,327,585
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
14,897
596
124
5
0
458,107
2
W
Ullr
16,459
658
206
8
0
455,087
7
W
Ares
12,494
500
22
1
0
480,661
12
W
Anhur
14,146
566
137
5
0
427,989
5
L
Achilles
12,421
497
123
5
0
457,539
1
L
Awilix
12,648
506
166
7
0
469,056
10
W
Chaac
14,427
577
158
6
0
466,175
7
L
Apollo
12,971
519
158
6
0
449,562
5
L
Geb
11,562
462
22
1
0
502,317
8
L
Janus
13,140
526
149
6
0
449,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role