Player Matchup

Neith
Neith
CjRamone
Neith
Level 29
God Stats
1W - 1L
1,425 SR
Queue Stats
7W - 4L
1,387 Elo+
Solo
Ymir
Ymir
El_pato_dominara
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,436 Elo+
Solo
Cthulhu
Cthulhu
KarateFlid13
Cthulhu
Level 24
God Stats
17W - 29L
1,482 SR
Queue Stats
133W - 180L
1,331 Elo+
Solo
Anubis
Anubis
MercedesCorvette
Anubis
Level 7
God Stats
1W - 1L
1,016 SR
Queue Stats
2W - 2L
1,344 Elo+
Solo
Thor
Thor
precise_cask9
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,110 Elo+
Solo
Team Averages
Level 14
1,385 SR
1,321 Elo+

VS

Team Averages
Level 16
1,540 SR
1,393 Elo+
Bakasura
Bakasura
Island Devil393
Bakasura
Level 16
God Stats
17W - 12L
1,567 SR
Queue Stats
34W - 37L
1,373 Elo+
Solo
Artemis
Artemis
Yamanaka_Sz
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,232 Elo+
Solo
Neith
Neith
Yh3Th3If265
Neith
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 38L
1,372 Elo+
Solo
Bellona
Bellona
moosegod12
Bellona
Level 24
God Stats
60W - 30L
1,635 SR
Queue Stats
180W - 158L
1,533 Elo+
Solo
Jormungandr
Jormungandr
wewo7177
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CjRamone
Neith
14
7 / 2 / 6
8,587
505
6,352
6,186
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 1 / 4
9,946
585
9,975
9,190
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
KarateFlid13
Cthulhu
14
5 / 1 / 2
9,052
532
4,032
9,494
8,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 7 / 0
7,750
456
3,018
9,794
3,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 7 / 2
6,072
357
1,532
8,131
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
4 / 2 / 1
8,711
512
4,186
9,910
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Yamanaka_Sz
Artemis
6
0 / 6 / 2
5,667
333
1,677
7,239
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
1 / 5 / 6
7,794
458
4,209
7,838
2,878
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
moosegod12
Bellona
16
9 / 1 / 2
9,743
573
10,966
10,736
7,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
wewo7177
Jormungandr
5
0 / 3 / 0
5,288
311
660
2,702
922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
17
Kills
14
18
Deaths
17
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
CjRamone
Neith
7
2
6
5
W
5
1
4
7
L
Bakasura
4
2
1
2.25
W
Cthulhu
KarateFlid13
Cthulhu
5
1
2
6
W
0
7
0
0
L
Artemis
Yamanaka_Sz
Artemis
0
6
2
0.17
L
1
5
6
0.8
L
Bellona
moosegod12
Bellona
9
1
2
10
W
0
7
2
0.14
L
Jormungandr
wewo7177
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,909
Damage
21,698
42,795
Taken
38,425
21,780
Mitigated
19,174
12,081
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CjRamone
Neith
6,352
3,531
0
2,644
6,186
2,193
504
103
6,028
0
38,647
W
9,975
2,504
0
3,544
9,190
4,427
0
0
8,901
79,383
0
L
Bakasura
4,186
2,644
0
2,537
9,910
5,480
192
2,856
7,054
0
56,938
W
Cthulhu
KarateFlid13
Cthulhu
4,032
531
0
2,420
9,494
8,975
342
557
8,803
34,488
0
W
3,018
671
0
3,201
9,794
3,686
976
0
9,794
37,776
0
L
Artemis
Yamanaka_Sz
Artemis
1,677
1,209
0
1,123
7,239
2,011
60
2,582
4,657
0
9,632
L
4,209
2,187
0
134
7,838
2,878
528
4,441
3,397
0
33,282
L
Bellona
moosegod12
Bellona
10,966
4,651
0
408
10,736
7,883
2,022
6,568
4,168
0
54,209
W
1,532
351
0
272
8,131
2,499
25
0
7,966
0
9,145
L
Jormungandr
wewo7177
Jormungandr
660
278
0
0
2,702
922
0
578
2,124
6,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,407
Gold Earned
37,203
395
Minions Killed
296
0
Camps Cleared
0
1,306,931
Distance Traveled
1,088,771
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,587
505
69
4
0
258,459
2
W
Ymir
9,946
585
140
8
0
291,971
3
L
Bakasura
8,711
512
113
7
0
312,611
3
W
Cthulhu
9,052
532
71
4
0
282,862
1
W
Anubis
7,750
456
95
6
0
269,313
2
L
Artemis
5,667
333
11
1
0
167,498
0
L
Neith
7,794
458
56
3
0
189,296
0
L
Bellona
9,743
573
107
6
0
336,487
4
W
Thor
6,072
357
20
1
0
204,326
3
L
Jormungandr
5,288
311
9
1
0
82,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role