Player Matchup

Anhur
Anhur
ChemicalBuns
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,598 Elo+
Solo
Scylla
Scylla
Gaffygoose84
Scylla
Level 16
God Stats
12W - 6L
1,915 SR
Queue Stats
143W - 108L
1,750 Elo+
Solo
Chaac
Chaac
GatesOnDeck
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,669 Elo+
Solo
Loki
Loki
GlenWitdaHeat
Loki
Level 28
God Stats
12W - 5L
1,764 SR
Queue Stats
22W - 16L
1,827 Elo+
Solo
Ra
Ra
knighthawk4427
Ra
Level 10
God Stats
0W - 1L
1,249 SR
Queue Stats
1W - 1L
1,698 Elo+
Solo
Team Averages
Level 18
1,586 SR
1,708 Elo+

VS

Team Averages
Level 14
1,649 SR
1,747 Elo+
Cupid
Cupid
Bonkkerrs
Cupid
Level 18
God Stats
7W - 5L
1,815 SR
Queue Stats
102W - 79L
1,735 Elo+
Party 1
Cerberus
Cerberus
GaaraKazeKagge
Cerberus
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 20L
1,851 Elo+
Solo
Ares
Ares
Oregano_Tasta
Ares
Level 7
God Stats
9W - 3L
1,833 SR
Queue Stats
11W - 3L
1,866 Elo+
Party 1
Tiamat
Tiamat
cl3anj0oey67
Tiamat
Level 23
God Stats
11W - 10L
1,596 SR
Queue Stats
67W - 63L
1,580 Elo+
Solo
Hades
Hades
timeknight4
Hades
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,438
372
6,049
14,768
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
16
0 / 3 / 1
9,033
452
7,170
10,130
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 7 / 1
9,058
453
11,576
19,399
14,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 3 / 1
9,557
478
13,016
16,949
5,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 8 / 1
6,639
332
1,741
8,407
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bonkkerrs
Cupid
19
5 / 0 / 5
11,560
578
9,580
14,683
5,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
19
9 / 4 / 8
11,828
591
16,895
21,818
22,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
4 / 0 / 9
10,615
531
7,816
12,966
11,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
17
4 / 3 / 3
10,474
524
8,679
15,246
10,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

17
4 / 1 / 4
10,871
544
6,348
10,090
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
8
Kills
26
26
Deaths
8
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cupid
Bonkkerrs
Cupid
5
0
5
7.5
L
0
5
0
0
W
Cerberus
9
4
8
3.25
L
Scylla
0
3
1
0.17
L
4
7
1
0.64
L
4
3
1
1.5
W
4
0
9
8.5
W
Tiamat
4
3
3
1.83
L
0
8
1
0.06
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,552
Damage
49,318
69,653
Taken
74,803
29,559
Mitigated
55,041
20,811
Healing
41,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Bonkkerrs
Cupid
9,580
6,169
1,188
11,202
14,683
5,945
1,772
1,200
13,451
0
98,103
L
6,049
1,948
0
6,240
14,768
3,923
0
3,404
11,347
0
42,203
W
Cerberus
16,895
1,423
0
10,226
21,818
22,099
356
2,063
19,675
82,319
0
L
Scylla
7,170
182
0
1,583
10,130
3,509
0
5,403
4,597
73,634
0
L
11,576
2,181
0
6,313
19,399
14,463
713
14,606
4,719
253
46,529
L
13,016
5,385
0
4,604
16,949
5,159
0
8,786
8,013
0
65,939
W
7,816
100
0
2,096
12,966
11,533
0
2,791
10,031
34,034
0
W
Tiamat
8,679
1,384
1,150
8,791
15,246
10,480
1,745
1,969
13,231
64,351
0
L
1,741
612
1,336
735
8,407
2,505
439
7,160
1,239
13,456
0
W
6,348
929
606
6,177
10,090
4,984
774
810
9,272
65,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,725
Gold Earned
55,348
466
Minions Killed
629
0
Camps Cleared
0
1,615,319
Distance Traveled
1,788,313
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,560
578
162
8
0
339,061
9
L
Anhur
7,438
372
68
3
0
300,439
5
W
Cerberus
11,828
591
164
8
0
337,639
0
L
Scylla
9,033
452
149
7
0
322,643
8
L
Chaac
9,058
453
93
5
0
343,979
5
L
Loki
9,557
478
124
6
0
395,340
0
W
Ares
10,615
531
39
2
0
391,878
6
W
Tiamat
10,474
524
114
6
0
344,787
2
L
Ra
6,639
332
32
2
0
252,918
2
W
Hades
10,871
544
150
8
0
374,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role