Player Matchup

Chang'e
Chang'e
Arsharok
Chang'e
Level 156
God Stats
2W - 2L
1,183 SR
Queue Stats
97W - 69L
1,637 Elo+
Party 3
Danzaburou
Danzaburou
JojogamerX
Danzaburou
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 3L
1,712 Elo+
Party 1
Hercules
Hercules
SpamFabbs
Hercules
Level 68
God Stats
5W - 3L
1,747 SR
Queue Stats
38W - 35L
1,484 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jonnymotosierras
Cu Chulainn
Level 26
God Stats
18W - 11L
1,736 SR
Queue Stats
93W - 92L
1,608 Elo+
Party 3
Nemesis
Nemesis
xRaaiZz
Nemesis
Level 68
God Stats
2W - 4L
1,571 SR
Queue Stats
202W - 173L
1,589 Elo+
Party 3
Team Averages
Level 76
1,547 SR
1,606 Elo+

VS

Team Averages
Level 74
1,493 SR
1,543 Elo+
Anhur
Anhur
Dqnut
Anhur
Level 104
God Stats
6W - 12L
1,063 SR
Queue Stats
269W - 251L
1,597 Elo+
Party 2
Sol
Sol
Jordonski
Sol
Level 94
God Stats
7W - 9L
1,617 SR
Queue Stats
558W - 605L
1,499 Elo+
Party 4
Ganesha
Ganesha
OnerRok
Ganesha
Level 42
God Stats
25W - 26L
1,649 SR
Queue Stats
422W - 407L
1,564 Elo+
Party 2
Ne Zha
Ne Zha
Stooo0
Ne Zha
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
558W - 606L
1,510 Elo+
Party 4
Sobek
Sobek
TheStatesHawk
Sobek
Level 29
God Stats
19W - 11L
1,632 SR
Queue Stats
238W - 206L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arsharok
Chang'e
14
1 / 1 / 6
8,014
572
6,656
6,901
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
JojogamerX
Danzaburou
15
3 / 1 / 2
9,228
659
5,840
8,047
2,857
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
SpamFabbs
Hercules
13
6 / 0 / 5
8,595
614
5,591
6,606
4,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
jonnymotosierras
Cu Chulainn
13
0 / 1 / 1
7,776
555
5,954
7,418
4,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
xRaaiZz
Nemesis
14
4 / 1 / 2
8,080
577
3,699
7,694
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dqnut
Anhur
11
1 / 4 / 0
6,628
473
4,866
9,038
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 0
6,619
473
4,896
10,708
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
OnerRok
Ganesha
11
0 / 3 / 0
6,191
442
2,835
9,110
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
Stooo0
Ne Zha
13
1 / 2 / 0
7,338
524
2,054
7,773
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 1 / 1
7,126
509
3,228
10,057
8,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Arsharok
Chang'e
1
1
6
4
L
Anhur
Dqnut
Anhur
1
4
0
0.25
W
Danzaburou
JojogamerX
Danzaburou
3
1
2
4
L
1
4
0
0.25
L
Ganesha
OnerRok
Ganesha
0
3
0
0
W
Hercules
SpamFabbs
Hercules
6
0
5
8.5
L
Ne Zha
Stooo0
Ne Zha
1
2
0
0.5
L
1
1
1
1.5
W
Cu Chulainn
jonnymotosierras
Cu Chulainn
0
1
1
0.5
W
Nemesis
xRaaiZz
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,740
Damage
17,879
36,666
Taken
46,686
17,332
Mitigated
21,160
17,506
Healing
16,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Arsharok
Chang'e
6,656
679
1,800
3,592
6,901
2,323
372
4,272
2,629
50,452
0
L
Anhur
Dqnut
Anhur
4,866
2,743
0
3,475
9,038
2,264
0
0
9,038
0
36,964
W
Danzaburou
JojogamerX
Danzaburou
5,840
3,596
0
5,401
8,047
2,857
1,063
120
7,927
0
66,612
L
4,896
1,231
0
4,257
10,708
3,245
1,148
3,962
6,498
38,593
0
L
Ganesha
OnerRok
Ganesha
2,835
134
0
1,836
9,110
4,461
206
1,774
7,246
20,464
0
W
Hercules
SpamFabbs
Hercules
5,591
2,017
0
3,145
6,606
4,221
0
1,967
4,639
0
23,152
L
Ne Zha
Stooo0
Ne Zha
2,054
407
0
1,137
7,773
2,494
0
560
7,133
0
55,949
L
3,228
232
0
5,903
10,057
8,696
0
1,005
9,052
35,066
0
W
Cu Chulainn
jonnymotosierras
Cu Chulainn
5,954
508
0
3,298
7,418
4,807
243
2,811
4,244
3,873
43,920
W
Nemesis
xRaaiZz
Nemesis
3,699
1,834
0
270
7,694
3,124
154
1,426
6,268
0
50,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,693
Gold Earned
33,902
461
Minions Killed
374
0
Camps Cleared
0
1,470,058
Distance Traveled
1,268,785
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,014
572
111
8
0
295,757
6
L
Anhur
6,628
473
84
6
0
237,987
8
W
Danzaburou
9,228
659
126
9
0
240,911
4
L
Sol
6,619
473
85
6
0
233,687
4
L
Ganesha
6,191
442
14
1
0
268,309
6
W
Hercules
8,595
614
30
2
0
312,537
3
L
Ne Zha
7,338
524
110
8
0
286,101
1
L
Sobek
7,126
509
81
6
0
242,701
1
W
Cu Chulainn
7,776
555
98
7
0
282,395
3
W
Nemesis
8,080
577
96
7
0
338,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role