Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
AleBebote
Ah Muzen Cab
Gold IV
Level 144
God Stats
1W - 0L
2,004 SR
Queue Stats
100W - 98L
1,431 MMR
Solo
Scylla
Scylla
Gold III
CosmicStun
Scylla
Gold III
Level 120
God Stats
7W - 7L
1,825 SR
Queue Stats
163W - 157L
1,520 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
MickleDaPickle6
Cu Chulainn
Silver I
Level 67
God Stats
2W - 0L
1,899 SR
Queue Stats
15W - 15L
1,378 MMR
Party 2
Mercury
Mercury
Gold IV
PurplePandaaa
Mercury
Gold IV
Level 126
God Stats
8W - 7L
1,323 SR
Queue Stats
245W - 240L
1,311 MMR
Party 1
Cerberus
Cerberus
Silver I
lonelystar3
Cerberus
Silver I
Level 95
God Stats
1W - 0L
1,402 SR
Queue Stats
15W - 14L
1,424 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,691 SR
1,413 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 77
1,700 SR
1,413 MMR
Skadi
Skadi
Bronze III
Elyias
Skadi
Bronze III
Level 127
God Stats
17W - 20L
1,678 SR
Queue Stats
25W - 31L
1,423 MMR
Party 4
Janus
Janus
Bronze III
HelpStepBro
Janus
Bronze III
Level 30
God Stats
10W - 10L
1,745 SR
Queue Stats
377W - 366L
1,400 MMR
Party 3
Anhur
Anhur
Bronze III
Nativethunder
Anhur
Bronze III
Level 102
God Stats
1W - 3L
1,480 SR
Queue Stats
59W - 62L
1,423 MMR
Party 4
Hades
Hades
Gold V
PONYxPOUNDER
Hades
Gold V
Level 61
God Stats
1W - 2L
1,828 SR
Queue Stats
48W - 57L
1,421 MMR
Solo
Ymir
Ymir
Bronze III
wydstepbro69420
Ymir
Bronze III
Level 65
God Stats
130W - 122L
1,770 SR
Queue Stats
379W - 370L
1,400 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AleBebote
Ah Muzen Cab
20
8 / 0 / 7
14,152
643
17,874
15,565
7,543
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
CosmicStun
Scylla
19
3 / 4 / 13
13,309
605
7,615
10,972
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MickleDaPickle6
Cu Chulainn
17
6 / 1 / 8
12,442
566
14,033
15,165
12,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
20
8 / 1 / 7
15,205
691
13,752
13,889
5,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
lonelystar3
Cerberus
18
9 / 2 / 17
13,568
617
14,084
21,726
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ApolloPersephoneDanzaburouCupidSet

VS

Bans
SobekTsukuyomiNemesisXing TianGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Elyias
Skadi
12
2 / 9 / 1
8,399
382
6,224
16,686
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 6 / 1
11,955
543
12,686
13,708
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 6 / 2
9,174
417
5,089
16,318
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 7 / 0
10,496
477
5,147
20,455
11,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 7 / 2
7,501
341
3,444
21,237
13,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
14
34
Kills
8
8
Deaths
35
52
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AleBebote
Ah Muzen Cab
8
0
7
11.5
W
Scylla
CosmicStun
Scylla
3
4
13
2.38
L
Skadi
Elyias
Skadi
2
9
1
0.28
L
5
6
1
0.92
W
Cu Chulainn
MickleDaPickle6
Cu Chulainn
6
1
8
10
L
0
6
2
0.17
L
1
7
0
0.14
W
Mercury
8
1
7
11.5
W
Cerberus
lonelystar3
Cerberus
9
2
17
8.75
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,358
Damage
32,590
77,317
Taken
88,404
49,948
Mitigated
41,582
32,926
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AleBebote
Ah Muzen Cab
17,874
10,811
0
10,722
15,565
7,543
5,545
3,949
11,546
0
126,404
W
Scylla
CosmicStun
Scylla
7,615
689
0
4,451
10,972
4,012
2,237
4,434
6,346
81,873
0
L
Skadi
Elyias
Skadi
6,224
3,029
0
608
16,686
4,403
0
5,484
10,996
0
50,581
L
12,686
398
0
884
13,708
5,332
0
3,417
10,065
94,258
0
W
Cu Chulainn
MickleDaPickle6
Cu Chulainn
14,033
2,355
0
6,145
15,165
12,653
1,321
3,156
11,929
0
66,045
L
5,089
2,412
0
4,586
16,318
6,988
0
4,136
12,132
0
64,236
L
5,147
1,136
22
6,897
20,455
11,263
3,705
1,685
18,378
75,591
0
W
Mercury
13,752
8,836
0
3,258
13,889
5,240
4,298
5,969
7,682
0
127,981
W
Cerberus
lonelystar3
Cerberus
14,084
850
0
8,350
21,726
20,500
563
5,207
16,379
38,770
0
L
3,444
683
0
2,856
21,237
13,596
0
6,491
14,509
24,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,676
Gold Earned
47,525
664
Minions Killed
587
0
Camps Cleared
0
2,251,996
Distance Traveled
1,965,381
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,152
643
161
7
0
423,614
5
W
Scylla
13,309
605
141
6
0
418,368
8
L
Skadi
8,399
382
99
5
0
415,684
0
L
Janus
11,955
543
181
8
0
444,474
0
W
Cu Chulainn
12,442
566
99
5
0
444,999
2
L
Anhur
9,174
417
134
6
0
381,151
7
L
Hades
10,496
477
154
7
0
364,717
1
W
Mercury
15,205
691
211
10
0
532,808
2
W
Cerberus
13,568
617
52
2
0
432,207
4
L
Ymir
7,501
341
19
1
0
359,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role