Player Matchup

Osiris
Osiris
DoYouLIkePickles
Osiris
Level 88
God Stats
13W - 12L
1,798 SR
Queue Stats
287W - 266L
1,555 Elo+
Party 1
Apollo
Apollo
LordJuggzz
Apollo
Level 82
God Stats
4W - 6L
1,394 SR
Queue Stats
339W - 297L
1,546 Elo+
Party 1
Scylla
Scylla
MattBalthazar
Scylla
Level 83
God Stats
11W - 12L
1,500 SR
Queue Stats
213W - 173L
1,534 Elo+
Party 1
Serqet
Serqet
RisuJ
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 96L
1,593 Elo+
Party 1
Fafnir
Fafnir
ijazp
Fafnir
Level 72
God Stats
32W - 27L
1,489 SR
Queue Stats
232W - 197L
1,561 Elo+
Party 1
Team Averages
Level 79
1,536 SR
1,558 Elo+

VS

Team Averages
Level 131
1,496 SR
1,553 Elo+
Heimdallr
Heimdallr
ChaØtix
Heimdallr
Level 107
God Stats
7W - 2L
1,655 SR
Queue Stats
103W - 72L
1,579 Elo+
Party 2
Merlin
Merlin
Johnyo
Merlin
Level 143
God Stats
4W - 8L
1,500 SR
Queue Stats
515W - 485L
1,591 Elo+
Party 2
Ymir
Ymir
Niubus
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
PRØXYRVL
Set
Level 105
God Stats
10W - 6L
1,327 SR
Queue Stats
114W - 93L
1,572 Elo+
Party 2
Nike
Nike
TheMau64
Nike
Level 139
God Stats
3W - 2L
1,500 SR
Queue Stats
259W - 228L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,757
487
6,820
14,618
9,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
LordJuggzz
Apollo
16
2 / 2 / 0
9,686
538
5,751
13,691
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 6 / 0
8,689
483
3,971
9,415
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
RisuJ
Serqet
13
1 / 4 / 1
7,883
438
2,996
13,498
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
ijazp
Fafnir
11
0 / 2 / 1
6,737
374
3,351
8,519
5,794
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChaØtix
Heimdallr
17
0 / 1 / 2
10,049
558
9,055
8,921
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Johnyo
Merlin
18
6 / 0 / 2
10,707
595
8,073
5,962
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
Niubus
Ymir
14
1 / 0 / 4
8,887
494
4,454
7,518
4,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
7 / 1 / 1
10,877
604
7,570
11,221
5,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
17
1 / 1 / 3
10,213
567
11,312
13,471
10,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
15
16
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ChaØtix
Heimdallr
0
1
2
1
L
0
2
1
0.25
W
Merlin
Johnyo
Merlin
6
0
2
7
L
Apollo
LordJuggzz
Apollo
2
2
0
1
L
0
6
0
0
W
Ymir
Niubus
Ymir
1
0
4
3
W
7
1
1
7.5
L
Serqet
RisuJ
Serqet
1
4
1
0.38
W
Nike
1
1
3
2.5
L
Fafnir
ijazp
Fafnir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,889
Damage
40,464
59,741
Taken
47,093
26,290
Mitigated
26,773
23,500
Healing
17,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ChaØtix
Heimdallr
9,055
5,247
0
4,787
8,921
3,661
408
444
8,477
0
80,706
L
6,820
2,260
0
8,740
14,618
9,251
0
1,280
12,656
0
64,366
W
Merlin
Johnyo
Merlin
8,073
592
0
722
5,962
2,327
148
1,337
4,545
78,630
0
L
Apollo
LordJuggzz
Apollo
5,751
4,744
0
5,335
13,691
4,023
1,258
2,561
11,014
0
72,436
L
3,971
502
0
250
9,415
2,948
0
5,352
3,695
64,911
0
W
Ymir
Niubus
Ymir
4,454
952
0
2,352
7,518
4,656
152
2,063
5,401
26,908
0
W
7,570
3,285
0
5,990
11,221
5,578
0
2,329
8,544
0
85,047
L
Serqet
RisuJ
Serqet
2,996
604
0
4,894
13,498
4,274
0
1,485
11,842
0
42,799
W
Nike
11,312
1,380
0
3,664
13,471
10,551
1,175
891
12,049
8,559
60,860
L
Fafnir
ijazp
Fafnir
3,351
303
569
3,712
8,519
5,794
0
2,571
5,701
19,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,752
Gold Earned
50,733
541
Minions Killed
624
0
Camps Cleared
0
1,739,407
Distance Traveled
1,798,469
12
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,049
558
140
8
0
307,030
8
L
Osiris
8,757
487
133
7
0
352,514
1
W
Merlin
10,707
595
144
8
0
358,603
8
L
Apollo
9,686
538
150
8
0
373,753
2
L
Scylla
8,689
483
143
8
0
287,003
3
W
Ymir
8,887
494
50
3
0
371,174
3
W
Set
10,877
604
146
8
0
418,476
8
L
Serqet
7,883
438
82
5
0
377,544
3
W
Nike
10,213
567
144
8
0
343,186
8
L
Fafnir
6,737
374
33
2
0
348,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role