Player Matchup

Ymir
Ymir
Masters
 
Ymir
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
Chirillo_o
Apollo
Masters
Level 135
God Stats
3W - 2L
1,690 SR
Queue Stats
81W - 58L
2,519 MMR
Solo
Aphrodite
Aphrodite
Diamond II
CorkyFurball74
Aphrodite
Diamond II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 214L
2,412 MMR
Solo
Sobek
Sobek
Masters
Fertilebasher
Sobek
Masters
Level 106
God Stats
6W - 6L
1,785 SR
Queue Stats
153W - 131L
2,608 MMR
Solo
Awilix
Awilix
Masters
Relating313
Awilix
Masters
Level 160
God Stats
18W - 18L
1,683 SR
Queue Stats
321W - 260L
2,727 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 143
1,632 SR
2,353 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,640 SR
1,877 MMR
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond IV
CharpN
Athena
Diamond IV
Level 159
God Stats
5W - 2L
1,844 SR
Queue Stats
593W - 540L
2,376 MMR
Solo
He Bo
He Bo
Diamond I
Erzau
He Bo
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
Rãyy
Scylla
Diamond IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Masters
SerpentorPrime
Chernobog
Masters
Level 160
God Stats
9W - 7L
1,857 SR
Queue Stats
498W - 498L
2,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 1 / 4
5,003
500
2,014
5,064
3,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Chirillo_o
Apollo
11
1 / 1 / 1
6,150
615
2,861
5,219
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
CorkyFurball74
Aphrodite
10
2 / 0 / 4
5,840
584
1,760
3,268
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 0 / 1
5,650
565
3,094
7,442
4,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
11
2 / 2 / 3
6,015
602
2,912
5,678
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
DanzaburouTsukuyomiCu ChulainnSetChang'e

VS

Bans
JanusNemesisAnhurFenrirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 1 / 1
5,676
568
3,387
5,371
3,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
CharpN
Athena
8
0 / 2 / 2
4,981
498
2,556
4,942
2,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
Erzau
He Bo
10
1 / 2 / 1
5,477
548
4,923
3,142
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Rãyy
Scylla
9
2 / 2 / 1
5,261
526
3,581
3,136
739
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
SerpentorPrime
Chernobog
8
0 / 1 / 0
4,852
485
978
3,956
1,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
3
4
Deaths
8
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
4
2
L
Guan Yu
 
Guan Yu
0
1
1
0.5
L
Athena
CharpN
Athena
0
2
2
0.5
W
Apollo
Chirillo_o
Apollo
1
1
1
1.5
W
Aphrodite
CorkyFurball74
Aphrodite
2
0
4
4
L
He Bo
Erzau
He Bo
1
2
1
0.75
W
3
0
1
3.5
W
Awilix
2
2
3
1.75
L
Scylla
Rãyy
Scylla
2
2
1
1.25
L
Chernobog
SerpentorPrime
Chernobog
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,641
Damage
15,425
26,671
Taken
20,547
12,490
Mitigated
8,210
15,815
Healing
7,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,014
618
0
1,164
5,064
3,336
0
3,663
1,401
10,396
0
L
Guan Yu
 
Guan Yu
3,387
655
0
2,353
5,371
3,325
0
3,017
2,354
0
32,745
L
Athena
CharpN
Athena
2,556
1,226
0
988
4,942
2,233
0
915
4,027
13,663
0
W
Apollo
Chirillo_o
Apollo
2,861
2,158
0
3,601
5,219
1,467
0
1,676
3,543
0
46,002
W
Aphrodite
CorkyFurball74
Aphrodite
1,760
326
1,418
2,269
3,268
1,310
0
2,325
943
31,447
0
L
He Bo
Erzau
He Bo
4,923
125
0
1,285
3,142
865
0
1,188
1,954
30,581
0
W
3,094
454
0
5,025
7,442
4,645
0
1,546
5,896
24,443
0
W
Awilix
2,912
1,173
0
2,338
5,678
1,732
0
1,850
3,828
0
37,492
L
Scylla
Rãyy
Scylla
3,581
760
0
279
3,136
739
0
1,557
1,579
28,954
0
L
Chernobog
SerpentorPrime
Chernobog
978
459
0
2,109
3,956
1,048
0
191
3,765
0
25,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,658
Gold Earned
26,247
305
Minions Killed
267
0
Camps Cleared
0
1,011,046
Distance Traveled
1,000,659
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,003
500
11
1
0
210,521
3
L
Guan Yu
5,676
568
71
7
0
212,036
6
L
Athena
4,981
498
18
2
0
247,672
3
W
Apollo
6,150
615
96
10
0
170,494
1
W
Aphrodite
5,840
584
75
8
0
198,432
5
L
He Bo
5,477
548
66
7
0
201,883
2
W
Sobek
5,650
565
58
6
0
192,619
3
W
Awilix
6,015
602
65
7
0
238,980
2
L
Scylla
5,261
526
57
6
0
199,723
2
L
Chernobog
4,852
485
55
6
0
139,345
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role