Player Matchup

Anhur
Anhur
Platinum III
Whooptzy
Anhur
Platinum III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
2,078 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,500 SR
2,078 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,285 SR
1,596 MMR
Cerberus
Cerberus
Gold I
chupavty
Cerberus
Gold I
Level 124
God Stats
0W - 1L
1,285 SR
Queue Stats
294W - 344L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Whooptzy
Anhur
17
6 / 0 / 0
10,734
895
10,675
9,109
4,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Ah Muzen CabBellonaBakasuraOsirisKali

VS

Bans
ChronosPoseidonIzanamiHe BoTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
chupavty
Cerberus
14
0 / 6 / 0
8,146
679
4,470
15,479
7,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
Whooptzy
Anhur
6
0
0
6
L
Cerberus
chupavty
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,675
Damage
4,470
9,109
Taken
15,479
4,437
Mitigated
7,332
4,353
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Whooptzy
Anhur
10,675
5,707
0
4,353
9,109
4,437
2,073
4,052
4,615
0
71,789
L
Cerberus
chupavty
Cerberus
4,470
60
0
3,483
15,479
7,332
0
156
15,323
49,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,734
Gold Earned
8,146
115
Minions Killed
132
0
Camps Cleared
0
192,803
Distance Traveled
222,619
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,734
895
115
10
0
192,803
0
L
Cerberus
8,146
679
132
11
0
222,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role