Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FreeCandy3
Cerberus
Level 67
God Stats
1W - 2L
1,261 SR
Queue Stats
17W - 22L
1,356 Elo+
Solo
Tiamat
Tiamat
Magna Effectz
Tiamat
Level 58
God Stats
5W - 11L
1,442 SR
Queue Stats
135W - 145L
1,042 Elo+
Solo
Team Averages
Level 58
1,401 SR
1,299 Elo+

VS

Team Averages
Level 75
1,408 SR
1,334 Elo+
Ao Kuang
Ao Kuang
JacvYT
Ao Kuang
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Hera
Hera
T1gre_fronter1zo
Hera
Level 127
God Stats
9W - 24L
1,324 SR
Queue Stats
27W - 60L
1,245 Elo+
Solo
Tiamat
Tiamat
XAussie_SlayerxX
Tiamat
Level 49
God Stats
9W - 14L
1,400 SR
Queue Stats
85W - 132L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
9 / 2 / 12
9,586
959
10,144
7,598
2,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
FreeCandy3
Cerberus
11
5 / 1 / 10
8,467
847
1,906
7,492
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
10 / 0 / 13
9,592
959
9,822
7,186
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JacvYT
Ao Kuang
10
1 / 10 / 1
6,901
690
4,358
11,466
3,787
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 11 / 1
6,941
694
4,839
9,252
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 0
6,361
636
1,919
5,951
2,999
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
24
Kills
3
3
Deaths
24
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
2
12
7.5
W
Cerberus
FreeCandy3
Cerberus
5
1
10
10
L
Ao Kuang
JacvYT
Ao Kuang
1
10
1
0.15
W
10
0
13
16.5
L
1
11
1
0.14
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
11,116
22,276
Taken
26,669
11,368
Mitigated
9,713
10,428
Healing
2,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,144
3,871
0
1,665
7,598
2,768
1,199
4,571
2,783
0
40,644
W
Cerberus
FreeCandy3
Cerberus
1,906
236
0
2,825
7,492
3,276
103
2,997
4,463
29,886
0
L
Ao Kuang
JacvYT
Ao Kuang
4,358
1,487
0
1,173
11,466
3,787
0
6,380
4,716
14,658
0
W
9,822
1,767
1,036
4,902
7,186
5,324
1,588
3,737
3,205
22,786
0
L
4,839
471
0
0
9,252
2,927
0
3,131
5,883
12,670
0
L
1,919
151
399
1,216
5,951
2,999
0
1,546
4,314
11,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,645
Gold Earned
20,203
157
Minions Killed
64
0
Camps Cleared
0
552,249
Distance Traveled
409,692
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,586
959
49
5
0
160,720
1
W
Cerberus
8,467
847
65
7
0
188,845
0
L
Ao Kuang
6,901
690
21
2
0
160,133
1
W
Tiamat
9,592
959
43
4
0
202,684
0
L
Hera
6,941
694
16
2
0
137,865
0
L
Tiamat
6,361
636
27
3
0
111,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role