Player Matchup

Fenrir
Fenrir
IskoldNinja
Fenrir
Level 17
God Stats
8W - 9L
1,338 SR
Queue Stats
95W - 101L
1,302 Elo+
Solo
Izanami
Izanami
Kobelstonepl
Izanami
Level 18
God Stats
7W - 6L
1,500 SR
Queue Stats
198W - 174L
1,439 Elo+
Party 1
Ymir
Ymir
Papryk000
Ymir
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Odin
Odin
SventraDraghi
Odin
Level 15
God Stats
1W - 2L
1,189 SR
Queue Stats
47W - 64L
1,242 Elo+
Solo
Kukulkan
Kukulkan
lakilol
Kukulkan
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
44W - 48L
1,500 Elo+
Party 1
Team Averages
Level 12
1,405 SR
1,397 Elo+

VS

Team Averages
Level 10
1,542 SR
1,478 Elo+
Fenrir
Fenrir
Abstaubaer91
Fenrir
Level 28
God Stats
14W - 10L
1,708 SR
Queue Stats
224W - 218L
1,470 Elo+
Solo
Cerberus
Cerberus
AestraZ
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,419 Elo+
Solo
Anubis
Anubis
WhoKnowsWho
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chernobog
Chernobog
spiridool
Chernobog
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
zberserker13
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
7 / 2 / 6
6,852
685
4,025
5,726
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Kobelstonepl
Izanami
11
6 / 0 / 9
6,293
629
8,658
4,903
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
3 / 0 / 8
6,045
605
2,161
3,965
1,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,303
530
1,337
5,452
3,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
lakilol
Kukulkan
10
2 / 0 / 6
6,184
618
2,177
1,063
312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 0 / 0
6,145
615
3,012
4,781
1,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
AestraZ
Cerberus
8
0 / 4 / 0
4,751
475
3,311
8,352
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
8
0 / 3 / 1
4,970
497
1,621
4,601
1,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
spiridool
Chernobog
6
1 / 6 / 0
4,562
456
1,712
6,211
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
zberserker13
Guan Yu
5
0 / 5 / 0
4,006
401
769
4,970
2,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
18
Kills
2
3
Deaths
18
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
0
0
1
L
Cerberus
AestraZ
Cerberus
0
4
0
0
W
Fenrir
7
2
6
5
W
Izanami
Kobelstonepl
Izanami
6
0
9
10.5
W
Ymir
3
0
8
7
W
0
1
0
0
L
Anubis
0
3
1
0.17
W
Kukulkan
lakilol
Kukulkan
2
0
6
5
L
Chernobog
spiridool
Chernobog
1
6
0
0.17
L
Guan Yu
zberserker13
Guan Yu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,358
Damage
10,425
21,109
Taken
28,915
8,342
Mitigated
10,200
8,505
Healing
5,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,012
1,442
0
1,634
4,781
1,596
246
0
4,631
0
30,624
L
Cerberus
AestraZ
Cerberus
3,311
206
0
1,906
8,352
3,614
0
993
7,359
21,169
0
W
Fenrir
4,025
1,315
0
2,367
5,726
1,848
0
874
4,827
0
31,329
W
Izanami
Kobelstonepl
Izanami
8,658
6,162
0
2,608
4,903
1,287
1,500
1,977
2,901
0
40,415
W
Ymir
2,161
533
0
2,585
3,965
1,459
241
1,578
2,337
10,215
0
W
1,337
685
0
945
5,452
3,436
862
0
5,452
0
16,651
L
Anubis
1,621
434
0
1,258
4,601
1,357
144
1,007
3,594
14,073
0
W
Kukulkan
lakilol
Kukulkan
2,177
564
0
0
1,063
312
172
503
560
21,871
0
L
Chernobog
spiridool
Chernobog
1,712
1,372
0
691
6,211
1,532
165
1,195
5,016
0
10,232
L
Guan Yu
zberserker13
Guan Yu
769
60
120
215
4,970
2,101
0
1,143
3,827
0
6,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,677
Gold Earned
24,434
241
Minions Killed
212
0
Camps Cleared
0
942,129
Distance Traveled
886,408
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,145
615
78
8
0
222,048
0
L
Cerberus
4,751
475
61
6
0
201,998
1
W
Fenrir
6,852
685
70
7
0
220,545
0
W
Izanami
6,293
629
66
7
0
185,761
3
W
Ymir
6,045
605
17
2
0
161,516
2
W
Odin
5,303
530
36
4
0
193,888
4
L
Anubis
4,970
497
44
4
0
145,837
1
W
Kukulkan
6,184
618
52
5
0
180,419
0
L
Chernobog
4,562
456
17
2
0
152,117
1
L
Guan Yu
4,006
401
12
1
0
164,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role