Player Matchup

Mercury
Mercury
Diamond III
Adorith
Mercury
Diamond III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond II
Alaistar_CZ
Ra
Diamond II
Level 129
God Stats
5W - 4L
1,959 SR
Queue Stats
1,117W - 1,098L
2,380 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Alexiisiismael
Cu Chulainn
Diamond II
Level 140
God Stats
0W - 5L
1,925 SR
Queue Stats
81W - 48L
2,342 MMR
Solo
Cupid
Cupid
Diamond II
LuvBeautt-
Cupid
Diamond II
Level 81
God Stats
1W - 3L
1,312 SR
Queue Stats
174W - 123L
2,357 MMR
Solo
Athena
Athena
Diamond II
PregnantChimp
Athena
Diamond II
Level 155
God Stats
3W - 1L
1,837 SR
Queue Stats
187W - 172L
2,296 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,707 SR
2,175 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,747 SR
2,187 MMR
Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Diamond IV
Aliná
Aphrodite
Diamond IV
Level 105
God Stats
188W - 101L
1,766 SR
Queue Stats
433W - 431L
2,188 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum I
NicoMUI
Erlang Shen
Platinum I
Level 160
God Stats
8W - 3L
1,935 SR
Queue Stats
85W - 55L
2,184 MMR
Solo
Persephone
Persephone
Masters
RykoHades_
Persephone
Masters
Level 160
God Stats
9W - 3L
1,853 SR
Queue Stats
125W - 75L
2,654 MMR
Party 2
Apollo
Apollo
Diamond I
Sahota
Apollo
Diamond I
Level 158
God Stats
4W - 3L
1,681 SR
Queue Stats
206W - 195L
2,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Adorith
Mercury
17
8 / 4 / 1
10,468
523
12,443
16,038
7,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 9 / 4
9,420
471
7,061
15,819
5,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
Alexiisiismael
Cu Chulainn
16
1 / 6 / 4
9,626
481
13,309
22,071
21,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
17
3 / 7 / 1
10,465
523
10,689
15,500
6,526
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 7 / 6
8,385
419
5,650
24,396
15,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetNemesisTsukuyomi

VS

Bans
DanzaburouJanusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
18 / 3 / 5
13,860
693
23,791
21,277
11,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Aliná
Aphrodite
17
3 / 1 / 18
11,605
580
8,631
14,485
11,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
NicoMUI
Erlang Shen
18
4 / 3 / 4
11,256
563
12,964
23,957
15,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
RykoHades_
Persephone
18
3 / 2 / 12
11,668
583
16,443
9,716
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Sahota
Apollo
18
5 / 4 / 9
12,479
624
17,716
18,866
7,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
13
Kills
33
33
Deaths
13
16
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
18
3
5
6.83
L
Mercury
Adorith
Mercury
8
4
1
2.13
L
1
9
4
0.33
L
Cu Chulainn
Alexiisiismael
Cu Chulainn
1
6
4
0.5
W
Aphrodite
Aliná
Aphrodite
3
1
18
12
L
Cupid
3
7
1
0.5
W
Erlang Shen
NicoMUI
Erlang Shen
4
3
4
2
L
0
7
6
0.43
W
Persephone
RykoHades_
Persephone
3
2
12
4.5
W
Apollo
Sahota
Apollo
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
79,545
93,824
Taken
88,301
55,859
Mitigated
48,967
17,507
Healing
49,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
23,791
11,986
0
3,956
21,277
11,027
477
3,496
14,776
0
96,389
L
Mercury
Adorith
Mercury
12,443
7,891
0
125
16,038
7,152
1,286
5,243
10,650
0
67,962
L
7,061
427
915
2,464
15,819
5,940
0
7,168
8,281
52,821
0
L
Cu Chulainn
Alexiisiismael
Cu Chulainn
13,309
3,781
0
4,823
22,071
21,107
0
2,175
19,824
5,609
52,904
W
Aphrodite
Aliná
Aphrodite
8,631
1,388
10,571
11,458
14,485
11,463
339
3,384
10,899
49,408
0
L
Cupid
10,689
5,481
0
4,471
15,500
6,526
0
1,728
13,730
0
62,316
W
Erlang Shen
NicoMUI
Erlang Shen
12,964
8,747
0
13,321
23,957
15,047
992
3,096
20,524
0
76,669
L
5,650
1,541
0
4,709
24,396
15,134
0
7,785
16,265
23,301
0
W
Persephone
RykoHades_
Persephone
16,443
463
0
2,380
9,716
3,638
634
1,763
7,562
68,533
0
W
Apollo
Sahota
Apollo
17,716
13,845
0
7,988
18,866
7,792
3,498
3,723
15,005
0
103,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,364
Gold Earned
60,868
482
Minions Killed
600
0
Camps Cleared
0
1,799,705
Distance Traveled
1,950,913
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,860
693
133
7
0
454,802
4
L
Mercury
10,468
523
104
5
0
420,132
3
L
Ra
9,420
471
114
6
0
331,472
2
L
Cu Chulainn
9,626
481
111
6
0
343,278
6
W
Aphrodite
11,605
580
84
4
0
419,568
11
L
Cupid
10,465
523
125
6
0
317,679
3
W
Erlang Shen
11,256
563
121
6
0
374,153
1
L
Athena
8,385
419
28
1
0
387,144
7
W
Persephone
11,668
583
101
5
0
374,250
1
W
Apollo
12,479
624
161
8
0
328,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role