Player Matchup

Ra
Ra
Gold III
DaddyMcMammoth
Ra
Gold III
Level 129
God Stats
5W - 5L
1,502 SR
Queue Stats
108W - 103L
1,534 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
FsG Flash
Ah Muzen Cab
Gold II
Level 159
God Stats
3W - 4L
1,687 SR
Queue Stats
107W - 88L
1,419 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
Locness4
Sun Wukong
Gold II
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 80L
1,650 MMR
Party 1
Mercury
Mercury
Gold V
Notorious_Nom
Mercury
Gold V
Level 106
God Stats
0W - 2L
1,321 SR
Queue Stats
289W - 289L
1,530 MMR
Solo
Cerberus
Cerberus
Gold III
arqueiro_da_just
Cerberus
Gold III
Level 61
God Stats
2W - 8L
1,147 SR
Queue Stats
171W - 166L
1,530 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,431 SR
1,533 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,460 SR
1,520 MMR
Camazotz
Camazotz
Gold I
 
Camazotz
Gold I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
Captain-K-U-S-H
Sylvanus
Gold II
Level 147
God Stats
1W - 2L
1,288 SR
Queue Stats
28W - 28L
1,536 MMR
Solo
Chang'e
Chang'e
Gold IV
I SchatzY I
Chang'e
Gold IV
Level 159
God Stats
25W - 17L
1,914 SR
Queue Stats
756W - 772L
1,534 MMR
Solo
Tyr
Tyr
Gold II
lm_SKEPTICAL
Tyr
Gold II
Level 118
God Stats
7W - 13L
1,096 SR
Queue Stats
767W - 772L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 4
10,390
520
12,455
17,182
6,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
FsG Flash
Ah Muzen Cab
17
2 / 7 / 6
10,330
517
15,212
18,263
7,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Locness4
Sun Wukong
14
2 / 5 / 1
9,418
471
11,691
19,512
17,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
16
3 / 5 / 5
10,243
512
12,835
17,942
8,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 6 / 7
8,693
435
10,664
27,925
21,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SetAphroditeKing ArthurApolloCu Chulainn

VS

Bans
Guan YuTsukuyomiPersephoneNemesisNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
19
12 / 1 / 10
13,192
660
14,270
22,535
16,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
 
Sol
19
4 / 3 / 6
12,704
635
15,834
19,050
9,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
16
3 / 3 / 18
11,382
569
11,011
20,108
21,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
I SchatzY I
Chang'e
18
7 / 3 / 16
12,734
637
20,655
18,305
7,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 2 / 7
11,765
588
18,077
19,521
24,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
89
12
Kills
32
32
Deaths
12
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
12
1
10
17
W
Sol
 
Sol
4
3
6
2.33
W
Sylvanus
3
3
18
4
L
3
9
4
0.56
L
Ah Muzen Cab
FsG Flash
Ah Muzen Cab
2
7
6
0.71
W
Chang'e
I SchatzY I
Chang'e
7
3
16
5
L
Sun Wukong
Locness4
Sun Wukong
2
5
1
0.5
L
Mercury
3
5
5
1.1
L
2
6
7
0.92
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,857
Damage
79,847
100,824
Taken
99,519
60,177
Mitigated
80,015
25,236
Healing
61,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
14,270
4,473
0
13,012
22,535
16,590
1,104
4,023
18,149
0
90,752
W
Sol
 
Sol
15,834
7,605
0
9,599
19,050
9,881
6,270
2,138
16,890
109,688
6,248
W
Sylvanus
11,011
1,458
8,589
8,562
20,108
21,531
1,014
6,144
13,716
30,762
0
L
12,455
1,595
1,034
3,852
17,182
6,238
0
10,445
6,425
71,749
0
L
Ah Muzen Cab
FsG Flash
Ah Muzen Cab
15,212
4,512
0
3,012
18,263
7,112
0
8,491
9,718
0
81,540
W
Chang'e
I SchatzY I
Chang'e
20,655
973
4,339
9,509
18,305
7,428
3,221
7,940
10,119
80,937
0
L
Sun Wukong
Locness4
Sun Wukong
11,691
1,792
0
5,083
19,512
17,541
654
5,311
14,077
0
49,781
L
Mercury
12,835
6,343
0
535
17,942
8,157
0
6,553
11,251
0
81,397
L
10,664
395
0
11,720
27,925
21,129
0
14,772
12,753
38,467
0
W
18,077
3,641
0
7,565
19,521
24,585
871
3,582
15,184
0
69,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,074
Gold Earned
61,777
536
Minions Killed
619
0
Camps Cleared
0
1,879,193
Distance Traveled
2,013,095
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
13,192
660
125
6
0
465,185
2
W
Sol
12,704
635
190
10
0
366,132
3
W
Sylvanus
11,382
569
43
2
0
377,125
9
L
Ra
10,390
520
141
7
0
349,608
4
L
Ah Muzen Cab
10,330
517
132
7
0
337,240
0
W
Chang'e
12,734
637
147
7
0
403,752
3
L
Sun Wukong
9,418
471
91
5
0
367,945
3
L
Mercury
10,243
512
114
6
0
439,091
6
L
Cerberus
8,693
435
58
3
0
385,309
3
W
Tyr
11,765
588
114
6
0
400,901
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role