Player Matchup

Apollo
Apollo
Dylheid
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
KevinHydro
Cupid
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 18L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
MikeBrennan
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,223 Elo+
Party 2
Nemesis
Nemesis
Timheid
Nemesis
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Ra
Ra
Topito12
Ra
Level 29
God Stats
0W - 2L
1,315 SR
Queue Stats
18W - 22L
1,256 Elo+
Party 3
Team Averages
Level 22
1,420 SR
1,396 Elo+

VS

Team Averages
Level 41
1,493 SR
1,470 Elo+
Raijin
Raijin
Colemehr
Raijin
Level 28
God Stats
5W - 7L
1,256 SR
Queue Stats
105W - 97L
1,435 Elo+
Solo
Sylvanus
Sylvanus
CrookedReaper
Sylvanus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,517 Elo+
Party 1
Thanatos
Thanatos
DeepFriedWhiskey
Thanatos
Level 18
God Stats
2W - 3L
1,511 SR
Queue Stats
6W - 12L
1,364 Elo+
Solo
Skadi
Skadi
Imnewandlearning
Skadi
Level 28
God Stats
2W - 0L
1,697 SR
Queue Stats
31W - 40L
1,517 Elo+
Solo
Guan Yu
Guan Yu
MurphysLawGaming
Guan Yu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dylheid
Apollo
15
3 / 7 / 6
9,865
448
8,347
15,766
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cupid
17
4 / 1 / 5
10,469
476
8,651
12,418
4,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
MikeBrennan
Jormungandr
16
3 / 4 / 7
10,923
497
9,281
12,673
13,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Timheid
Nemesis
16
7 / 6 / 6
10,569
480
11,944
18,093
6,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 8 / 11
10,533
479
7,666
14,904
5,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Colemehr
Raijin
19
8 / 5 / 4
12,719
578
14,537
16,523
6,424
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
CrookedReaper
Sylvanus
15
2 / 2 / 5
10,290
468
5,603
15,410
11,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

18
9 / 4 / 12
12,972
590
14,509
21,030
21,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 4 / 5
11,588
527
8,693
12,292
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 10
10,897
495
6,460
16,509
15,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
62
18
Kills
26
26
Deaths
18
35
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Raijin
Colemehr
Raijin
8
5
4
2
W
Sylvanus
CrookedReaper
Sylvanus
2
2
5
2.25
W
9
4
12
3.75
L
Apollo
Dylheid
Apollo
3
7
6
0.86
W
5
4
5
1.88
L
Cupid
4
1
5
6.5
L
Jormungandr
MikeBrennan
Jormungandr
3
4
7
1.63
W
2
3
10
2.33
L
Nemesis
Timheid
Nemesis
7
6
6
1.67
L
1
8
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,889
Damage
49,802
73,854
Taken
81,764
35,604
Mitigated
59,148
17,949
Healing
44,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Colemehr
Raijin
14,537
1,627
0
4,639
16,523
6,424
2,150
4,283
12,026
88,382
0
W
Sylvanus
CrookedReaper
Sylvanus
5,603
788
6,536
5,786
15,410
11,493
518
3,789
11,581
37,547
9,223
W
14,509
4,525
1,009
15,701
21,030
21,079
2,048
3,037
17,847
0
86,182
L
Apollo
Dylheid
Apollo
8,347
4,997
0
2,692
15,766
5,309
1,470
4,509
11,257
0
38,580
W
8,693
4,559
0
3,291
12,292
4,658
3,129
3,972
8,320
0
69,838
L
Cupid
8,651
4,612
105
5,066
12,418
4,698
2,018
2,908
9,510
0
74,622
L
Jormungandr
MikeBrennan
Jormungandr
9,281
1,762
0
1,322
12,673
13,027
293
2,672
10,001
46,601
0
W
6,460
464
1,204
5,966
16,509
15,494
116
2,912
13,541
462
33,726
L
Nemesis
Timheid
Nemesis
11,944
4,822
0
4,961
18,093
6,978
477
3,473
14,620
0
61,027
L
7,666
912
872
2,931
14,904
5,592
0
8,534
6,370
67,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,359
Gold Earned
58,466
457
Minions Killed
445
0
Camps Cleared
0
1,983,040
Distance Traveled
1,937,830
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,719
578
126
6
0
362,681
1
W
Sylvanus
10,290
468
69
3
0
382,658
1
W
Thanatos
12,972
590
107
5
0
377,254
1
L
Apollo
9,865
448
63
3
0
365,638
0
W
Skadi
11,588
527
94
4
0
384,937
2
L
Cupid
10,469
476
108
5
0
403,070
10
L
Jormungandr
10,923
497
67
3
0
439,061
3
W
Guan Yu
10,897
495
49
2
0
430,300
0
L
Nemesis
10,569
480
102
5
0
433,244
1
L
Ra
10,533
479
117
5
0
342,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role