Player Matchup

Neith
Neith
JayJayBXNY
Neith
Level 4
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Hachiman
Hachiman
NoLimit_Slayer12
Hachiman
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
loafbamba
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,317 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,419 Elo+

VS

Team Averages
Level 11
1,500 SR
1,149 Elo+
Anubis
Anubis
CALI_BORN_HUSTLA
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,265 Elo+
Party 2
Khepri
Khepri
Smallfry286799
Khepri
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 22L
1,058 Elo+
Solo
Jormungandr
Jormungandr
WKidsRule
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,126 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
12 / 3 / 10
11,071
852
12,071
6,193
2,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 2 / 13
9,535
733
9,026
9,329
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
loafbamba
Cthulhu
13
9 / 1 / 11
11,055
850
8,244
10,473
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 12 / 1
8,582
660
4,020
12,622
4,897
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 8 / 4
8,034
618
294
10,296
3,909
Jormungandr
WKidsRule
Jormungandr
12
3 / 5 / 3
9,337
718
4,835
16,629
13,752
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
25
Kills
5
6
Deaths
25
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
12
1
0.21
W
Neith
12
3
10
5.67
W
4
2
13
5.25
L
0
8
4
0.25
L
Jormungandr
WKidsRule
Jormungandr
3
5
3
0.9
W
Cthulhu
loafbamba
Cthulhu
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,341
Damage
9,149
25,995
Taken
39,547
11,880
Mitigated
22,558
3,943
Healing
505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,020
105
0
505
12,622
4,897
0
2,536
10,086
23,069
0
W
Neith
12,071
6,155
0
415
6,193
2,016
1,121
2,630
3,563
0
31,443
W
9,026
4,839
0
1,281
9,329
2,568
1,337
4,200
5,129
0
28,881
L
294
30
0
0
10,296
3,909
0
2,339
7,957
2,680
0
L
Jormungandr
WKidsRule
Jormungandr
4,835
1,639
0
0
16,629
13,752
0
3,409
13,220
19,876
0
W
Cthulhu
loafbamba
Cthulhu
8,244
1,469
278
1,969
10,473
7,296
204
3,153
7,320
42,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,661
Gold Earned
25,953
127
Minions Killed
53
0
Camps Cleared
0
717,429
Distance Traveled
606,221
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,582
660
21
2
0
180,658
0
W
Neith
11,071
852
44
3
0
235,580
0
W
Hachiman
9,535
733
28
2
0
226,620
0
L
Khepri
8,034
618
5
0
0
181,061
0
L
Jormungandr
9,337
718
27
2
0
244,502
0
W
Cthulhu
11,055
850
55
4
0
255,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role