Player Matchup

Janus
Janus
Platinum I
Garriez
Janus
Platinum I
Level 157
God Stats
30W - 25L
1,697 SR
Queue Stats
211W - 203L
2,002 MMR
Solo
Vamana
Vamana
Diamond V
HDCoBRaZ
Vamana
Diamond V
Level 140
God Stats
2W - 2L
1,855 SR
Queue Stats
205W - 187L
1,872 MMR
Party 1
Fenrir
Fenrir
Platinum II
Indebtedness
Fenrir
Platinum II
Level 157
God Stats
23W - 29L
1,526 SR
Queue Stats
383W - 375L
1,990 MMR
Solo
Apollo
Apollo
Diamond V
Midas4k
Apollo
Diamond V
Level 145
God Stats
8W - 5L
1,731 SR
Queue Stats
189W - 164L
2,007 MMR
Party 1
Sobek
Sobek
Platinum V
rekkrat
Sobek
Platinum V
Level 160
God Stats
0W - 1L
1,561 SR
Queue Stats
35W - 30L
1,956 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,674 SR
1,965 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 113
1,607 SR
1,855 MMR
Geb
Geb
Platinum I
BigFriendlyJoe
Geb
Platinum I
Level 159
God Stats
2W - 2L
1,311 SR
Queue Stats
67W - 51L
1,958 MMR
Party 2
Jing Wei
Jing Wei
Platinum I
FıreWeı
Jing Wei
Platinum I
Level 101
God Stats
267W - 190L
1,725 SR
Queue Stats
735W - 731L
1,945 MMR
Solo
Ullr
Ullr
Platinum IV
LeftDisorder
Ullr
Platinum IV
Level 97
God Stats
2W - 0L
1,734 SR
Queue Stats
29W - 15L
1,973 MMR
Party 3
Eset
Eset
Platinum I
PlayеrUnknown
Eset
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
SKAND3RB3G
Guan Yu
Platinum II
Level 69
God Stats
6W - 3L
1,764 SR
Queue Stats
115W - 112L
1,900 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Garriez
Janus
16
2 / 8 / 4
9,968
475
8,589
14,014
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
HDCoBRaZ
Vamana
17
3 / 5 / 0
10,615
505
13,973
23,004
13,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
17
4 / 6 / 4
10,435
497
7,645
18,111
8,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
Midas4k
Apollo
18
2 / 3 / 3
11,090
528
11,598
15,608
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
rekkrat
Sobek
13
4 / 2 / 4
8,923
425
8,389
25,018
27,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SetTyrPersephoneScyllaThe Morrigan

VS

Bans
AphroditeCu ChulainnNemesisKing ArthurTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 9
10,615
505
6,645
18,648
17,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
FıreWeı
Jing Wei
20
1 / 1 / 1
13,203
629
11,881
15,058
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
11 / 2 / 7
13,686
652
20,862
18,789
9,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
6 / 5 / 7
12,825
611
17,384
13,157
5,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
SKAND3RB3G
Guan Yu
20
4 / 1 / 5
13,015
620
17,315
21,830
24,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
15
Kills
23
24
Deaths
15
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
6
9
0.92
W
Jing Wei
FıreWeı
Jing Wei
1
1
1
1.5
L
Janus
Garriez
Janus
2
8
4
0.5
L
Vamana
HDCoBRaZ
Vamana
3
5
0
0.6
L
Fenrir
4
6
4
1
W
11
2
7
7.25
L
Apollo
Midas4k
Apollo
2
3
3
1.17
W
6
5
7
1.9
W
Guan Yu
SKAND3RB3G
Guan Yu
4
1
5
6.5
L
Sobek
rekkrat
Sobek
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,194
Damage
74,087
95,755
Taken
87,482
61,398
Mitigated
62,464
27,133
Healing
42,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,645
1,711
0
3,710
18,648
17,277
0
6,610
11,868
15,528
0
W
Jing Wei
FıreWeı
Jing Wei
11,881
8,287
0
12,455
15,058
5,503
5,982
2,581
12,473
0
124,536
L
Janus
Garriez
Janus
8,589
630
0
340
14,014
4,532
0
3,106
10,750
75,352
0
L
Vamana
HDCoBRaZ
Vamana
13,973
6,175
0
7,363
23,004
13,192
0
2,839
20,107
0
82,613
L
Fenrir
7,645
1,831
0
5,655
18,111
8,643
0
3,734
14,275
0
72,023
W
20,862
12,699
0
6,083
18,789
9,281
6,362
4,438
14,267
0
133,179
L
Apollo
Midas4k
Apollo
11,598
7,992
0
6,445
15,608
7,851
0
4,489
11,041
0
104,320
W
17,384
1,767
1,892
2,991
13,157
5,515
765
2,490
10,483
90,274
0
W
Guan Yu
SKAND3RB3G
Guan Yu
17,315
3,459
2,962
12,121
21,830
24,888
1,052
1,817
19,936
0
93,705
L
Sobek
rekkrat
Sobek
8,389
951
0
7,330
25,018
27,180
0
9,059
15,553
18,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,031
Gold Earned
63,344
626
Minions Killed
738
0
Camps Cleared
0
1,982,419
Distance Traveled
2,113,642
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,615
505
12
1
0
440,195
6
W
Jing Wei
13,203
629
210
10
0
420,789
6
L
Janus
9,968
475
145
7
0
430,669
8
L
Vamana
10,615
505
150
7
0
382,699
3
L
Fenrir
10,435
497
125
6
0
392,834
4
W
Ullr
13,686
652
175
8
0
439,935
6
L
Apollo
11,090
528
191
9
0
353,999
3
W
Eset
12,825
611
168
8
0
387,684
3
W
Guan Yu
13,015
620
173
8
0
425,039
2
L
Sobek
8,923
425
15
1
0
422,218
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role