Player Matchup

Cupid
Cupid
Decem
Cupid
Level 16
God Stats
7W - 5L
1,456 SR
Queue Stats
27W - 26L
1,566 Elo+
Solo
Nu Wa
Nu Wa
Harbinger 17652
Nu Wa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,854 Elo+
Solo
Nemesis
Nemesis
ImpavidSavior
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ImpavidSerpent
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,434 Elo+
Party 2
Thor
Thor
croweman3000
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,840 Elo+
Solo
Team Averages
Level 13
1,491 SR
1,639 Elo+

VS

Team Averages
Level 41
1,500 SR
1,602 Elo+
Scylla
Scylla
GlizzyGobblr599
Scylla
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 14L
1,735 Elo+
Party 1
Kali
Kali
GlizzyYanker150
Kali
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,912 Elo+
Party 1
Tiamat
Tiamat
KAMANDO747
Tiamat
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 77L
1,389 Elo+
Party 1
Osiris
Osiris
StrawberryIce-_-
Osiris
Level 24
God Stats
6W - 2L
1,500 SR
Queue Stats
28W - 20L
1,559 Elo+
Solo
Cupid
Cupid
TabbyPenguin25
Cupid
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Decem
Cupid
14
1 / 2 / 0
9,177
918
9,924
11,842
5,241
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 9 / 0
8,449
845
10,180
12,878
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
14
0 / 14 / 1
8,565
857
4,461
25,972
9,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
ImpavidSerpent
Sun Wukong
14
0 / 7 / 0
8,395
840
6,569
22,466
13,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
0 / 11 / 1
8,792
879
5,207
20,234
13,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 30
10,682
1,068
18,445
3,660
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
15 / 1 / 21
11,753
1,175
21,136
17,736
7,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
KAMANDO747
Tiamat
19
8 / 0 / 27
11,316
1,132
20,707
7,850
7,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 0 / 18
11,284
1,128
14,194
9,160
9,380
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
7 / 0 / 25
10,600
1,060
13,958
6,892
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
164
1
Kills
43
43
Deaths
1
2
Assists
121
Player
Kills
Deaths
Assists
KDA
L
Cupid
Decem
Cupid
1
2
0
0.5
W
5
0
30
20
W
15
1
21
25.5
L
0
9
0
0
L
Nemesis
0
14
1
0.04
L
Sun Wukong
ImpavidSerpent
Sun Wukong
0
7
0
0
W
Tiamat
KAMANDO747
Tiamat
8
0
27
21.5
W
8
0
18
17
W
7
0
25
19.5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,341
Damage
88,440
93,392
Taken
45,298
46,692
Mitigated
28,381
3,373
Healing
20,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Decem
Cupid
9,924
4,596
387
614
11,842
5,241
0
5,189
6,473
0
27,567
W
18,445
484
0
1,780
3,660
1,298
0
1,309
2,351
32,979
0
W
21,136
14,412
0
7,649
17,736
7,928
0
2,273
14,714
0
32,539
L
10,180
1,791
0
0
12,878
4,417
0
4,704
7,913
27,645
0
L
Nemesis
4,461
1,415
0
896
25,972
9,836
0
10,881
14,546
0
15,841
L
Sun Wukong
ImpavidSerpent
Sun Wukong
6,569
1,397
0
872
22,466
13,622
0
8,449
13,489
207
15,995
W
Tiamat
KAMANDO747
Tiamat
20,707
1,518
605
5,042
7,850
7,066
0
2,459
5,356
35,210
0
W
14,194
5,400
0
947
9,160
9,380
0
1,913
7,072
0
33,667
W
13,958
6,280
2,157
2,283
6,892
2,709
0
2,433
4,409
0
37,040
L
5,207
429
0
604
20,234
13,576
0
7,919
11,769
0
19,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,378
Gold Earned
55,635
133
Minions Killed
198
6
Camps Cleared
7
827,048
Distance Traveled
1,022,834
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,177
918
41
4
1
156,998
0
W
Scylla
10,682
1,068
40
4
0
202,244
0
W
Kali
11,753
1,175
20
2
0
227,772
0
L
Nu Wa
8,449
845
27
3
0
132,253
0
L
Nemesis
8,565
857
23
2
1
185,373
0
L
Sun Wukong
8,395
840
21
2
1
206,813
1
W
Tiamat
11,316
1,132
34
3
1
198,265
0
W
Osiris
11,284
1,128
43
4
6
201,104
0
W
Cupid
10,600
1,060
61
6
0
193,449
2
L
Thor
8,792
879
21
2
3
145,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role