Player Matchup

Nemesis
Nemesis
Dobrejnick
Nemesis
Level 23
God Stats
22W - 26L
1,148 SR
Queue Stats
214W - 243L
1,243 Elo+
Solo
Danzaburou
Danzaburou
Iborpov
Danzaburou
Level 29
God Stats
13W - 19L
1,503 SR
Queue Stats
193W - 210L
1,457 Elo+
Solo
Ymir
Ymir
LIR39
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,210 Elo+
Solo
Achilles
Achilles
guzzly
Achilles
Level 28
God Stats
10W - 4L
1,681 SR
Queue Stats
171W - 153L
1,434 Elo+
Solo
Sol
Sol
sago007
Sol
Level 26
God Stats
2W - 1L
1,218 SR
Queue Stats
12W - 6L
1,734 Elo+
Solo
Team Averages
Level 23
1,410 SR
1,416 Elo+

VS

Team Averages
Level 23
1,400 SR
1,287 Elo+
Ymir
Ymir
ANEEBRA
Ymir
Level 22
God Stats
24W - 29L
1,200 SR
Queue Stats
45W - 53L
991 Elo+
Party 1
Bakasura
Bakasura
MadredMigalhas
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,496 Elo+
Solo
Skadi
Skadi
Mojly
Skadi
Level 58
God Stats
22W - 27L
1,582 SR
Queue Stats
89W - 125L
1,343 Elo+
Party 1
Olorun
Olorun
Shadowmeditation
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,325 Elo+
Solo
Cu Chulainn
Cu Chulainn
Unded_18
Cu Chulainn
Level 14
God Stats
1W - 7L
1,216 SR
Queue Stats
8W - 20L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dobrejnick
Nemesis
13
4 / 2 / 0
7,575
505
3,959
9,387
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Iborpov
Danzaburou
13
7 / 2 / 1
8,589
573
12,614
10,135
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
LIR39
Ymir
11
0 / 2 / 4
7,235
482
2,935
7,449
3,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
guzzly
Achilles
16
8 / 0 / 0
9,294
620
7,628
7,564
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
14
1 / 0 / 1
8,440
563
6,431
8,936
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ANEEBRA
Ymir
9
1 / 5 / 3
6,447
430
1,749
11,083
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
10
1 / 5 / 1
6,439
429
3,285
13,490
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Mojly
Skadi
12
3 / 3 / 1
6,613
441
6,689
7,995
2,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 0
6,693
446
5,075
6,571
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cu Chulainn
Unded_18
Cu Chulainn
9
0 / 6 / 0
5,922
395
1,837
9,242
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
20
Kills
6
6
Deaths
20
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
ANEEBRA
Ymir
1
5
3
0.5
W
Nemesis
Dobrejnick
Nemesis
4
2
0
2
W
Danzaburou
Iborpov
Danzaburou
7
2
1
3.75
W
Ymir
LIR39
Ymir
0
2
4
1
L
Bakasura
1
5
1
0.3
L
Skadi
Mojly
Skadi
3
3
1
1.17
L
1
1
0
1
L
Cu Chulainn
Unded_18
Cu Chulainn
0
6
0
0
W
Achilles
guzzly
Achilles
8
0
0
8
W
Sol
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,567
Damage
18,635
43,471
Taken
48,381
20,585
Mitigated
20,149
21,218
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ANEEBRA
Ymir
1,749
67
0
1,366
11,083
8,152
297
1,980
9,103
12,096
0
W
Nemesis
Dobrejnick
Nemesis
3,959
1,525
0
3,549
9,387
2,997
0
650
8,717
0
45,665
W
Danzaburou
Iborpov
Danzaburou
12,614
5,382
0
5,913
10,135
3,363
1,741
902
9,177
0
48,156
W
Ymir
LIR39
Ymir
2,935
39
0
1,370
7,449
3,758
0
974
6,434
27,775
0
L
Bakasura
3,285
1,975
0
5,656
13,490
3,964
0
2,199
11,216
0
24,426
L
Skadi
Mojly
Skadi
6,689
2,417
0
1,330
7,995
2,638
1,086
866
7,129
0
39,604
L
5,075
1,079
0
2,513
6,571
2,344
0
4,321
2,225
34,352
0
L
Cu Chulainn
Unded_18
Cu Chulainn
1,837
999
0
2,393
9,242
3,051
0
0
9,017
0
17,988
W
Achilles
guzzly
Achilles
7,628
4,634
0
3,486
7,564
7,462
40
469
6,875
0
56,909
W
Sol
6,431
1,303
0
6,900
8,936
3,005
2,182
3,829
4,927
62,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,133
Gold Earned
32,114
465
Minions Killed
249
0
Camps Cleared
0
1,327,674
Distance Traveled
1,272,696
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,447
430
31
2
0
259,547
0
W
Nemesis
7,575
505
86
6
0
275,229
2
W
Danzaburou
8,589
573
85
6
0
241,737
1
W
Ymir
7,235
482
42
3
0
288,274
3
L
Bakasura
6,439
429
54
4
0
295,057
2
L
Skadi
6,613
441
63
4
0
238,587
3
L
Olorun
6,693
446
59
4
0
262,585
0
L
Cu Chulainn
5,922
395
42
3
0
216,920
0
W
Achilles
9,294
620
128
9
0
236,062
4
W
Sol
8,440
563
124
8
0
286,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role