Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
PaPiJoSe12
Hercules
Level 44
God Stats
32W - 25L
1,645 SR
Queue Stats
225W - 206L
1,724 Elo+
Solo
Cernunnos
Cernunnos
ShinyQuadrdoodle
Cernunnos
Level 128
God Stats
3W - 1L
1,894 SR
Queue Stats
48W - 45L
1,628 Elo+
Solo
Team Averages
Level 106
1,680 SR
1,617 Elo+

VS

Team Averages
Level 121
1,410 SR
1,553 Elo+
Medusa
Medusa
Might God
Medusa
Level 121
God Stats
4W - 7L
1,401 SR
Queue Stats
102W - 96L
1,596 Elo+
Party 1
Baron Samedi
Baron Samedi
TheGoldenGoose87
Baron Samedi
Level 138
God Stats
9W - 8L
1,632 SR
Queue Stats
93W - 98L
1,420 Elo+
Solo
Tyr
Tyr
Xtremegaming199
Tyr
Level 105
God Stats
1W - 1L
1,196 SR
Queue Stats
49W - 37L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 3 / 3
8,735
582
7,001
11,071
6,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
PaPiJoSe12
Hercules
12
2 / 4 / 2
8,682
579
5,488
13,407
11,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
12
1 / 5 / 3
9,069
605
7,273
10,856
3,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Might God
Medusa
14
3 / 1 / 8
10,186
679
7,783
6,397
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
TheGoldenGoose87
Baron Samedi
13
0 / 3 / 9
9,152
610
6,179
8,021
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
9 / 0 / 3
11,053
737
13,405
13,617
7,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
12
12
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
3
3
0.83
W
Medusa
Might God
Medusa
3
1
8
7
L
Hercules
PaPiJoSe12
Hercules
2
4
2
0.75
L
Cernunnos
1
5
3
0.5
W
Baron Samedi
TheGoldenGoose87
Baron Samedi
0
3
9
1.5
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
27,367
35,334
Taken
28,035
21,531
Mitigated
16,028
9,975
Healing
9,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,001
268
0
3,811
11,071
6,106
40
2,305
8,352
37,847
0
W
Medusa
Might God
Medusa
7,783
3,124
0
500
6,397
3,352
1,062
2,049
4,348
0
48,164
L
Hercules
PaPiJoSe12
Hercules
5,488
1,340
0
5,259
13,407
11,855
162
1,374
11,833
0
15,923
L
Cernunnos
7,273
3,630
0
905
10,856
3,570
465
1,676
8,892
0
41,384
W
Baron Samedi
TheGoldenGoose87
Baron Samedi
6,179
443
642
2,478
8,021
4,715
68
2,761
5,260
27,260
0
W
13,405
1,549
0
5,964
13,617
7,961
1,119
2,290
11,327
0
53,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,486
Gold Earned
30,391
154
Minions Killed
177
0
Camps Cleared
0
802,027
Distance Traveled
854,999
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,735
582
49
3
0
265,718
4
W
Medusa
10,186
679
86
6
0
297,057
4
L
Hercules
8,682
579
22
1
0
283,803
2
L
Cernunnos
9,069
605
83
6
0
252,506
5
W
Baron Samedi
9,152
610
32
2
0
258,128
5
W
Tyr
11,053
737
59
4
0
299,814
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role