Player Matchup

Fenrir
Fenrir
Platinum IV
Mchinzify
Fenrir
Platinum IV
Level 120
God Stats
9W - 8L
2,041 SR
Queue Stats
242W - 231L
1,769 MMR
Party 3
Geb
Geb
Platinum I
Mkertokarijo-
Geb
Platinum I
Level 124
God Stats
35W - 19L
1,833 SR
Queue Stats
147W - 138L
2,043 MMR
Party 3
Osiris
Osiris
Platinum I
RFGranger
Osiris
Platinum I
Level 133
God Stats
6W - 2L
1,741 SR
Queue Stats
98W - 76L
1,928 MMR
Party 2
Danzaburou
Danzaburou
Platinum I
Tsaucez
Danzaburou
Platinum I
Level 129
God Stats
4W - 0L
1,673 SR
Queue Stats
97W - 76L
1,928 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
iSkyhp
Kukulkan
Platinum IV
Level 42
God Stats
7W - 4L
2,054 SR
Queue Stats
134W - 132L
1,898 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 110
1,868 SR
1,913 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,567 SR
1,713 MMR
Izanami
Izanami
Platinum I
 
Izanami
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum II
 
Nemesis
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum IV
AdriiiGM
Poseidon
Platinum IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 339L
1,842 MMR
Solo
Tyr
Tyr
Platinum II
ImThisSpy
Tyr
Platinum II
Level 157
God Stats
4W - 1L
2,016 SR
Queue Stats
23W - 13L
1,963 MMR
Party 1
Sobek
Sobek
Platinum IV
xXxFROSTyX
Sobek
Platinum IV
Level 136
God Stats
0W - 3L
1,316 SR
Queue Stats
481W - 487L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mchinzify
Fenrir
14
1 / 3 / 6
8,479
499
5,075
11,724
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 0 / 8
9,266
545
6,207
9,331
7,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
RFGranger
Osiris
16
5 / 1 / 4
10,114
595
15,167
15,156
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Tsaucez
Danzaburou
17
2 / 1 / 0
10,326
607
6,617
9,932
4,473
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
iSkyhp
Kukulkan
15
4 / 1 / 6
9,252
544
8,186
5,432
2,384
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ScyllaAo KuangSetCu ChulainnNu Wa

VS

Bans
JanusChang'eYmirThothAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 1 / 0
9,217
542
5,803
10,325
4,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
 
Nemesis
13
2 / 4 / 2
8,085
476
4,496
8,897
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poseidon
AdriiiGM
Poseidon
14
2 / 5 / 2
8,527
502
4,058
9,277
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 2 / 1
8,533
502
9,006
17,120
14,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
13
1 / 2 / 1
7,695
453
3,622
14,592
12,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
6
6
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Nemesis
 
Nemesis
2
4
2
0.75
L
Poseidon
AdriiiGM
Poseidon
2
5
2
0.6
L
0
2
1
0.25
W
Fenrir
Mchinzify
Fenrir
1
3
6
1.33
W
2
0
8
6
W
Osiris
RFGranger
Osiris
5
1
4
7
W
Danzaburou
Tsaucez
Danzaburou
2
1
0
2
W
Kukulkan
iSkyhp
Kukulkan
4
1
6
7
L
Sobek
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,252
Damage
26,985
51,575
Taken
60,211
28,723
Mitigated
41,432
17,422
Healing
23,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,803
3,010
0
3,398
10,325
4,574
0
1,491
8,834
0
80,746
L
Nemesis
 
Nemesis
4,496
1,552
0
1,159
8,897
6,031
0
2,751
6,146
0
54,090
L
Poseidon
AdriiiGM
Poseidon
4,058
374
0
1,804
9,277
3,507
0
3,560
5,717
65,581
0
L
9,006
2,345
0
10,668
17,120
14,640
0
815
16,305
0
60,584
W
Fenrir
Mchinzify
Fenrir
5,075
322
0
688
11,724
4,958
0
2,831
8,868
0
58,255
W
6,207
917
0
2,333
9,331
7,245
0
2,549
6,782
34,679
0
W
Osiris
RFGranger
Osiris
15,167
5,697
0
9,544
15,156
9,663
96
713
13,892
0
63,465
W
Danzaburou
Tsaucez
Danzaburou
6,617
3,444
0
3,590
9,932
4,473
972
564
9,368
0
80,893
W
Kukulkan
iSkyhp
Kukulkan
8,186
586
0
1,267
5,432
2,384
384
1,023
4,409
72,441
0
L
Sobek
3,622
98
0
6,247
14,592
12,680
0
5,776
8,816
23,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,437
Gold Earned
42,057
535
Minions Killed
507
0
Camps Cleared
0
1,800,923
Distance Traveled
1,660,594
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,217
542
164
10
0
308,551
4
L
Nemesis
8,085
476
101
6
0
348,026
3
L
Poseidon
8,527
502
115
7
0
311,560
5
L
Tyr
8,533
502
107
6
0
325,236
3
W
Fenrir
8,479
499
90
5
0
387,742
3
W
Geb
9,266
545
30
2
0
386,718
4
W
Osiris
10,114
595
113
7
0
364,958
2
W
Danzaburou
10,326
607
151
9
0
327,085
3
W
Kukulkan
9,252
544
151
9
0
334,420
9
L
Sobek
7,695
453
20
1
0
367,221
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role