Player Matchup

Bellona
Bellona
ChaosExplosive
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,855 Elo+
Party 1
Cerberus
Cerberus
Joma9000
Cerberus
Level 3
God Stats
1W - 2L
1,736 SR
Queue Stats
2W - 4L
1,711 Elo+
Party 1
Sun Wukong
Sun Wukong
Stengu
Sun Wukong
Level 3
God Stats
1W - 1L
1,736 SR
Queue Stats
2W - 4L
1,711 Elo+
Party 1
Ao Kuang
Ao Kuang
bllze
Ao Kuang
Level 29
God Stats
9W - 10L
1,871 SR
Queue Stats
214W - 212L
1,562 Elo+
Solo
Zeus
Zeus
mlemboy
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 11
1,669 SR
1,668 Elo+

VS

Team Averages
Level 24
1,535 SR
1,529 Elo+
Nu Wa
Nu Wa
Dpham9
Nu Wa
Level 27
God Stats
28W - 29L
1,527 SR
Queue Stats
263W - 163L
1,623 Elo+
Party 3
Hercules
Hercules
Enxane
Hercules
Level 24
God Stats
8W - 4L
1,646 SR
Queue Stats
209W - 106L
1,713 Elo+
Party 3
Ra
Ra
Jangoisse
Ra
Level 26
God Stats
3W - 5L
1,419 SR
Queue Stats
18W - 19L
1,430 Elo+
Party 2
Merlin
Merlin
Klynt
Merlin
Level 28
God Stats
3W - 2L
1,541 SR
Queue Stats
19W - 20L
1,431 Elo+
Party 2
Ullr
Ullr
MARCELOXP
Ullr
Level 13
God Stats
6W - 6L
1,541 SR
Queue Stats
33W - 38L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 4
10,476
1,048
14,373
17,374
13,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Joma9000
Cerberus
15
0 / 12 / 3
9,498
950
4,234
22,809
22,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Stengu
Sun Wukong
16
0 / 11 / 4
9,362
936
6,912
21,270
12,962
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
bllze
Ao Kuang
15
5 / 3 / 2
11,109
1,111
7,407
10,077
3,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
mlemboy
Zeus
15
1 / 11 / 3
9,664
966
7,443
16,478
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dpham9
Nu Wa
19
15 / 1 / 25
12,757
1,276
23,410
4,704
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Enxane
Hercules
18
11 / 2 / 27
12,080
1,208
12,882
13,915
15,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 3 / 26
11,793
1,179
16,701
8,895
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Klynt
Merlin
18
6 / 1 / 27
11,389
1,139
17,719
6,741
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
18
2 / 2 / 32
10,681
1,068
9,751
9,113
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
180
9
Kills
43
43
Deaths
9
16
Assists
137
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Nu Wa
Dpham9
Nu Wa
15
1
25
27.5
W
Hercules
Enxane
Hercules
11
2
27
12.25
W
9
3
26
7.33
L
Cerberus
Joma9000
Cerberus
0
12
3
0.13
W
Merlin
Klynt
Merlin
6
1
27
19.5
W
Ullr
2
2
32
9
L
Sun Wukong
Stengu
Sun Wukong
0
11
4
0.18
L
Ao Kuang
bllze
Ao Kuang
5
3
2
2
L
Zeus
mlemboy
Zeus
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,369
Damage
80,463
88,008
Taken
43,368
58,095
Mitigated
27,778
9,919
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,373
3,400
0
1,020
17,374
13,992
0
12,491
4,858
4
33,727
W
Nu Wa
Dpham9
Nu Wa
23,410
5,739
0
0
4,704
1,861
0
2,639
2,015
49,123
0
W
Hercules
Enxane
Hercules
12,882
5,180
0
3,775
13,915
15,467
0
7,502
6,102
0
22,529
W
16,701
1,464
2,600
1,770
8,895
3,668
0
2,455
6,265
34,448
0
L
Cerberus
Joma9000
Cerberus
4,234
254
0
2,171
22,809
22,407
0
15,355
7,379
26,846
0
W
Merlin
Klynt
Merlin
17,719
1,458
0
533
6,741
2,962
0
1,679
4,787
34,640
0
W
Ullr
9,751
5,414
0
1,599
9,113
3,820
0
4,813
4,200
0
23,719
L
Sun Wukong
Stengu
Sun Wukong
6,912
1,457
0
2,702
21,270
12,962
0
14,672
6,385
0
21,150
L
Ao Kuang
bllze
Ao Kuang
7,407
2,624
263
2,773
10,077
3,509
0
5,551
4,476
18,867
0
L
Zeus
mlemboy
Zeus
7,443
2,095
0
990
16,478
5,225
0
9,761
6,617
24,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,109
Gold Earned
58,700
176
Minions Killed
198
5
Camps Cleared
6
876,798
Distance Traveled
960,663
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,476
1,048
42
4
1
226,918
2
W
Nu Wa
12,757
1,276
59
6
2
177,567
0
W
Hercules
12,080
1,208
30
3
1
212,535
1
W
Ra
11,793
1,179
42
4
1
191,189
0
L
Cerberus
9,498
950
54
5
3
144,641
0
W
Merlin
11,389
1,139
50
5
0
192,536
0
W
Ullr
10,681
1,068
17
2
2
186,836
0
L
Sun Wukong
9,362
936
30
3
0
146,311
1
L
Ao Kuang
11,109
1,111
16
2
1
219,092
2
L
Zeus
9,664
966
34
3
0
139,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role