Player Matchup

Guan Yu
Guan Yu
Croik
Guan Yu
Level 149
God Stats
10W - 4L
1,590 SR
Queue Stats
450W - 453L
1,560 Elo+
Solo
Sol
Sol
NoxiousNebula
Sol
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 36L
1,657 Elo+
Solo
Chronos
Chronos
SharkI3ait
Chronos
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 44L
1,651 Elo+
Solo
Cthulhu
Cthulhu
redrumredrom
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
therealwinshady
Agni
Level 149
God Stats
7W - 1L
1,859 SR
Queue Stats
206W - 209L
1,801 Elo+
Solo
Team Averages
Level 136
1,590 SR
1,634 Elo+

VS

Team Averages
Level 142
1,528 SR
1,600 Elo+
Sol
Sol
Cccooper123
Sol
Level 128
God Stats
2W - 4L
1,410 SR
Queue Stats
133W - 122L
1,505 Elo+
Solo
Xing Tian
Xing Tian
SkyDiver37
Xing Tian
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 25L
1,580 Elo+
Solo
Hel
Hel
THORNATOR2
Hel
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 40L
1,869 Elo+
Party 1
Mercury
Mercury
Tamov
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
TraumaHunter
Cerberus
Level 143
God Stats
5W - 1L
1,729 SR
Queue Stats
349W - 351L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Croik
Guan Yu
16
6 / 4 / 15
9,928
903
8,364
17,586
20,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 1 / 14
9,714
883
16,453
12,837
5,391
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos
SharkI3ait
Chronos
16
4 / 2 / 19
9,488
863
13,884
14,964
7,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
redrumredrom
Cthulhu
17
6 / 3 / 14
9,931
903
11,225
13,217
12,096
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 3 / 15
8,638
785
9,776
8,015
2,975
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
8,456
769
15,605
10,441
4,383
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
SkyDiver37
Xing Tian
12
0 / 5 / 7
7,379
671
6,329
14,495
15,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 6 / 6
7,523
684
5,233
12,077
8,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Tamov
Mercury
15
6 / 6 / 3
8,758
796
11,342
12,505
5,451
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
TraumaHunter
Cerberus
16
2 / 4 / 7
8,450
768
7,885
16,468
18,992
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
41
23
Kills
13
13
Deaths
23
77
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
2
5
3.25
W
Guan Yu
Croik
Guan Yu
6
4
15
3.38
W
6
1
14
13
W
Chronos
SharkI3ait
Chronos
4
2
19
6.75
L
Xing Tian
SkyDiver37
Xing Tian
0
5
7
0.7
L
1
6
6
0.67
L
Mercury
Tamov
Mercury
6
6
3
1.25
L
Cerberus
TraumaHunter
Cerberus
2
4
7
1.38
W
Cthulhu
redrumredrom
Cthulhu
6
3
14
4.33
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,702
Damage
46,394
66,619
Taken
65,986
48,089
Mitigated
52,298
36,030
Healing
27,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,605
2,353
0
2,591
10,441
4,383
0
8,428
1,803
27,716
0
W
Guan Yu
Croik
Guan Yu
8,364
1,168
11,195
6,282
17,586
20,516
261
7,385
9,891
0
11,088
W
16,453
5,397
1,760
3,991
12,837
5,391
3,001
6,917
5,724
31,409
0
W
Chronos
SharkI3ait
Chronos
13,884
6,180
223
4,094
14,964
7,111
2,010
9,455
5,263
26,778
0
L
Xing Tian
SkyDiver37
Xing Tian
6,329
192
151
2,316
14,495
15,164
0
9,978
4,231
8,712
0
L
5,233
141
9,464
4,437
12,077
8,308
0
8,897
2,984
17,728
0
L
Mercury
Tamov
Mercury
11,342
2,131
2,407
2,086
12,505
5,451
0
10,806
1,517
0
18,762
L
Cerberus
TraumaHunter
Cerberus
7,885
386
520
3,545
16,468
18,992
0
11,947
4,113
19,333
0
W
Cthulhu
redrumredrom
Cthulhu
11,225
366
5,669
1,982
13,217
12,096
195
6,598
6,313
28,773
0
W
9,776
458
592
242
8,015
2,975
706
3,445
4,376
18,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,699
Gold Earned
40,566
123
Minions Killed
122
0
Camps Cleared
0
1,095,474
Distance Traveled
927,900
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,456
769
29
3
0
195,165
2
W
Guan Yu
9,928
903
2
0
0
213,969
2
W
Sol
9,714
883
40
4
0
210,609
1
W
Chronos
9,488
863
20
2
0
215,980
1
L
Xing Tian
7,379
671
8
1
0
181,839
1
L
Hel
7,523
684
33
3
0
179,233
0
L
Mercury
8,758
796
9
1
0
209,024
1
L
Cerberus
8,450
768
43
4
0
162,639
2
W
Cthulhu
9,931
903
36
3
0
244,880
4
W
Agni
8,638
785
25
2
0
210,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role