Player Matchup

Fenrir
Fenrir
Big Black Barts
Fenrir
Level 89
God Stats
1W - 7L
1,115 SR
Queue Stats
154W - 153L
1,501 Elo+
Party 1
Thanatos
Thanatos
Ezi
Thanatos
Level 86
God Stats
53W - 47L
1,470 SR
Queue Stats
171W - 162L
1,557 Elo+
Party 1
Janus
Janus
MadManMolly
Janus
Level 84
God Stats
5W - 10L
1,536 SR
Queue Stats
46W - 56L
1,440 Elo+
Party 1
Ullr
Ullr
Natsu153789
Ullr
Level 151
God Stats
0W - 3L
1,292 SR
Queue Stats
405W - 427L
1,510 Elo+
Party 1
King Arthur
King Arthur
alvarocaveda
King Arthur
Level 100
God Stats
14W - 8L
1,550 SR
Queue Stats
222W - 197L
1,458 Elo+
Solo
Team Averages
Level 102
1,393 SR
1,493 Elo+

VS

Team Averages
Level 106
1,530 SR
1,530 Elo+
Khepri
Khepri
NRGxSpirit
Khepri
Level 125
God Stats
3W - 2L
1,282 SR
Queue Stats
75W - 89L
1,487 Elo+
Party 2
Heimdallr
Heimdallr
NRGxWraith
Heimdallr
Level 127
God Stats
7W - 10L
1,300 SR
Queue Stats
75W - 79L
1,529 Elo+
Party 2
Vamana
Vamana
TissXUk
Vamana
Level 124
God Stats
3W - 2L
1,825 SR
Queue Stats
76W - 79L
1,523 Elo+
Party 2
Pele
Pele
mad_breizh
Pele
Level 89
God Stats
33W - 19L
1,654 SR
Queue Stats
263W - 284L
1,536 Elo+
Solo
Thoth
Thoth
xFxwn
Thoth
Level 65
God Stats
1W - 0L
1,587 SR
Queue Stats
34W - 27L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,930
424
4,276
7,819
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
Ezi
Thanatos
12
3 / 4 / 0
6,906
493
4,819
11,278
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 1
7,832
559
3,694
7,019
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,737
410
3,417
6,835
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
alvarocaveda
King Arthur
15
4 / 0 / 2
8,441
603
9,577
10,516
8,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
NRGxSpirit
Khepri
12
0 / 1 / 9
7,520
537
3,939
6,187
2,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
NRGxWraith
Heimdallr
15
9 / 0 / 1
9,296
664
9,277
5,757
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
TissXUk
Vamana
13
1 / 5 / 0
7,068
505
6,990
13,156
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 2 / 0
7,156
511
3,424
7,672
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
xFxwn
Thoth
14
2 / 2 / 2
8,014
572
4,245
6,376
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
10
Kills
13
13
Deaths
10
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Thanatos
Ezi
Thanatos
3
4
0
0.75
L
2
3
1
0.83
W
Khepri
NRGxSpirit
Khepri
0
1
9
4.5
W
Heimdallr
NRGxWraith
Heimdallr
9
0
1
9.5
L
0
2
1
0.25
W
Vamana
TissXUk
Vamana
1
5
0
0.2
L
King Arthur
alvarocaveda
King Arthur
4
0
2
5
W
1
2
0
0.5
W
Thoth
xFxwn
Thoth
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,783
Damage
27,875
43,467
Taken
39,148
18,643
Mitigated
15,577
17,024
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,276
805
270
1,757
7,819
2,687
0
1,811
6,008
0
14,298
L
Thanatos
Ezi
Thanatos
4,819
598
0
7,654
11,278
3,636
0
1,072
10,136
0
35,301
L
3,694
52
0
682
7,019
2,087
282
3,378
3,217
50,676
0
W
Khepri
NRGxSpirit
Khepri
3,939
688
0
2,080
6,187
2,892
136
0
6,187
27,666
0
W
Heimdallr
NRGxWraith
Heimdallr
9,277
6,239
0
4,070
5,757
2,159
979
0
5,757
0
58,880
L
3,417
1,578
0
2,524
6,835
1,970
0
1,429
5,406
0
33,070
W
Vamana
TissXUk
Vamana
6,990
2,967
0
6,184
13,156
5,827
0
797
11,834
0
40,878
L
King Arthur
alvarocaveda
King Arthur
9,577
1,600
0
4,137
10,516
8,263
160
0
10,516
0
56,743
W
3,424
1,028
0
3,754
7,672
2,547
0
264
7,202
0
47,554
W
Thoth
xFxwn
Thoth
4,245
39
0
838
6,376
2,152
0
2,633
3,743
44,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,846
Gold Earned
39,054
369
Minions Killed
440
0
Camps Cleared
0
1,222,640
Distance Traveled
1,356,499
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,930
424
23
2
0
254,669
1
L
Thanatos
6,906
493
75
5
0
253,000
3
L
Janus
7,832
559
106
8
0
264,295
9
W
Khepri
7,520
537
31
2
0
288,035
2
W
Heimdallr
9,296
664
130
9
0
253,649
6
L
Ullr
5,737
410
55
4
0
177,949
3
W
Vamana
7,068
505
88
6
0
257,403
3
L
King Arthur
8,441
603
110
8
0
272,727
2
W
Pele
7,156
511
90
6
0
301,653
3
W
Thoth
8,014
572
101
7
0
255,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role