Player Matchup

Ullr
Ullr
CrookedReaper
Ullr
Level 125
God Stats
2W - 0L
1,748 SR
Queue Stats
11W - 8L
1,488 Elo+
Party 1
Tyr
Tyr
Fears-01
Tyr
Level 16
God Stats
12W - 10L
1,812 SR
Queue Stats
256W - 135L
1,684 Elo+
Solo
Kukulkan
Kukulkan
Inutinanimegirls
Kukulkan
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
61W - 55L
1,648 Elo+
Solo
Fenrir
Fenrir
Metete3lDedo
Fenrir
Level 20
God Stats
1W - 0L
1,612 SR
Queue Stats
9W - 3L
1,741 Elo+
Solo
Sobek
Sobek
MurphysLawGaming
Sobek
Level 6
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 5L
1,488 Elo+
Party 1
Team Averages
Level 34
1,635 SR
1,610 Elo+

VS

Team Averages
Level 13
1,589 SR
1,689 Elo+
Tiamat
Tiamat
AzirusU
Tiamat
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
145W - 208L
1,500 Elo+
Solo
Fafnir
Fafnir
GrumpyGrumpster
Fafnir
Level 14
God Stats
1W - 3L
1,290 SR
Queue Stats
7W - 10L
1,588 Elo+
Party 2
Medusa
Medusa
Horandowo
Medusa
Level 10
God Stats
3W - 3L
1,855 SR
Queue Stats
4W - 4L
1,870 Elo+
Party 2
Thanatos
Thanatos
RobertBingus1337
Thanatos
Level 7
God Stats
2W - 4L
1,798 SR
Queue Stats
2W - 4L
1,781 Elo+
Party 2
Thoth
Thoth
Ðefy
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 6L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 3
4,287
612
1,992
2,916
756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 0
5,434
776
2,002
3,871
1,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
2 / 0 / 0
4,376
625
3,785
1,387
343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
2 / 0 / 1
4,681
669
1,746
3,716
1,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 2
4,133
590
1,335
4,302
1,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AzirusU
Tiamat
5
0 / 3 / 0
3,561
509
1,140
2,850
958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 1 / 2
4,120
589
1,129
4,905
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Horandowo
Medusa
6
2 / 2 / 0
4,101
586
4,334
3,871
1,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

5
0 / 2 / 1
3,652
522
915
5,111
1,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thoth
Ðefy
Thoth
3
0 / 0 / 0
3,160
451
547
746
158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
2
2
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AzirusU
Tiamat
0
3
0
0
W
1
0
3
2.5
W
3
0
0
3
L
0
1
2
1
L
Medusa
Horandowo
Medusa
2
2
0
1
W
2
0
0
2
W
Fenrir
2
0
1
2.5
W
0
2
2
0.5
L
0
2
1
0.25
L
Thoth
Ðefy
Thoth
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,860
Damage
8,065
16,192
Taken
17,483
5,301
Mitigated
6,935
7,463
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AzirusU
Tiamat
1,140
176
0
525
2,850
958
0
0
2,850
9,688
0
W
1,992
557
0
1,786
2,916
756
0
720
2,196
0
15,700
W
2,002
406
0
2,243
3,871
1,250
0
1,140
2,731
0
23,380
L
1,129
339
0
2,328
4,905
3,362
0
1,777
3,128
4,432
0
L
Medusa
Horandowo
Medusa
4,334
1,939
0
1,062
3,871
1,140
0
1,993
1,878
0
16,871
W
3,785
603
0
488
1,387
343
566
177
1,184
20,566
0
W
Fenrir
1,746
831
0
1,022
3,716
1,089
0
320
3,368
0
24,894
W
1,335
232
0
1,924
4,302
1,863
0
405
3,897
4,627
0
L
915
163
0
3,604
5,111
1,317
0
1,077
4,034
0
10,431
L
Thoth
Ðefy
Thoth
547
39
0
500
746
158
0
273
473
3,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,911
Gold Earned
18,594
192
Minions Killed
96
0
Camps Cleared
0
676,053
Distance Traveled
538,525
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,561
509
25
4
0
119,828
0
W
Ullr
4,287
612
34
5
0
114,502
0
W
Tyr
5,434
776
67
10
0
129,138
0
L
Fafnir
4,120
589
7
1
0
132,478
2
L
Medusa
4,101
586
29
4
0
125,651
1
W
Kukulkan
4,376
625
29
4
0
139,710
2
W
Fenrir
4,681
669
59
8
0
147,502
1
W
Sobek
4,133
590
3
0
0
145,201
0
L
Thanatos
3,652
522
31
4
0
119,669
1
L
Thoth
3,160
451
4
1
0
40,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role