Player Matchup

Bellona
Bellona
Das Vanii
Bellona
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 72L
1,341 Elo+
Solo
Raijin
Raijin
K1NGxxAMAZING85
Raijin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,359 Elo+
Solo
Janus
Janus
ShieldsWulf
Janus
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
242W - 250L
1,472 Elo+
Solo
Jormungandr
Jormungandr
SlappCheeks
Jormungandr
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
185W - 198L
1,427 Elo+
Solo
Merlin
Merlin
yacqueline
Merlin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 84
1,500 SR
1,420 Elo+

VS

Team Averages
Level 123
1,586 SR
1,419 Elo+
Anhur
Anhur
CapedWeeaboo
Anhur
Level 102
God Stats
12W - 12L
1,735 SR
Queue Stats
518W - 557L
1,454 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Deathtaker 702
Ah Muzen Cab
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 196L
1,435 Elo+
Solo
Bacchus
Bacchus
Fleur96
Bacchus
Level 157
God Stats
5W - 3L
1,696 SR
Queue Stats
827W - 884L
1,356 Elo+
Solo
Hades
Hades
Solrac696
Hades
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 187L
1,392 Elo+
Solo
Sobek
Sobek
Wolfie BD
Sobek
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Das Vanii
Bellona
18
2 / 5 / 10
10,083
672
9,915
22,404
16,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 9 / 7
9,504
634
11,373
13,681
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 8
10,450
697
11,157
9,549
3,203
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
SlappCheeks
Jormungandr
17
4 / 5 / 5
10,546
703
11,484
15,965
9,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
yacqueline
Merlin
17
4 / 6 / 6
10,267
684
13,756
11,503
4,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 15
12,030
802
14,356
13,520
5,764
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
Deathtaker 702
Ah Muzen Cab
19
3 / 1 / 14
10,801
720
12,906
12,722
5,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Fleur96
Bacchus
14
6 / 5 / 12
10,191
679
8,746
12,420
8,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
Solrac696
Hades
18
10 / 4 / 13
11,551
770
19,377
12,755
6,688
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
Wolfie BD
Sobek
19
5 / 5 / 19
12,260
817
7,383
19,394
26,141
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
104
18
Kills
31
31
Deaths
18
36
Assists
73
Player
Kills
Deaths
Assists
KDA
W
7
3
15
4.83
L
Bellona
Das Vanii
Bellona
2
5
10
1.4
W
Ah Muzen Cab
Deathtaker 702
Ah Muzen Cab
3
1
14
10
W
Bacchus
Fleur96
Bacchus
6
5
12
2.4
L
4
9
7
0.83
L
4
6
8
1.33
L
Jormungandr
SlappCheeks
Jormungandr
4
5
5
1.3
W
Hades
Solrac696
Hades
10
4
13
4.13
W
Sobek
Wolfie BD
Sobek
5
5
19
2.9
L
Merlin
yacqueline
Merlin
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,685
Damage
62,768
73,102
Taken
70,811
38,587
Mitigated
52,319
19,787
Healing
26,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,356
6,584
3,421
2,504
13,520
5,764
1,045
9,080
4,294
0
36,970
L
Bellona
Das Vanii
Bellona
9,915
1,499
0
6,843
22,404
16,418
423
10,619
11,785
562
17,916
W
Ah Muzen Cab
Deathtaker 702
Ah Muzen Cab
12,906
4,277
2,974
5,810
12,722
5,616
2,760
9,179
3,267
0
39,439
W
Bacchus
Fleur96
Bacchus
8,746
839
932
738
12,420
8,110
110
6,900
5,447
14,643
0
L
11,373
1,864
1,342
416
13,681
4,908
0
7,664
6,017
13,549
0
L
11,157
1,760
0
942
9,549
3,203
0
5,123
4,426
22,959
0
L
Jormungandr
SlappCheeks
Jormungandr
11,484
1,573
3,072
4,316
15,965
9,450
0
5,686
10,279
31,747
0
W
Hades
Solrac696
Hades
19,377
1,794
1,793
4,020
12,755
6,688
1,177
10,300
2,290
26,227
0
W
Sobek
Wolfie BD
Sobek
7,383
728
1,416
2,856
19,394
26,141
244
11,809
7,187
18,984
0
L
Merlin
yacqueline
Merlin
13,756
754
1,029
1,827
11,503
4,608
307
6,414
5,089
31,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,850
Gold Earned
56,833
165
Minions Killed
149
0
Camps Cleared
0
1,158,327
Distance Traveled
1,221,203
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,030
802
37
2
0
274,909
0
L
Bellona
10,083
672
31
2
0
294,997
3
W
Ah Muzen Cab
10,801
720
56
4
0
262,690
0
W
Bacchus
10,191
679
14
1
0
218,282
0
L
Raijin
9,504
634
16
1
0
217,884
0
L
Janus
10,450
697
28
2
0
179,199
0
L
Jormungandr
10,546
703
41
3
0
219,606
2
W
Hades
11,551
770
22
1
0
224,386
1
W
Sobek
12,260
817
20
1
0
240,936
1
L
Merlin
10,267
684
49
3
0
246,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role