Player Matchup

Merlin
Merlin
LARKPUP
Merlin
Level 120
God Stats
6W - 2L
1,619 SR
Queue Stats
39W - 43L
1,378 Elo+
Party 2
King Arthur
King Arthur
Larry200088
King Arthur
Level 39
God Stats
6W - 5L
1,540 SR
Queue Stats
141W - 164L
1,305 Elo+
Party 2
Chaac
Chaac
YDB Ghillie
Chaac
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 10L
1,110 Elo+
Party 2
Team Averages
Level 56
1,553 SR
1,264 Elo+

VS

Team Averages
Level 47
1,460 SR
1,387 Elo+
Tiamat
Tiamat
Beater43
Tiamat
Level 74
God Stats
23W - 19L
1,465 SR
Queue Stats
180W - 195L
1,451 Elo+
Party 1
Skadi
Skadi
D13G0 DA K1NGX
Skadi
Level 43
God Stats
46W - 34L
1,477 SR
Queue Stats
157W - 184L
1,358 Elo+
Party 1
Achilles
Achilles
zakpak730
Achilles
Level 24
God Stats
63W - 78L
1,438 SR
Queue Stats
209W - 249L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LARKPUP
Merlin
20
23 / 5 / 5
18,154
825
38,879
21,853
6,696
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Larry200088
King Arthur
19
4 / 10 / 16
14,657
666
22,745
25,790
12,784
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
2 / 8 / 19
14,661
666
12,640
20,705
18,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Beater43
Tiamat
19
5 / 9 / 14
14,937
679
23,346
25,977
11,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
16 / 12 / 6
15,586
708
23,096
28,931
9,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
zakpak730
Achilles
16
2 / 8 / 16
13,390
609
10,818
31,989
31,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
59
29
Kills
23
23
Deaths
29
40
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Beater43
Tiamat
5
9
14
1.33
L
16
12
6
1.58
W
Merlin
LARKPUP
Merlin
23
5
5
5.1
W
King Arthur
Larry200088
King Arthur
4
10
16
1.2
W
2
8
19
1.44
L
Achilles
zakpak730
Achilles
2
8
16
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,264
Damage
57,260
68,348
Taken
86,897
37,921
Mitigated
52,700
25,272
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Beater43
Tiamat
23,346
2,281
1,134
9,302
25,977
11,807
1,140
13,574
12,103
70,585
0
L
23,096
10,325
573
5,610
28,931
9,216
1,197
12,840
15,939
0
72,955
W
Merlin
LARKPUP
Merlin
38,879
2,760
1,739
10,246
21,853
6,696
2,646
8,858
12,357
128,235
0
W
King Arthur
Larry200088
King Arthur
22,745
1,422
0
7,081
25,790
12,784
0
8,994
15,951
9,527
55,191
W
12,640
2,880
0
6,206
20,705
18,441
260
4,570
15,541
4,721
35,099
L
Achilles
zakpak730
Achilles
10,818
2,782
1,502
2,445
31,989
31,677
485
16,907
14,705
0
32,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,472
Gold Earned
43,913
231
Minions Killed
208
0
Camps Cleared
0
1,034,243
Distance Traveled
1,054,266
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,937
679
101
5
0
367,793
0
L
Skadi
15,586
708
80
4
0
320,872
1
W
Merlin
18,154
825
121
6
0
329,537
2
W
King Arthur
14,657
666
64
3
0
396,727
1
W
Chaac
14,661
666
46
2
0
307,979
1
L
Achilles
13,390
609
27
1
0
365,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role