Player Matchup

Hachiman
Hachiman
Diamond IV
Afroteli
Hachiman
Diamond IV
Level 159
God Stats
1W - 2L
1,877 SR
Queue Stats
210W - 181L
2,269 MMR
Solo
Cerberus
Cerberus
Diamond III
DillyJ
Cerberus
Diamond III
Level 157
God Stats
16W - 19L
1,731 SR
Queue Stats
114W - 118L
2,251 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
MaIachi
Cu Chulainn
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Starchaser98
Tsukuyomi
Diamond II
Level 159
God Stats
8W - 7L
1,776 SR
Queue Stats
198W - 178L
2,379 MMR
Solo
Vulcan
Vulcan
Platinum II
shiregio
Vulcan
Platinum II
Level 37
God Stats
2W - 1L
1,720 SR
Queue Stats
48W - 22L
2,250 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,721 SR
2,130 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,688 SR
2,273 MMR
Ao Kuang
Ao Kuang
Diamond II
Asuka
Ao Kuang
Diamond II
Level 155
God Stats
5W - 2L
1,851 SR
Queue Stats
57W - 36L
2,418 MMR
Solo
Thoth
Thoth
Platinum I
Greatz
Thoth
Platinum I
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 28L
1,909 MMR
Party 1
Ullr
Ullr
Diamond III
Jaggi
Ullr
Diamond III
Level 159
God Stats
69W - 65L
1,718 SR
Queue Stats
568W - 518L
2,233 MMR
Party 1
Terra
Terra
Diamond II
PacSki
Terra
Diamond II
Level 148
God Stats
63W - 48L
1,743 SR
Queue Stats
946W - 930L
2,247 MMR
Solo
Osiris
Osiris
Masters
VlCK
Osiris
Masters
Level 146
God Stats
40W - 28L
1,628 SR
Queue Stats
493W - 379L
2,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Afroteli
Hachiman
11
1 / 2 / 1
6,414
493
5,147
8,993
2,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
DillyJ
Cerberus
11
3 / 1 / 1
6,801
523
3,971
10,448
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
MaIachi
Cu Chulainn
8
0 / 5 / 0
5,208
401
5,129
9,705
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Starchaser98
Tsukuyomi
12
0 / 3 / 2
6,572
506
4,889
8,799
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
shiregio
Vulcan
13
2 / 2 / 2
7,250
558
7,944
6,403
2,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ApolloSetScyllaGuan YuNemesis

VS

Bans
JanusPersephoneKhepriThe MorriganAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Asuka
Ao Kuang
12
1 / 2 / 2
6,584
506
4,185
9,011
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
Greatz
Thoth
13
1 / 1 / 0
7,532
579
5,005
4,667
1,493
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Jaggi
Ullr
14
3 / 1 / 3
7,717
594
8,232
7,778
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
PacSki
Terra
11
0 / 2 / 4
6,460
497
2,605
9,537
4,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
VlCK
Osiris
15
8 / 0 / 1
9,149
704
12,286
15,030
14,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
13
13
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Afroteli
Hachiman
1
2
1
0.75
W
Ao Kuang
Asuka
Ao Kuang
1
2
2
1
L
Cerberus
DillyJ
Cerberus
3
1
1
3.5
W
Thoth
Greatz
Thoth
1
1
0
1
W
Ullr
Jaggi
Ullr
3
1
3
4.5
L
Cu Chulainn
MaIachi
Cu Chulainn
0
5
0
0
W
Terra
PacSki
Terra
0
2
4
1
L
Tsukuyomi
Starchaser98
Tsukuyomi
0
3
2
0.33
W
Osiris
VlCK
Osiris
8
0
1
8.5
L
Vulcan
shiregio
Vulcan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,080
Damage
32,313
44,348
Taken
46,023
16,279
Mitigated
26,154
15,192
Healing
21,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Afroteli
Hachiman
5,147
2,764
0
3,326
8,993
2,680
0
1,503
7,490
0
43,089
W
Ao Kuang
Asuka
Ao Kuang
4,185
1,040
0
4,162
9,011
3,066
0
3,276
5,735
40,092
0
L
Cerberus
DillyJ
Cerberus
3,971
444
0
4,202
10,448
5,094
0
3,846
6,602
17,481
0
W
Thoth
Greatz
Thoth
5,005
253
0
125
4,667
1,493
338
2,209
2,458
64,585
0
W
Ullr
Jaggi
Ullr
8,232
4,368
0
3,216
7,778
2,611
0
1,715
6,063
0
61,827
L
Cu Chulainn
MaIachi
Cu Chulainn
5,129
2,205
0
3,854
9,705
3,474
0
0
9,705
0
23,471
W
Terra
PacSki
Terra
2,605
417
928
3,345
9,537
4,930
0
3,934
5,603
10,420
0
L
Tsukuyomi
Starchaser98
Tsukuyomi
4,889
593
0
2,696
8,799
2,911
0
2,043
6,756
0
44,492
W
Osiris
VlCK
Osiris
12,286
6,528
0
10,001
15,030
14,054
0
781
14,249
0
60,245
L
Vulcan
shiregio
Vulcan
7,944
2,206
0
1,114
6,403
2,120
0
4,403
2,000
60,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,245
Gold Earned
37,442
375
Minions Killed
478
0
Camps Cleared
0
1,239,501
Distance Traveled
1,283,189
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,414
493
91
7
0
202,340
2
W
Ao Kuang
6,584
506
80
6
0
280,915
5
L
Cerberus
6,801
523
29
2
0
268,914
5
W
Thoth
7,532
579
149
11
0
254,922
3
W
Ullr
7,717
594
116
9
0
220,238
7
L
Cu Chulainn
5,208
401
42
3
0
196,484
0
W
Terra
6,460
497
11
1
0
262,925
6
L
Tsukuyomi
6,572
506
96
7
0
289,733
5
W
Osiris
9,149
704
122
9
0
264,189
3
L
Vulcan
7,250
558
117
9
0
282,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role