Player Matchup

Agni
Agni
Abbout
Agni
Level 27
God Stats
14W - 5L
1,788 SR
Queue Stats
125W - 110L
1,589 Elo+
Solo
Set
Set
Fushigurox2
Set
Level 7
God Stats
8W - 5L
1,500 SR
Queue Stats
31W - 38L
1,319 Elo+
Party 1
Janus
Janus
Lukniko
Janus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 55L
1,598 Elo+
Solo
Yemoja
Yemoja
Manhattan000
Yemoja
Level 27
God Stats
78W - 97L
1,272 SR
Queue Stats
484W - 678L
1,245 Elo+
Party 1
Apollo
Apollo
macro flex
Apollo
Level 5
God Stats
4W - 4L
1,379 SR
Queue Stats
10W - 11L
1,335 Elo+
Party 1
Team Averages
Level 18
1,488 SR
1,417 Elo+

VS

Team Averages
Level 17
1,440 SR
1,479 Elo+
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
OrionKunK
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,727 Elo+
Solo
Bacchus
Bacchus
Th3K1ng0fT0mbS
Bacchus
Level 28
God Stats
4W - 9L
1,130 SR
Queue Stats
549W - 570L
1,361 Elo+
Solo
Susano
Susano
dekitomaeda
Susano
Level 13
God Stats
2W - 2L
1,564 SR
Queue Stats
5W - 8L
1,446 Elo+
Solo
Anhur
Anhur
fabriv21
Anhur
Level 11
God Stats
3W - 5L
1,504 SR
Queue Stats
18W - 21L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Abbout
Agni
15
8 / 1 / 4
9,509
679
10,282
8,273
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 1 / 3
9,004
643
8,989
9,867
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Lukniko
Janus
14
10 / 1 / 5
8,871
634
8,980
6,345
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
10
2 / 0 / 4
6,588
471
1,369
5,196
3,787
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
macro flex
Apollo
12
2 / 2 / 8
7,301
522
5,851
8,403
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 9 / 0
5,320
380
3,792
9,910
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
OrionKunK
Kukulkan
8
0 / 8 / 4
5,518
394
2,460
6,397
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
3 / 5 / 1
7,349
525
7,425
12,302
9,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
9
1 / 6 / 0
5,728
409
3,441
10,391
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
fabriv21
Anhur
9
1 / 5 / 3
6,411
458
5,073
8,948
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
33
Kills
5
5
Deaths
33
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
9
0
0
W
Agni
Abbout
Agni
8
1
4
10
W
11
1
3
12.5
W
Janus
Lukniko
Janus
10
1
5
12.5
W
Yemoja
2
0
4
4
L
Kukulkan
OrionKunK
Kukulkan
0
8
4
0.25
L
3
5
1
0.7
L
Susano
1
6
0
0.17
L
Anhur
fabriv21
Anhur
1
5
3
0.5
W
Apollo
macro flex
Apollo
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,471
Damage
22,191
38,084
Taken
47,948
15,579
Mitigated
21,661
14,101
Healing
7,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,792
308
0
1,104
9,910
4,471
0
6,505
2,957
20,579
0
W
Agni
Abbout
Agni
10,282
1,180
0
2,701
8,273
2,600
1,642
4,205
3,614
52,910
0
W
8,989
4,341
0
3,957
9,867
4,099
72
1,840
8,021
0
55,200
W
Janus
Lukniko
Janus
8,980
564
0
978
6,345
2,171
1,594
2,313
4,032
38,427
0
W
Yemoja
1,369
455
885
1,723
5,196
3,787
400
1,931
3,265
9,233
0
L
Kukulkan
OrionKunK
Kukulkan
2,460
933
0
507
6,397
1,980
0
3,842
2,223
11,391
0
L
7,425
993
222
2,380
12,302
9,332
0
2,884
9,282
24,009
0
L
Susano
3,441
1,129
0
2,812
10,391
3,261
0
2,846
7,421
0
27,321
L
Anhur
fabriv21
Anhur
5,073
2,570
0
646
8,948
2,617
0
3,432
5,434
0
18,737
W
Apollo
macro flex
Apollo
5,851
4,063
0
3,857
8,403
2,922
1,148
2,928
5,475
0
34,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,273
Gold Earned
30,326
379
Minions Killed
188
0
Camps Cleared
0
1,221,615
Distance Traveled
1,109,259
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,320
380
41
3
0
207,930
1
W
Agni
9,509
679
115
8
0
237,045
2
W
Set
9,004
643
93
7
0
287,536
0
W
Janus
8,871
634
76
5
0
244,093
3
W
Yemoja
6,588
471
20
1
0
221,842
0
L
Kukulkan
5,518
394
21
2
0
184,213
0
L
Bacchus
7,349
525
41
3
0
261,510
1
L
Susano
5,728
409
49
4
0
240,680
0
L
Anhur
6,411
458
36
3
0
214,926
0
W
Apollo
7,301
522
75
5
0
231,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role