Player Matchup

Tiamat
Tiamat
Fred_Hood
Tiamat
Level 109
God Stats
6W - 2L
1,814 SR
Queue Stats
46W - 51L
1,562 Elo+
Party 3
Izanami
Izanami
II iNcRo II
Izanami
Level 88
God Stats
10W - 13L
1,520 SR
Queue Stats
130W - 123L
1,531 Elo+
Party 3
Hera
Hera
Xenyz
Hera
Level 27
God Stats
1W - 2L
1,412 SR
Queue Stats
8W - 12L
1,462 Elo+
Party 3
Bakasura
Bakasura
YamatAmon
Bakasura
Level 46
God Stats
0W - 2L
1,300 SR
Queue Stats
105W - 107L
1,520 Elo+
Party 3
Bacchus
Bacchus
half594
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 74
1,509 SR
1,515 Elo+

VS

Team Averages
Level 52
1,643 SR
1,511 Elo+
Kukulkan
Kukulkan
ChamoisEST
Kukulkan
Level 66
God Stats
22W - 17L
1,774 SR
Queue Stats
129W - 112L
1,548 Elo+
Party 1
Rama
Rama
DamsGTRS
Rama
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
214W - 201L
1,572 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mattbro
Cu Chulainn
Level 47
God Stats
8W - 6L
1,449 SR
Queue Stats
28W - 35L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
Mr_Dazers
Baron Samedi
Level 58
God Stats
22W - 24L
1,769 SR
Queue Stats
68W - 68L
1,443 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nohaxx
Tsukuyomi
Level 60
God Stats
6W - 0L
1,725 SR
Queue Stats
139W - 129L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fred_Hood
Tiamat
14
0 / 5 / 0
8,727
436
3,014
12,170
16,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
II iNcRo II
Izanami
15
0 / 3 / 1
9,324
466
9,159
11,985
4,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
Xenyz
Hera
14
1 / 7 / 2
8,746
437
6,197
11,895
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
YamatAmon
Bakasura
16
3 / 5 / 3
9,723
486
8,493
16,648
7,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
half594
Bacchus
15
4 / 3 / 2
10,034
502
7,853
17,297
26,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChamoisEST
Kukulkan
16
3 / 2 / 4
9,501
475
9,421
7,492
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
16
2 / 2 / 2
9,489
474
7,691
13,069
4,827
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Mattbro
Cu Chulainn
17
6 / 2 / 6
11,037
552
19,785
18,581
17,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Mr_Dazers
Baron Samedi
15
2 / 1 / 6
9,064
453
5,602
8,898
7,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
nohaxx
Tsukuyomi
18
9 / 1 / 2
11,014
551
9,427
10,718
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
22
23
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ChamoisEST
Kukulkan
3
2
4
2.5
W
Rama
2
2
2
1.5
L
Tiamat
Fred_Hood
Tiamat
0
5
0
0
L
Izanami
II iNcRo II
Izanami
0
3
1
0.17
W
Cu Chulainn
Mattbro
Cu Chulainn
6
2
6
4.5
W
Baron Samedi
Mr_Dazers
Baron Samedi
2
1
6
5
L
Hera
Xenyz
Hera
1
7
2
0.29
L
Bakasura
YamatAmon
Bakasura
3
5
3
0.9
L
Bacchus
half594
Bacchus
4
3
2
1.67
W
Tsukuyomi
nohaxx
Tsukuyomi
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,716
Damage
51,926
69,995
Taken
58,758
59,899
Mitigated
37,272
9,496
Healing
20,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ChamoisEST
Kukulkan
9,421
602
0
903
7,492
2,659
0
4,707
2,532
59,631
0
W
Rama
7,691
6,089
0
7,258
13,069
4,827
1,950
846
12,179
0
75,721
L
Tiamat
Fred_Hood
Tiamat
3,014
413
0
1,909
12,170
16,563
121
655
11,514
43,198
0
L
Izanami
II iNcRo II
Izanami
9,159
5,465
0
4,134
11,985
4,697
1,074
2,992
8,987
0
73,628
W
Cu Chulainn
Mattbro
Cu Chulainn
19,785
4,764
0
3,377
18,581
17,509
760
5,104
12,539
6,400
76,372
W
Baron Samedi
Mr_Dazers
Baron Samedi
5,602
196
672
2,931
8,898
7,589
39
2,782
5,634
28,771
0
L
Hera
Xenyz
Hera
6,197
1,092
0
0
11,895
4,600
0
3,972
7,619
50,144
0
L
Bakasura
YamatAmon
Bakasura
8,493
5,917
0
2,401
16,648
7,712
0
2,913
13,565
0
69,507
L
Bacchus
half594
Bacchus
7,853
876
0
1,052
17,297
26,327
0
5,184
11,897
34,012
0
W
Tsukuyomi
nohaxx
Tsukuyomi
9,427
2,282
0
4,991
10,718
4,688
0
3,227
7,115
0
76,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,554
Gold Earned
50,105
529
Minions Killed
584
0
Camps Cleared
0
1,844,073
Distance Traveled
1,942,367
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,501
475
117
6
0
382,267
4
W
Rama
9,489
474
155
8
0
348,836
3
L
Tiamat
8,727
436
96
5
0
322,461
3
L
Izanami
9,324
466
147
7
0
361,690
6
W
Cu Chulainn
11,037
552
160
8
0
384,716
1
W
Baron Samedi
9,064
453
27
1
0
369,182
5
L
Hera
8,746
437
114
6
0
348,590
5
L
Bakasura
9,723
486
121
6
0
437,932
4
L
Bacchus
10,034
502
51
3
0
373,400
5
W
Tsukuyomi
11,014
551
125
6
0
457,366
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role