Player Matchup

Thanatos
Thanatos
Ardreth
Thanatos
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 24L
1,608 Elo+
Solo
Izanami
Izanami
Clerkedd
Izanami
Level 21
God Stats
32W - 36L
1,500 SR
Queue Stats
154W - 149L
1,599 Elo+
Solo
Fafnir
Fafnir
ElDivo262
Fafnir
Level 28
God Stats
2W - 4L
1,379 SR
Queue Stats
120W - 113L
1,646 Elo+
Solo
Zeus
Zeus
Oppey6687
Zeus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,837 Elo+
Solo
Tiamat
Tiamat
TouchMyDinker
Tiamat
Level 27
God Stats
6W - 6L
1,556 SR
Queue Stats
173W - 155L
1,549 Elo+
Solo
Team Averages
Level 21
1,487 SR
1,648 Elo+

VS

Team Averages
Level 20
1,489 SR
1,630 Elo+
Jing Wei
Jing Wei
AGted
Jing Wei
Level 22
God Stats
8W - 14L
1,194 SR
Queue Stats
530W - 504L
1,580 Elo+
Solo
Achilles
Achilles
ItsTimmur
Achilles
Level 29
God Stats
54W - 33L
1,647 SR
Queue Stats
476W - 462L
1,633 Elo+
Solo
Fenrir
Fenrir
RegionaIManager
Fenrir
Level 15
God Stats
29W - 32L
1,489 SR
Queue Stats
155W - 180L
1,503 Elo+
Solo
Olorun
Olorun
Starsixsevens
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,791 Elo+
Solo
Sobek
Sobek
godadgogo
Sobek
Level 27
God Stats
9W - 8L
1,618 SR
Queue Stats
51W - 36L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ardreth
Thanatos
10
6 / 1 / 1
6,653
605
3,153
6,992
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Clerkedd
Izanami
10
1 / 1 / 3
5,950
541
4,952
5,955
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
ElDivo262
Fafnir
10
2 / 0 / 5
6,623
602
2,621
5,801
3,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
13
6 / 1 / 4
7,977
725
7,366
4,143
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 0
6,820
620
3,683
4,154
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AGted
Jing Wei
8
0 / 3 / 1
4,898
445
2,645
6,880
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
ItsTimmur
Achilles
11
2 / 1 / 0
5,903
537
2,796
7,148
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 2
5,857
532
1,335
6,730
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 6 / 0
5,195
472
1,933
5,820
2,322
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
godadgogo
Sobek
8
0 / 3 / 1
5,190
472
2,883
6,807
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
4
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AGted
Jing Wei
0
3
1
0.17
W
Thanatos
Ardreth
Thanatos
6
1
1
6.5
W
Izanami
Clerkedd
Izanami
1
1
3
2.5
W
Fafnir
ElDivo262
Fafnir
2
0
5
4.5
L
Achilles
ItsTimmur
Achilles
2
1
0
2
W
Zeus
6
1
4
8
L
0
2
2
0.5
L
2
6
0
0.33
W
0
1
0
0
L
Sobek
godadgogo
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,775
Damage
11,592
27,045
Taken
33,385
12,536
Mitigated
16,108
15,220
Healing
10,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AGted
Jing Wei
2,645
1,780
0
2,430
6,880
1,588
22
1,470
5,410
0
22,437
W
Thanatos
Ardreth
Thanatos
3,153
1,186
0
5,474
6,992
2,029
0
107
6,837
0
31,808
W
Izanami
Clerkedd
Izanami
4,952
3,277
0
3,579
5,955
1,871
621
1,762
4,193
0
35,491
W
Fafnir
ElDivo262
Fafnir
2,621
606
0
2,351
5,801
3,801
133
1,349
4,452
13,136
0
L
Achilles
ItsTimmur
Achilles
2,796
862
0
2,867
7,148
5,296
0
3,402
3,436
0
27,230
W
Zeus
7,366
1,473
0
1,702
4,143
1,382
422
1,598
2,520
49,595
0
L
1,335
284
0
2,876
6,730
2,837
0
2,700
3,968
0
28,468
L
1,933
877
154
313
5,820
2,322
0
3,970
1,850
6,531
0
W
3,683
843
0
2,114
4,154
3,453
0
0
3,876
36,389
0
L
Sobek
godadgogo
Sobek
2,883
359
0
2,141
6,807
4,065
0
1,756
5,051
11,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,023
Gold Earned
27,043
327
Minions Killed
217
0
Camps Cleared
0
1,058,681
Distance Traveled
965,881
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,898
445
44
4
0
199,332
1
W
Thanatos
6,653
605
52
5
0
240,734
1
W
Izanami
5,950
541
73
7
0
191,462
1
W
Fafnir
6,623
602
16
1
0
220,567
3
L
Achilles
5,903
537
72
7
0
226,826
2
W
Zeus
7,977
725
89
8
0
206,144
0
L
Fenrir
5,857
532
81
7
0
200,605
2
L
Olorun
5,195
472
5
0
0
128,537
1
W
Tiamat
6,820
620
97
9
0
199,774
0
L
Sobek
5,190
472
15
1
0
210,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role