Player Matchup

Janus
Janus
Gold V
AutensGod
Janus
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,724 MMR
Party 1
Fenrir
Fenrir
Gold I
Biel187
Fenrir
Gold I
Level 148
God Stats
13W - 8L
1,759 SR
Queue Stats
611W - 607L
1,676 MMR
Solo
Neith
Neith
Platinum IV
Juandy002
Neith
Platinum IV
Level 56
God Stats
1W - 1L
1,813 SR
Queue Stats
118W - 134L
1,718 MMR
Party 3
Yemoja
Yemoja
Gold I
Mario-Op2
Yemoja
Gold I
Level 61
God Stats
1W - 2L
1,462 SR
Queue Stats
133W - 140L
1,654 MMR
Party 3
Sun Wukong
Sun Wukong
Gold II
Niigthz
Sun Wukong
Gold II
Level 148
God Stats
6W - 3L
1,829 SR
Queue Stats
75W - 72L
1,646 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,673 SR
1,684 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 100
1,669 SR
1,685 MMR
Medusa
Medusa
Platinum V
Crashman267
Medusa
Platinum V
Level 147
God Stats
9W - 3L
1,500 SR
Queue Stats
65W - 45L
1,783 MMR
Party 2
Ganesha
Ganesha
Gold III
YamiAiko
Ganesha
Gold III
Level 49
God Stats
2W - 0L
1,825 SR
Queue Stats
14W - 11L
1,695 MMR
Solo
Arachne
Arachne
Gold II
crazycam2184
Arachne
Gold II
Level 106
God Stats
13W - 3L
1,862 SR
Queue Stats
879W - 861L
1,672 MMR
Solo
Tyr
Tyr
Silver I
russbucket
Tyr
Silver I
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 25L
1,587 MMR
Party 2
Chronos
Chronos
Platinum IV
vFewh
Chronos
Platinum IV
Level 136
God Stats
6W - 3L
1,655 SR
Queue Stats
186W - 191L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AutensGod
Janus
19
2 / 10 / 4
11,919
497
18,979
17,935
7,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Biel187
Fenrir
19
8 / 11 / 1
12,839
535
17,277
27,717
13,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Juandy002
Neith
17
1 / 7 / 3
10,864
453
16,323
20,702
11,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Mario-Op2
Yemoja
17
1 / 4 / 4
11,532
481
10,130
15,514
13,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Niigthz
Sun Wukong
18
1 / 5 / 4
11,571
482
15,401
25,818
29,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
DanzaburouSetCthulhuApolloScylla

VS

Bans
NemesisGuan YuMerlinTsukuyomiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
2 / 4 / 14
12,413
517
14,614
23,405
9,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
YamiAiko
Ganesha
16
1 / 1 / 17
11,845
494
4,593
21,732
19,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
crazycam2184
Arachne
20
12 / 4 / 9
15,122
630
24,045
23,745
14,181
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
4 / 3 / 11
12,964
540
24,580
39,909
36,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
vFewh
Chronos
20
18 / 1 / 5
16,032
668
20,576
29,148
14,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
13
Kills
37
37
Deaths
13
16
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Janus
AutensGod
Janus
2
10
4
0.4
L
Fenrir
Biel187
Fenrir
8
11
1
0.77
W
Medusa
2
4
14
2.25
L
Neith
Juandy002
Neith
1
7
3
0.36
L
Yemoja
Mario-Op2
Yemoja
1
4
4
0.75
L
Sun Wukong
Niigthz
Sun Wukong
1
5
4
0.6
W
Ganesha
YamiAiko
Ganesha
1
1
17
9.5
W
Arachne
crazycam2184
Arachne
12
4
9
4.13
W
4
3
11
3.17
W
Chronos
vFewh
Chronos
18
1
5
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,110
Damage
88,408
107,686
Taken
137,939
76,160
Mitigated
94,822
19,933
Healing
58,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AutensGod
Janus
18,979
646
0
738
17,935
7,509
414
7,712
10,015
89,413
0
L
Fenrir
Biel187
Fenrir
17,277
3,924
0
5,723
27,717
13,786
825
5,379
22,180
0
78,852
W
Medusa
14,614
7,260
0
11,307
23,405
9,606
2,164
5,613
17,734
0
94,045
L
Neith
Juandy002
Neith
16,323
7,620
0
6,871
20,702
11,550
295
4,815
15,733
0
81,354
L
Yemoja
Mario-Op2
Yemoja
10,130
1,171
1,109
158
15,514
13,904
210
5,018
10,390
40,511
0
L
Sun Wukong
Niigthz
Sun Wukong
15,401
2,952
0
5,334
25,818
29,411
0
5,663
19,989
560
84,061
W
Ganesha
YamiAiko
Ganesha
4,593
379
0
7,409
21,732
19,649
237
3,330
16,540
23,003
0
W
Arachne
crazycam2184
Arachne
24,045
14,657
0
5,056
23,745
14,181
592
6,304
17,259
0
127,096
W
24,580
4,239
0
19,750
39,909
36,426
801
7,067
32,526
12,175
80,734
W
Chronos
vFewh
Chronos
20,576
7,714
0
15,381
29,148
14,960
5,492
8,081
20,675
128,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,725
Gold Earned
68,376
608
Minions Killed
673
0
Camps Cleared
0
2,060,247
Distance Traveled
2,357,571
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,919
497
151
6
0
410,348
2
L
Fenrir
12,839
535
107
4
0
439,543
0
W
Medusa
12,413
517
130
5
0
425,894
4
L
Neith
10,864
453
137
6
0
338,429
3
L
Yemoja
11,532
481
55
2
0
405,225
2
L
Sun Wukong
11,571
482
158
7
0
466,702
5
W
Ganesha
11,845
494
10
0
0
482,396
13
W
Arachne
15,122
630
165
7
0
484,998
5
W
Tyr
12,964
540
145
6
0
473,398
3
W
Chronos
16,032
668
223
9
0
490,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role