Player Matchup

Yemoja
Yemoja
FBGS
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,184 Elo+
Party 1
Hades
Hades
TheRealNeri
Hades
Level 25
God Stats
8W - 5L
1,498 SR
Queue Stats
13W - 14L
1,481 Elo+
Party 1
Anhur
Anhur
VloneGj
Anhur
Level 6
God Stats
1W - 2L
1,256 SR
Queue Stats
2W - 2L
1,420 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zotzz
Cu Chulainn
Level 15
God Stats
1W - 2L
1,603 SR
Queue Stats
6W - 6L
1,517 Elo+
Party 1
Erlang Shen
Erlang Shen
edthefinesser
Erlang Shen
Level 69
God Stats
3W - 2L
1,603 SR
Queue Stats
11W - 13L
1,477 Elo+
Party 1
Team Averages
Level 26
1,492 SR
1,416 Elo+

VS

Team Averages
Level 31
1,511 SR
1,468 Elo+
Ullr
Ullr
Burbeeza
Ullr
Level 9
God Stats
1W - 2L
1,240 SR
Queue Stats
5W - 8L
1,462 Elo+
Solo
Mulan
Mulan
DaBubbleCat
Mulan
Level 8
God Stats
5W - 8L
1,780 SR
Queue Stats
126W - 127L
1,640 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WWGOKUL
Tsukuyomi
Level 15
God Stats
5W - 6L
1,639 SR
Queue Stats
72W - 95L
1,373 Elo+
Solo
Tiamat
Tiamat
xTru3x20z
Tiamat
Level 121
God Stats
10W - 10L
1,396 SR
Queue Stats
764W - 716L
1,505 Elo+
Party 2
Olorun
Olorun
вутя
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FBGS
Yemoja
13
1 / 7 / 13
10,063
419
5,493
14,540
9,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
15 / 4 / 9
12,293
512
21,208
19,908
13,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
VloneGj
Anhur
18
8 / 2 / 14
11,907
496
14,778
14,182
5,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Zotzz
Cu Chulainn
19
13 / 2 / 13
13,057
544
23,631
28,887
26,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
edthefinesser
Erlang Shen
18
8 / 2 / 14
12,403
517
15,642
20,735
12,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
2 / 7 / 7
10,341
431
8,787
18,531
6,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 12 / 6
9,815
409
12,323
22,025
16,436
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
WWGOKUL
Tsukuyomi
15
1 / 9 / 9
9,661
403
8,298
20,499
7,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Tiamat
xTru3x20z
Tiamat
18
8 / 5 / 3
12,840
535
20,675
17,651
8,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
вутя
Olorun
16
4 / 12 / 2
10,003
417
10,790
22,425
8,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
43
45
Kills
16
17
Deaths
45
63
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
7
7
0.79
L
1
12
6
0.33
W
Yemoja
FBGS
Yemoja
1
7
13
1.07
W
15
4
9
4.88
W
Anhur
VloneGj
Anhur
8
2
14
7.5
L
Tsukuyomi
WWGOKUL
Tsukuyomi
1
9
9
0.61
W
Cu Chulainn
Zotzz
Cu Chulainn
13
2
13
9.75
W
Erlang Shen
edthefinesser
Erlang Shen
8
2
14
7.5
L
Tiamat
xTru3x20z
Tiamat
8
5
3
1.9
L
Olorun
вутя
Olorun
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,752
Damage
60,873
98,252
Taken
101,131
67,034
Mitigated
46,709
36,984
Healing
20,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
8,787
4,470
0
4,267
18,531
6,451
0
4,365
14,116
0
76,095
L
12,323
1,968
0
2,285
22,025
16,436
0
5,933
15,817
0
39,770
W
Yemoja
FBGS
Yemoja
5,493
1,022
1,381
1,298
14,540
9,999
278
4,368
9,882
27,456
0
W
21,208
2,443
1,680
10,364
19,908
13,585
865
5,601
13,870
57,234
0
W
Anhur
VloneGj
Anhur
14,778
8,333
0
3,235
14,182
5,316
4,411
4,104
9,892
0
66,112
L
Tsukuyomi
WWGOKUL
Tsukuyomi
8,298
3,778
0
1,494
20,499
7,000
1,111
3,916
16,433
0
36,251
W
Cu Chulainn
Zotzz
Cu Chulainn
23,631
4,152
0
13,938
28,887
26,053
1,279
9,615
18,781
0
68,535
W
Erlang Shen
edthefinesser
Erlang Shen
15,642
8,504
0
5,088
20,735
12,081
3,842
6,369
13,997
0
89,977
L
Tiamat
xTru3x20z
Tiamat
20,675
2,078
0
6,047
17,651
8,812
50
3,859
13,667
56,903
0
L
Olorun
вутя
Olorun
10,790
6,842
585
6,256
22,425
8,010
0
8,628
13,572
33,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,723
Gold Earned
52,660
471
Minions Killed
383
0
Camps Cleared
0
2,130,210
Distance Traveled
1,916,745
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,341
431
111
5
0
369,237
3
L
Mulan
9,815
409
77
3
0
369,010
1
W
Yemoja
10,063
419
30
1
0
370,107
2
W
Hades
12,293
512
80
3
0
414,173
0
W
Anhur
11,907
496
107
4
0
399,220
0
L
Tsukuyomi
9,661
403
66
3
0
429,018
0
W
Cu Chulainn
13,057
544
113
5
0
457,488
0
W
Erlang Shen
12,403
517
141
6
0
489,222
0
L
Tiamat
12,840
535
80
3
0
385,558
2
L
Olorun
10,003
417
49
2
0
363,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role