Player Matchup

Izanami
Izanami
TP_SkyLord_L2
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,308 Elo+
Party 2
Sol
Sol
Twitch_Xx47_EXEx
Sol
Level 5
God Stats
0W - 2L
1,283 SR
Queue Stats
15W - 14L
1,651 Elo+
Party 3
Skadi
Skadi
denossaurinho99
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,336 Elo+
Party 2
Bakasura
Bakasura
ionutpetcu53
Bakasura
Level 10
God Stats
2W - 1L
1,777 SR
Queue Stats
20W - 25L
1,651 Elo+
Party 3
Thor
Thor
sebastian1molden
Thor
Level 14
God Stats
4W - 6L
1,281 SR
Queue Stats
4W - 8L
1,339 Elo+
Solo
Team Averages
Level 9
1,468 SR
1,457 Elo+

VS

Team Averages
Level 25
1,427 SR
1,363 Elo+
He Bo
He Bo
K4901
He Bo
Level 13
God Stats
3W - 0L
1,813 SR
Queue Stats
51W - 11L
1,783 Elo+
Solo
Kukulkan
Kukulkan
K_ran_D
Kukulkan
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 1
Ra
Ra
jedi_bartvader
Ra
Level 67
God Stats
5W - 7L
1,259 SR
Queue Stats
17W - 28L
1,016 Elo+
Party 4
Thanatos
Thanatos
max_mad30
Thanatos
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 73L
1,500 Elo+
Party 1
Neith
Neith
mnenych
Neith
Level 4
God Stats
3W - 8L
1,062 SR
Queue Stats
8W - 21L
1,016 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
1 / 10 / 8
9,680
968
6,408
18,564
7,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 9 / 8
10,347
1,035
13,161
19,733
7,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 9 / 7
9,834
983
5,853
18,958
7,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
ionutpetcu53
Bakasura
16
3 / 9 / 8
10,617
1,062
9,279
18,633
7,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
11 / 7 / 2
12,897
1,290
9,659
14,266
5,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
K4901
He Bo
20
24 / 2 / 17
14,847
1,485
35,923
10,415
4,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
K_ran_D
Kukulkan
19
4 / 4 / 25
11,796
1,180
17,515
9,706
4,030
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 2 / 18
12,315
1,232
11,218
7,051
3,368
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
max_mad30
Thanatos
16
4 / 8 / 12
10,169
1,017
7,080
12,849
4,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
mnenych
Neith
19
6 / 2 / 25
11,523
1,152
8,758
9,575
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
141
18
Kills
44
44
Deaths
18
33
Assists
97
Player
Kills
Deaths
Assists
KDA
W
He Bo
K4901
He Bo
24
2
17
16.25
W
Kukulkan
K_ran_D
Kukulkan
4
4
25
4.13
L
Izanami
1
10
8
0.5
L
2
9
8
0.67
L
1
9
7
0.5
L
Bakasura
ionutpetcu53
Bakasura
3
9
8
0.78
W
6
2
18
7.5
W
Thanatos
max_mad30
Thanatos
4
8
12
1.25
W
Neith
mnenych
Neith
6
2
25
9.25
L
11
7
2
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,360
Damage
80,494
90,154
Taken
49,596
34,791
Mitigated
20,383
12,285
Healing
16,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
K4901
He Bo
35,923
2,665
0
3,929
10,415
4,295
0
2,956
7,319
47,324
0
W
Kukulkan
K_ran_D
Kukulkan
17,515
2,031
479
2,652
9,706
4,030
0
1,773
7,558
39,083
0
L
Izanami
6,408
3,902
0
1,468
18,564
7,158
0
14,027
4,537
0
20,181
L
13,161
4,080
0
5,247
19,733
7,362
0
13,225
6,508
40,872
0
L
5,853
2,961
0
886
18,958
7,134
0
13,270
5,688
0
21,251
L
Bakasura
ionutpetcu53
Bakasura
9,279
5,720
0
1,825
18,633
7,474
0
13,997
4,636
0
16,003
W
11,218
912
1,294
2,443
7,051
3,368
0
1,130
5,711
44,412
0
W
Thanatos
max_mad30
Thanatos
7,080
1,892
0
3,054
12,849
4,730
0
4,207
8,343
0
13,776
W
Neith
mnenych
Neith
8,758
4,497
0
2,412
9,575
3,960
0
3,095
6,130
0
19,674
L
9,659
2,035
1,237
1,622
14,266
5,663
0
10,137
4,129
0
31,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,375
Gold Earned
60,650
155
Minions Killed
200
9
Camps Cleared
4
944,315
Distance Traveled
908,798
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,847
1,485
32
3
2
196,392
0
W
Kukulkan
11,796
1,180
52
5
1
162,580
0
L
Izanami
9,680
968
22
2
2
182,631
2
L
Sol
10,347
1,035
45
5
1
181,663
0
L
Skadi
9,834
983
21
2
3
178,764
0
L
Bakasura
10,617
1,062
25
3
3
213,645
0
W
Ra
12,315
1,232
83
8
0
186,582
3
W
Thanatos
10,169
1,017
15
2
0
176,872
0
W
Neith
11,523
1,152
18
2
1
186,372
0
L
Thor
12,897
1,290
42
4
0
187,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role