Player Matchup

Neith
Neith
AlbinoSinclaire
Neith
Level 7
God Stats
1W - 0L
1,316 SR
Queue Stats
1W - 3L
1,282 Elo+
Solo
Pele
Pele
Checkmaté
Pele
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 58L
1,501 Elo+
Party 3
Tiamat
Tiamat
ICEPANDA69
Tiamat
Level 14
God Stats
3W - 7L
1,083 SR
Queue Stats
16W - 23L
1,434 Elo+
Party 3
Anubis
Anubis
OlympusOracle
Anubis
Level 16
God Stats
31W - 31L
1,746 SR
Queue Stats
140W - 126L
1,561 Elo+
Party 1
Yemoja
Yemoja
Roi100lel
Yemoja
Level 35
God Stats
5W - 11L
1,349 SR
Queue Stats
76W - 81L
1,438 Elo+
Party 1
Team Averages
Level 20
1,399 SR
1,443 Elo+

VS

Team Averages
Level 20
1,525 SR
1,388 Elo+
Neith
Neith
AlecFletcher
Neith
Level 28
God Stats
35W - 39L
1,497 SR
Queue Stats
123W - 153L
1,404 Elo+
Party 2
Cerberus
Cerberus
Izzyspolizotch
Cerberus
Level 28
God Stats
24W - 12L
1,759 SR
Queue Stats
299W - 296L
1,413 Elo+
Solo
Bacchus
Bacchus
KhaosArts
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
bradpigg
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,261 Elo+
Solo
Anubis
Anubis
dubwastaken
Anubis
Level 8
God Stats
7W - 9L
1,369 SR
Queue Stats
10W - 13L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,298
437
4,820
12,418
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
11 / 4 / 5
11,708
616
16,655
14,732
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
ICEPANDA69
Tiamat
15
3 / 4 / 1
9,921
522
9,767
8,977
4,580
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
8 / 1 / 3
12,081
636
11,873
7,403
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
Roi100lel
Yemoja
12
0 / 4 / 0
7,711
406
862
9,625
6,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,737
407
6,044
6,058
2,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Cerberus
17
2 / 0 / 4
9,995
526
6,391
15,485
12,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
KhaosArts
Bacchus
15
7 / 2 / 3
10,349
545
11,734
10,562
10,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
bradpigg
Nemesis
16
5 / 8 / 2
9,839
518
6,080
17,054
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
2 / 10 / 2
8,790
463
5,382
14,486
4,668
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
22
Kills
18
18
Deaths
22
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
5
2
0.2
L
2
2
2
1.5
W
11
4
5
3.38
W
Tiamat
ICEPANDA69
Tiamat
3
4
1
0.88
L
Cerberus
2
0
4
4
L
Bacchus
KhaosArts
Bacchus
7
2
3
4.25
W
8
1
3
9.5
W
Yemoja
Roi100lel
Yemoja
0
4
0
0
L
Nemesis
bradpigg
Nemesis
5
8
2
0.75
L
Anubis
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,977
Damage
35,631
53,155
Taken
63,645
22,826
Mitigated
36,061
17,792
Healing
17,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,820
1,630
0
3,392
12,418
3,298
3,163
5,422
6,996
0
49,044
L
6,044
2,362
0
1,179
6,058
2,310
327
2,155
3,903
0
46,301
W
16,655
6,326
0
4,785
14,732
4,889
0
4,596
10,136
0
73,874
W
Tiamat
ICEPANDA69
Tiamat
9,767
1,822
0
3,006
8,977
4,580
151
5,289
3,688
50,481
0
L
Cerberus
6,391
957
0
6,488
15,485
12,433
181
6,857
8,138
61,024
0
L
Bacchus
KhaosArts
Bacchus
11,734
1,176
0
1,794
10,562
10,815
105
2,591
7,971
33,802
0
W
11,873
157
0
4,116
7,403
3,586
1,616
2,655
4,748
88,362
0
W
Yemoja
Roi100lel
Yemoja
862
59
1,127
1,366
9,625
6,473
588
5,545
4,080
12,165
0
L
Nemesis
bradpigg
Nemesis
6,080
2,587
0
4,945
17,054
5,835
619
3,487
13,405
0
61,581
L
Anubis
5,382
70
0
3,161
14,486
4,668
962
6,680
7,726
35,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,719
Gold Earned
46,710
475
Minions Killed
446
0
Camps Cleared
0
1,787,570
Distance Traveled
1,671,574
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,298
437
94
5
0
320,062
0
L
Neith
7,737
407
90
5
0
349,618
2
W
Pele
11,708
616
103
5
0
431,104
3
W
Tiamat
9,921
522
110
6
0
320,827
3
L
Cerberus
9,995
526
151
8
0
314,326
5
L
Bacchus
10,349
545
37
2
0
395,669
1
W
Anubis
12,081
636
152
8
0
367,180
1
W
Yemoja
7,711
406
16
1
0
348,397
1
L
Nemesis
9,839
518
92
5
0
379,161
2
L
Anubis
8,790
463
76
4
0
232,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role