Player Matchup

Amaterasu
Amaterasu
PlaZmaBeAms
Amaterasu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,572 Elo+
Party 1
Fafnir
Fafnir
ReaxWendigo
Fafnir
Level 22
God Stats
7W - 9L
1,430 SR
Queue Stats
36W - 48L
1,495 Elo+
Party 3
Anubis
Anubis
Silverwolf2190
Anubis
Level 26
God Stats
7W - 8L
1,531 SR
Queue Stats
57W - 64L
1,501 Elo+
Party 3
Nemesis
Nemesis
SueUhSide
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
zerinhogameplays
Danzaburou
Level 25
God Stats
5W - 6L
1,388 SR
Queue Stats
118W - 130L
1,432 Elo+
Solo
Team Averages
Level 20
1,470 SR
1,517 Elo+

VS

Team Averages
Level 42
1,473 SR
1,568 Elo+
Ymir
Ymir
ChawForYourJaw
Ymir
Level 15
God Stats
25W - 12L
1,422 SR
Queue Stats
275W - 213L
1,632 Elo+
Party 2
Janus
Janus
DirtySlant
Janus
Level 27
God Stats
36W - 23L
1,563 SR
Queue Stats
158W - 135L
1,481 Elo+
Solo
Hachiman
Hachiman
VonXephyl
Hachiman
Level 14
God Stats
1W - 1L
1,332 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Set
Set
VortexTrey
Set
Level 28
God Stats
7W - 4L
1,547 SR
Queue Stats
114W - 82L
1,563 Elo+
Party 2
Pele
Pele
cactusoverlord
Pele
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
303W - 239L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
PlaZmaBeAms
Amaterasu
15
3 / 2 / 4
9,153
509
7,071
12,872
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
11
2 / 3 / 3
7,316
406
4,399
10,669
8,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 5 / 1
9,798
544
9,558
12,655
5,375
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
SueUhSide
Nemesis
15
5 / 4 / 4
8,951
497
8,027
14,166
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
zerinhogameplays
Danzaburou
11
1 / 5 / 7
7,607
423
5,924
9,995
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
8,010
445
6,479
14,870
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
15
4 / 6 / 2
9,430
524
8,157
8,227
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
VonXephyl
Hachiman
11
1 / 5 / 5
7,133
396
5,328
8,346
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 3 / 2
8,883
494
6,405
7,764
7,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
13 / 2 / 3
11,732
652
17,629
16,133
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
18
Kills
19
19
Deaths
19
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
W
Janus
4
6
2
0.83
L
Amaterasu
PlaZmaBeAms
Amaterasu
3
2
4
2.5
L
Fafnir
2
3
3
1.17
L
7
5
1
1.5
L
Nemesis
SueUhSide
Nemesis
5
4
4
1.75
W
Hachiman
VonXephyl
Hachiman
1
5
5
0.7
W
0
3
2
0.33
W
13
2
3
7.25
L
Danzaburou
zerinhogameplays
Danzaburou
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,979
Damage
43,998
60,357
Taken
55,340
28,356
Mitigated
31,524
22,329
Healing
13,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,479
1,846
0
1,462
14,870
14,750
102
3,404
11,341
25,193
0
W
Janus
8,157
783
0
560
8,227
1,964
445
3,887
4,340
53,240
0
L
Amaterasu
PlaZmaBeAms
Amaterasu
7,071
3,811
0
8,294
12,872
6,645
0
1,139
11,733
0
32,050
L
Fafnir
4,399
1,473
124
1,922
10,669
8,885
104
2,672
7,997
21,702
0
L
9,558
589
0
4,851
12,655
5,375
260
4,991
7,664
56,165
0
L
Nemesis
SueUhSide
Nemesis
8,027
3,719
0
4,498
14,166
4,531
0
2,559
11,607
0
55,082
W
Hachiman
VonXephyl
Hachiman
5,328
2,710
0
934
8,346
2,158
400
1,886
6,276
0
24,414
W
6,405
3,060
0
1,994
7,764
7,150
603
1,199
6,488
0
48,769
W
17,629
7,130
0
8,820
16,133
5,502
669
3,581
12,525
0
99,253
L
Danzaburou
zerinhogameplays
Danzaburou
5,924
2,325
0
2,640
9,995
2,920
1,197
3,275
6,720
0
31,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,825
Gold Earned
45,188
357
Minions Killed
440
0
Camps Cleared
0
1,501,901
Distance Traveled
1,654,328
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,010
445
35
2
0
330,996
0
W
Janus
9,430
524
109
6
0
335,578
3
L
Amaterasu
9,153
509
70
4
0
286,809
0
L
Fafnir
7,316
406
31
2
0
350,199
0
L
Anubis
9,798
544
114
6
0
259,387
2
L
Nemesis
8,951
497
83
5
0
356,463
3
W
Hachiman
7,133
396
39
2
0
262,445
0
W
Set
8,883
494
92
5
0
349,926
3
W
Pele
11,732
652
165
9
0
375,383
2
L
Danzaburou
7,607
423
59
3
0
249,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role