Player Matchup

Anhur
Anhur
 
Anhur
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BoxCircle
Sol
Level 160
God Stats
13W - 9L
1,857 SR
Queue Stats
563W - 573L
1,443 Elo+
Solo
Chaac
Chaac
DiDi_SenSey
Chaac
Level 76
God Stats
23W - 21L
1,575 SR
Queue Stats
107W - 102L
1,515 Elo+
Solo
Tiamat
Tiamat
Zafriele
Tiamat
Level 49
God Stats
26W - 18L
1,640 SR
Queue Stats
587W - 536L
1,667 Elo+
Party 1
Arachne
Arachne
nicoisyourman
Arachne
Level 102
God Stats
5W - 0L
1,893 SR
Queue Stats
238W - 203L
1,695 Elo+
Party 1
Team Averages
Level 98
1,693 SR
1,564 Elo+

VS

Team Averages
Level 62
1,495 SR
1,528 Elo+
Raijin
Raijin
Machinho94
Raijin
Level 87
God Stats
1W - 5L
1,358 SR
Queue Stats
318W - 319L
1,557 Elo+
Party 3
Bellona
Bellona
RockPlayerDidi
Bellona
Level 35
God Stats
8W - 6L
1,643 SR
Queue Stats
72W - 81L
1,479 Elo+
Party 2
Chiron
Chiron
Sonny Dead
Chiron
Level 7
God Stats
1W - 3L
1,569 SR
Queue Stats
2W - 5L
1,511 Elo+
Party 3
Bakasura
Bakasura
TK_Faria_
Bakasura
Level 30
God Stats
1W - 2L
1,703 SR
Queue Stats
64W - 72L
1,498 Elo+
Party 2
Nox
Nox
xOptimum
Nox
Level 149
God Stats
0W - 3L
1,201 SR
Queue Stats
61W - 70L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 1 / 0
6,478
540
6,233
6,769
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 1 / 0
7,663
639
4,652
7,451
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 1
7,014
585
8,146
12,233
5,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Zafriele
Tiamat
11
1 / 0 / 5
6,220
518
6,240
6,068
3,541
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
11
3 / 0 / 2
6,740
562
5,034
6,029
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Machinho94
Raijin
12
2 / 3 / 0
7,003
584
7,192
7,699
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 5 / 1
5,862
489
8,014
9,931
8,284
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Sonny Dead
Chiron
11
1 / 2 / 0
6,273
523
6,426
9,751
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
TK_Faria_
Bakasura
9
0 / 3 / 1
5,582
465
1,815
7,026
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 3 / 2
6,133
511
3,348
8,657
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
16
Kills
5
5
Deaths
16
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
0
3
W
5
1
0
5
W
4
3
1
1.5
L
Raijin
Machinho94
Raijin
2
3
0
0.67
L
2
5
1
0.5
L
Chiron
Sonny Dead
Chiron
1
2
0
0.5
L
Bakasura
TK_Faria_
Bakasura
0
3
1
0.17
W
Tiamat
Zafriele
Tiamat
1
0
5
3.5
W
Arachne
3
0
2
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,305
Damage
26,795
38,550
Taken
43,064
18,034
Mitigated
19,183
17,514
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,233
3,222
0
2,107
6,769
2,965
0
578
6,191
0
32,154
W
4,652
1,576
0
4,784
7,451
2,460
509
4,474
2,567
46,485
0
W
8,146
2,613
0
7,338
12,233
5,898
599
1,019
10,517
0
37,639
L
Raijin
Machinho94
Raijin
7,192
659
0
2,080
7,699
2,855
0
3,849
3,850
40,780
0
L
8,014
3,411
0
1,124
9,931
8,284
0
1,026
8,905
0
22,752
L
Chiron
Sonny Dead
Chiron
6,426
3,461
235
5,463
9,751
2,004
0
1,918
7,797
0
37,630
L
Bakasura
TK_Faria_
Bakasura
1,815
1,399
0
1,331
7,026
2,275
422
1,600
5,426
0
19,857
W
Tiamat
Zafriele
Tiamat
6,240
860
0
2,759
6,068
3,541
1,099
2,200
3,746
29,247
0
W
Arachne
5,034
4,286
0
526
6,029
3,170
115
1,684
4,251
0
35,665
L
3,348
558
0
2,179
8,657
3,765
0
2,499
6,158
19,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,115
Gold Earned
30,853
340
Minions Killed
291
0
Camps Cleared
0
1,166,262
Distance Traveled
1,053,857
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,478
540
70
6
0
215,056
2
W
Sol
7,663
639
95
8
0
203,453
4
W
Chaac
7,014
585
65
5
0
220,095
0
L
Raijin
7,003
584
102
9
0
213,063
7
L
Bellona
5,862
489
36
3
0
196,626
0
L
Chiron
6,273
523
75
6
0
199,742
1
L
Bakasura
5,582
465
47
4
0
223,237
1
W
Tiamat
6,220
518
43
4
0
238,468
1
W
Arachne
6,740
562
67
6
0
289,190
2
L
Nox
6,133
511
31
3
0
221,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role