Player Matchup

Medusa
Medusa
DeMonDeMiaN
Medusa
Level 29
God Stats
6W - 1L
1,803 SR
Queue Stats
13W - 10L
1,500 Elo+
Solo
Ravana
Ravana
HotCoffeePot
Ravana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 90L
1,659 Elo+
Solo
Ra
Ra
RotRAMPAGE
Ra
Level 27
God Stats
48W - 57L
1,542 SR
Queue Stats
86W - 102L
1,485 Elo+
Solo
Odin
Odin
Silent110892
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,863 Elo+
Solo
Sobek
Sobek
SnowManSoup
Sobek
Level 12
God Stats
1W - 2L
1,516 SR
Queue Stats
8W - 15L
1,435 Elo+
Solo
Team Averages
Level 20
1,572 SR
1,589 Elo+

VS

Team Averages
Level 26
1,570 SR
1,563 Elo+
Athena
Athena
Anesphexia
Athena
Level 26
God Stats
2W - 2L
1,353 SR
Queue Stats
8W - 6L
1,558 Elo+
Party 1
Bellona
Bellona
DσcтσяSтяαηgε
Bellona
Level 29
God Stats
1W - 2L
1,230 SR
Queue Stats
45W - 38L
1,620 Elo+
Solo
Danzaburou
Danzaburou
JazanReyers
Danzaburou
Level 24
God Stats
26W - 29L
1,500 SR
Queue Stats
586W - 568L
1,540 Elo+
Solo
Mercury
Mercury
MCbecorn
Mercury
Level 28
God Stats
9W - 1L
1,963 SR
Queue Stats
312W - 291L
1,512 Elo+
Solo
Merlin
Merlin
Potractive
Merlin
Level 24
God Stats
1W - 0L
1,802 SR
Queue Stats
8W - 5L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
6 / 7 / 10
12,011
522
20,135
20,805
14,777
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
7
1 / 2 / 1
6,997
304
2,091
5,076
1,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

16
2 / 9 / 4
10,168
442
7,728
16,383
7,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 13 / 3
8,315
362
4,891
19,294
12,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 5 / 7
12,555
546
15,038
29,320
46,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Anesphexia
Athena
15
2 / 3 / 13
11,491
500
11,526
20,232
22,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
7 / 3 / 5
14,920
649
12,946
19,508
21,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
JazanReyers
Danzaburou
18
6 / 6 / 8
12,365
538
13,488
19,473
9,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
MCbecorn
Mercury
20
8 / 4 / 9
13,665
594
13,089
19,639
9,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Potractive
Merlin
20
13 / 3 / 10
13,980
608
24,141
13,950
6,384
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
81
19
Kills
36
36
Deaths
19
25
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Athena
Anesphexia
Athena
2
3
13
2.83
L
Medusa
6
7
10
1.57
W
7
3
5
3.17
L
Ravana
1
2
1
0.75
W
Danzaburou
JazanReyers
Danzaburou
6
6
8
1.67
W
Mercury
MCbecorn
Mercury
8
4
9
3.13
W
Merlin
Potractive
Merlin
13
3
10
6
L
2
9
4
0.44
L
2
13
3
0.27
L
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,883
Damage
75,190
90,878
Taken
92,802
83,371
Mitigated
69,359
18,710
Healing
30,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Anesphexia
Athena
11,526
3,595
0
1,847
20,232
22,715
1,488
6,758
13,399
23,647
0
L
Medusa
20,135
9,730
0
5,453
20,805
14,777
1,534
8,011
12,539
0
75,361
W
12,946
6,132
0
8,528
19,508
21,867
7,432
3,723
15,560
9,450
98,639
L
Ravana
2,091
909
0
551
5,076
1,194
0
366
4,710
0
15,275
W
Danzaburou
JazanReyers
Danzaburou
13,488
6,301
0
8,678
19,473
9,192
2,769
4,023
15,450
0
77,749
W
Mercury
MCbecorn
Mercury
13,089
7,405
0
6,868
19,639
9,201
0
3,072
16,442
0
115,727
W
Merlin
Potractive
Merlin
24,141
2,886
1,061
3,156
13,950
6,384
3,862
5,190
8,735
94,830
0
L
7,728
714
1,267
2,789
16,383
7,605
397
8,033
8,141
55,063
0
L
4,891
2,507
0
350
19,294
12,881
763
8,091
11,203
0
20,940
L
15,038
2,123
0
8,300
29,320
46,914
57
12,748
16,572
34,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,046
Gold Earned
66,421
321
Minions Killed
619
0
Camps Cleared
0
1,490,988
Distance Traveled
2,102,720
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,491
500
26
1
0
450,164
7
L
Medusa
12,011
522
120
5
0
337,409
0
W
Bellona
14,920
649
204
9
0
329,262
7
L
Ravana
6,997
304
38
2
0
100,025
1
W
Danzaburou
12,365
538
102
4
0
388,367
2
W
Mercury
13,665
594
140
6
0
521,510
0
W
Merlin
13,980
608
147
6
0
413,417
2
L
Ra
10,168
442
97
4
0
343,226
6
L
Odin
8,315
362
37
2
0
284,246
2
L
Sobek
12,555
546
29
1
0
426,082
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role