Player Matchup

Anhur
Anhur
ASHKANDOR
Anhur
Level 143
God Stats
335W - 377L
1,557 SR
Queue Stats
1,481W - 1,452L
1,455 Elo+
Solo
Mercury
Mercury
HavocZtorm
Mercury
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Zess
Tiamat
Level 108
God Stats
14W - 13L
1,405 SR
Queue Stats
72W - 65L
1,470 Elo+
Solo
Cerberus
Cerberus
naigor
Cerberus
Level 104
God Stats
6W - 7L
1,696 SR
Queue Stats
77W - 62L
1,562 Elo+
Solo
Tyr
Tyr
xXbiboXx
Tyr
Level 108
God Stats
6W - 5L
1,638 SR
Queue Stats
152W - 165L
1,397 Elo+
Solo
Team Averages
Level 104
1,559 SR
1,477 Elo+

VS

Team Averages
Level 64
1,445 SR
1,443 Elo+
Eset
Eset
ByRex11YT
Eset
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GoAltF4
Cerberus
Level 67
God Stats
62W - 43L
1,503 SR
Queue Stats
217W - 209L
1,492 Elo+
Party 1
Awilix
Awilix
Syforc3
Awilix
Level 49
God Stats
4W - 2L
1,595 SR
Queue Stats
75W - 73L
1,451 Elo+
Solo
Achilles
Achilles
ch2410
Achilles
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,292 Elo+
Solo
Hachiman
Hachiman
kSagnax
Hachiman
Level 63
God Stats
12W - 14L
1,127 SR
Queue Stats
499W - 453L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ASHKANDOR
Anhur
12
2 / 5 / 1
7,049
470
5,077
12,332
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
HavocZtorm
Mercury
12
5 / 7 / 2
7,906
527
5,761
12,443
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Zess
Tiamat
11
1 / 5 / 2
6,539
436
5,254
9,148
5,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
naigor
Cerberus
12
1 / 5 / 4
7,455
497
8,324
12,876
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 6 / 1
5,796
386
4,371
13,182
3,994
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
5 / 2 / 5
8,704
580
9,379
9,909
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
GoAltF4
Cerberus
12
0 / 1 / 11
7,633
509
4,682
9,499
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
Syforc3
Awilix
16
8 / 3 / 8
9,529
635
10,403
10,998
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
ch2410
Achilles
13
6 / 4 / 4
8,057
537
11,078
13,964
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hachiman
kSagnax
Hachiman
14
9 / 1 / 6
8,364
558
11,056
6,127
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
10
Kills
28
28
Deaths
11
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anhur
ASHKANDOR
Anhur
2
5
1
0.5
W
Eset
5
2
5
3.75
W
Cerberus
GoAltF4
Cerberus
0
1
11
5.5
L
Mercury
HavocZtorm
Mercury
5
7
2
0.86
W
Awilix
Syforc3
Awilix
8
3
8
4
L
Tiamat
Zess
Tiamat
1
5
2
0.4
W
Achilles
ch2410
Achilles
6
4
4
2
W
Hachiman
kSagnax
Hachiman
9
1
6
12
L
Cerberus
naigor
Cerberus
1
5
4
0.6
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,787
Damage
46,598
59,981
Taken
50,497
26,510
Mitigated
24,566
10,644
Healing
18,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ASHKANDOR
Anhur
5,077
1,693
0
3,981
12,332
3,993
0
1,848
10,325
0
44,032
W
Eset
9,379
671
0
3,002
9,909
3,224
1,559
2,861
6,571
52,997
0
W
Cerberus
GoAltF4
Cerberus
4,682
126
0
2,849
9,499
4,783
0
1,418
7,993
26,420
0
L
Mercury
HavocZtorm
Mercury
5,761
2,648
0
490
12,443
4,198
0
4,006
8,124
0
32,989
W
Awilix
Syforc3
Awilix
10,403
4,137
0
3,667
10,998
3,949
10
1,419
9,456
0
63,156
L
Tiamat
Zess
Tiamat
5,254
129
0
655
9,148
5,194
0
3,436
5,393
27,778
0
W
Achilles
ch2410
Achilles
11,078
2,741
146
4,459
13,964
10,896
870
5,988
7,451
0
27,508
W
Hachiman
kSagnax
Hachiman
11,056
4,046
0
3,996
6,127
1,714
0
651
5,448
0
33,797
L
Cerberus
naigor
Cerberus
8,324
905
0
4,057
12,876
9,131
0
1,405
10,954
35,664
0
L
4,371
181
0
1,461
13,182
3,994
0
2,666
10,414
0
12,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,745
Gold Earned
42,287
293
Minions Killed
379
0
Camps Cleared
0
1,351,975
Distance Traveled
1,475,431
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,049
470
89
6
0
247,986
4
W
Eset
8,704
580
110
7
0
277,357
2
W
Cerberus
7,633
509
40
3
0
292,894
0
L
Mercury
7,906
527
57
4
0
294,078
1
W
Awilix
9,529
635
120
8
0
353,812
7
L
Tiamat
6,539
436
55
4
0
253,880
0
W
Achilles
8,057
537
51
3
0
299,901
0
W
Hachiman
8,364
558
58
4
0
251,467
2
L
Cerberus
7,455
497
81
5
0
282,479
3
L
Tyr
5,796
386
11
1
0
273,552
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role