Player Matchup

Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dazed Rampage
Ymir
Level 25
God Stats
55W - 61L
1,505 SR
Queue Stats
62W - 72L
1,422 Elo+
Party 1
Nemesis
Nemesis
FearTheeBeard1
Nemesis
Level 54
God Stats
36W - 31L
1,546 SR
Queue Stats
337W - 325L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
R O IF IL
Cthulhu
Level 36
God Stats
35W - 30L
1,556 SR
Queue Stats
423W - 410L
1,496 Elo+
Party 1
Medusa
Medusa
Raging Rampag
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,451 Elo+
Party 1
Team Averages
Level 30
1,521 SR
1,469 Elo+

VS

Team Averages
Level 19
1,501 SR
1,388 Elo+
Thoth
Thoth
CryoFuture9878
Thoth
Level 25
God Stats
4W - 8L
1,334 SR
Queue Stats
87W - 108L
1,384 Elo+
Solo
Ymir
Ymir
DyingOdin
Ymir
Level 6
God Stats
2W - 2L
1,626 SR
Queue Stats
13W - 20L
1,373 Elo+
Solo
Arachne
Arachne
TextualBucket15
Arachne
Level 29
God Stats
16W - 17L
1,561 SR
Queue Stats
89W - 104L
1,351 Elo+
Solo
Ares
Ares
coljas3670
Ares
Level 5
God Stats
0W - 2L
1,311 SR
Queue Stats
0W - 2L
1,306 Elo+
Solo
King Arthur
King Arthur
oODAVIDxX
King Arthur
Level 28
God Stats
39W - 21L
1,676 SR
Queue Stats
485W - 480L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 2 / 1
9,395
553
5,583
7,287
4,870
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 3 / 3
8,375
493
3,321
9,720
6,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 0 / 2
10,992
647
7,613
8,835
4,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
R O IF IL
Cthulhu
17
6 / 1 / 0
10,434
614
9,840
13,394
13,277
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 1
8,620
507
4,720
10,323
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,918
407
2,315
5,522
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
1 / 2 / 4
6,267
369
3,350
8,021
3,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 7 / 1
8,771
516
11,274
15,146
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

4
0 / 8 / 1
5,338
314
187
8,519
2,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
oODAVIDxX
King Arthur
9
0 / 1 / 0
6,452
380
2,580
7,293
2,906
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
20
Kills
8
9
Deaths
22
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
1
1.75
L
1
4
0
0.25
W
1
3
3
0.83
L
Ymir
1
2
4
1.5
W
7
0
2
8
W
Cthulhu
R O IF IL
Cthulhu
6
1
0
6
W
3
3
1
1.17
L
6
7
1
0.93
L
0
8
1
0.06
L
King Arthur
oODAVIDxX
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,077
Damage
19,706
49,559
Taken
44,501
32,630
Mitigated
15,914
18,150
Healing
6,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,583
947
0
3,170
7,287
4,870
587
2,466
4,821
53,135
0
L
2,315
0
0
576
5,522
1,490
368
2,573
2,949
30,218
0
W
3,321
1,208
0
2,560
9,720
6,606
1,128
1,286
8,434
39,649
0
L
Ymir
3,350
109
0
457
8,021
3,802
0
2,992
5,029
16,715
0
W
7,613
4,619
0
1,877
8,835
4,452
216
260
8,575
0
104,101
W
Cthulhu
R O IF IL
Cthulhu
9,840
446
0
6,544
13,394
13,277
1,094
753
12,641
71,305
0
W
4,720
3,187
0
3,999
10,323
3,425
1,931
1,087
9,236
0
42,242
L
11,274
9,516
0
4,191
15,146
4,863
221
6,946
8,200
0
32,476
L
187
34
0
222
8,519
2,853
33
2,070
6,449
2,126
0
L
King Arthur
oODAVIDxX
King Arthur
2,580
60
0
1,323
7,293
2,906
0
4,163
3,130
0
29,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,816
Gold Earned
33,746
535
Minions Killed
200
0
Camps Cleared
0
1,561,857
Distance Traveled
1,167,001
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,395
553
93
5
0
233,880
2
L
Thoth
6,918
407
61
4
0
190,113
4
W
Ymir
8,375
493
65
4
0
277,676
1
L
Ymir
6,267
369
23
1
0
214,810
0
W
Nemesis
10,992
647
159
9
0
381,125
3
W
Cthulhu
10,434
614
144
8
0
328,489
0
W
Medusa
8,620
507
74
4
0
340,687
0
L
Arachne
8,771
516
51
3
0
292,606
2
L
Ares
5,338
314
6
0
0
217,880
0
L
King Arthur
6,452
380
59
3
0
251,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role