Player Matchup

Tiamat
Tiamat
Bigben89700
Tiamat
Level 136
God Stats
0W - 1L
1,242 SR
Queue Stats
18W - 25L
1,443 Elo+
Party 1
Ullr
Ullr
Foolek89
Ullr
Level 27
God Stats
0W - 5L
1,401 SR
Queue Stats
10W - 23L
1,264 Elo+
Party 1
Artio
Artio
JoseVicente08
Artio
Level 62
God Stats
1W - 4L
1,302 SR
Queue Stats
82W - 175L
1,282 Elo+
Solo
Team Averages
Level 75
1,315 SR
1,330 Elo+

VS

Team Averages
Level 27
1,500 SR
1,207 Elo+
Jormungandr
Jormungandr
ClaqueMuso
Jormungandr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
965 Elo+
Solo
Tiamat
Tiamat
Ethahflap4
Tiamat
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
corototo
Chernobog
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
1 / 9 / 1
6,907
628
5,709
10,481
5,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
9
0 / 6 / 1
6,202
564
6,168
9,456
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 1
7,662
697
5,695
16,266
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ClaqueMuso
Jormungandr
10
2 / 1 / 6
7,315
665
4,641
8,852
6,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Ethahflap4
Tiamat
12
4 / 0 / 9
8,414
765
12,040
9,248
6,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
corototo
Chernobog
12
12 / 1 / 5
9,239
840
12,654
8,485
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
18
18
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
9
1
0.17
W
Jormungandr
ClaqueMuso
Jormungandr
2
1
6
5
W
Tiamat
Ethahflap4
Tiamat
4
0
9
8.5
L
Ullr
0
6
1
0.08
L
1
3
1
0.5
W
Chernobog
corototo
Chernobog
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,572
Damage
29,335
36,203
Taken
26,585
20,464
Mitigated
16,278
7,973
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,709
941
270
1,678
10,481
5,985
96
4,353
6,128
19,736
0
W
Jormungandr
ClaqueMuso
Jormungandr
4,641
1,144
0
998
8,852
6,344
18
2,929
5,923
13,625
0
W
Tiamat
Ethahflap4
Tiamat
12,040
1,915
807
5,799
9,248
6,949
321
3,823
5,425
34,716
0
L
Ullr
6,168
3,231
0
577
9,456
3,198
33
6,196
3,260
0
16,788
L
5,695
538
417
5,031
16,266
11,281
0
6,203
10,063
19,412
0
W
Chernobog
corototo
Chernobog
12,654
8,027
0
4,196
8,485
2,985
2,162
4,715
3,770
0
39,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,771
Gold Earned
24,968
63
Minions Killed
119
0
Camps Cleared
0
544,499
Distance Traveled
537,739
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,907
628
23
2
0
160,420
1
W
Jormungandr
7,315
665
13
1
0
175,404
3
W
Tiamat
8,414
765
44
4
0
203,938
3
L
Ullr
6,202
564
23
2
0
168,396
1
L
Artio
7,662
697
17
2
0
215,683
0
W
Chernobog
9,239
840
62
6
0
158,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role