Player Matchup

Tyr
Tyr
AreKkx
Tyr
Level 26
God Stats
16W - 12L
1,471 SR
Queue Stats
118W - 83L
1,601 Elo+
Solo
Artio
Artio
CaptainGlutton
Artio
Level 17
God Stats
2W - 1L
1,557 SR
Queue Stats
53W - 47L
1,522 Elo+
Solo
Nemesis
Nemesis
Dollebolle
Nemesis
Level 29
God Stats
22W - 20L
1,568 SR
Queue Stats
218W - 214L
1,559 Elo+
Party 1
Chronos
Chronos
HTYVgang
Chronos
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 167L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
Trecxz
Danzaburou
Level 27
God Stats
1W - 2L
1,620 SR
Queue Stats
42W - 37L
1,751 Elo+
Solo
Team Averages
Level 25
1,543 SR
1,597 Elo+

VS

Team Averages
Level 21
1,659 SR
1,607 Elo+
Terra
Terra
DiabSoule
Terra
Level 29
God Stats
1W - 4L
1,742 SR
Queue Stats
47W - 42L
1,619 Elo+
Solo
Pele
Pele
FrostM4iden
Pele
Level 18
God Stats
3W - 3L
1,437 SR
Queue Stats
34W - 37L
1,589 Elo+
Solo
Scylla
Scylla
IBiGUwU
Scylla
Level 28
God Stats
2W - 4L
1,403 SR
Queue Stats
78W - 81L
1,521 Elo+
Solo
Tsukuyomi
Tsukuyomi
Limas
Tsukuyomi
Level 4
God Stats
2W - 1L
1,711 SR
Queue Stats
2W - 2L
1,642 Elo+
Solo
Skadi
Skadi
Username1239911
Skadi
Level 28
God Stats
7W - 2L
2,003 SR
Queue Stats
82W - 67L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AreKkx
Tyr
19
15 / 0 / 5
12,507
658
13,889
12,902
16,152
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 4 / 11
8,990
473
7,042
17,771
14,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Dollebolle
Nemesis
19
4 / 0 / 6
11,521
606
10,341
11,434
5,568
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
HTYVgang
Chronos
17
4 / 1 / 9
10,812
569
9,078
9,998
4,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Trecxz
Danzaburou
14
1 / 3 / 8
9,075
478
8,057
12,400
3,622
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DiabSoule
Terra
11
1 / 5 / 6
8,023
422
5,888
15,268
14,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 2
8,166
430
6,276
13,012
5,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
IBiGUwU
Scylla
13
1 / 5 / 1
8,151
429
6,957
9,652
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Limas
Tsukuyomi
13
0 / 8 / 0
7,989
420
2,409
10,258
4,200
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
5 / 3 / 2
9,293
489
17,770
13,829
6,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
25
Kills
8
8
Deaths
26
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
AreKkx
Tyr
15
0
5
17.5
W
1
4
11
1.63
L
Terra
DiabSoule
Terra
1
5
6
0.8
W
Nemesis
Dollebolle
Nemesis
4
0
6
7
L
1
5
2
0.4
W
Chronos
HTYVgang
Chronos
4
1
9
8.5
L
Scylla
IBiGUwU
Scylla
1
5
1
0.3
L
Tsukuyomi
Limas
Tsukuyomi
0
8
0
0
W
Danzaburou
Trecxz
Danzaburou
1
3
8
1.67
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,407
Damage
39,300
64,505
Taken
62,019
43,685
Mitigated
33,725
27,398
Healing
14,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
AreKkx
Tyr
13,889
2,142
0
5,839
12,902
16,152
1,378
1,667
11,185
0
90,747
W
7,042
927
926
5,487
17,771
14,202
461
3,060
14,593
18,772
0
L
Terra
DiabSoule
Terra
5,888
981
1,652
3,700
15,268
14,462
480
5,377
9,891
17,704
0
W
Nemesis
Dollebolle
Nemesis
10,341
4,276
1,293
3,956
11,434
5,568
1,357
1,371
10,015
0
101,126
L
6,276
1,033
0
3,375
13,012
5,108
0
3,517
9,495
0
48,944
W
Chronos
HTYVgang
Chronos
9,078
2,640
1,430
3,516
9,998
4,141
1,946
3,445
6,309
63,862
0
L
Scylla
IBiGUwU
Scylla
6,957
776
0
500
9,652
3,539
0
3,014
6,638
42,746
0
L
Tsukuyomi
Limas
Tsukuyomi
2,409
591
0
450
10,258
4,200
286
1,371
8,887
0
43,967
W
Danzaburou
Trecxz
Danzaburou
8,057
2,961
0
4,951
12,400
3,622
1,448
2,843
9,457
0
51,014
L
17,770
8,617
0
5,171
13,829
6,416
977
2,841
10,988
0
85,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,905
Gold Earned
41,622
528
Minions Killed
434
0
Camps Cleared
0
1,945,876
Distance Traveled
1,584,653
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,507
658
153
8
0
420,339
0
W
Artio
8,990
473
18
1
0
355,278
1
L
Terra
8,023
422
32
2
0
339,799
3
W
Nemesis
11,521
606
159
8
0
444,514
3
L
Pele
8,166
430
93
5
0
372,648
0
W
Chronos
10,812
569
112
6
0
393,279
2
L
Scylla
8,151
429
91
5
0
281,782
4
L
Tsukuyomi
7,989
420
89
5
0
287,654
1
W
Danzaburou
9,075
478
86
5
0
332,466
4
L
Skadi
9,293
489
129
7
0
302,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role