Player Matchup

Set
Set
Boneal
Set
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,452 Elo+
Solo
Osiris
Osiris
FakeLizard
Osiris
Level 3
God Stats
21W - 10L
1,751 SR
Queue Stats
60W - 29L
1,598 Elo+
Solo
Tiamat
Tiamat
JPAV007
Tiamat
Level 28
God Stats
6W - 4L
1,544 SR
Queue Stats
101W - 83L
1,612 Elo+
Solo
Yemoja
Yemoja
Silear
Yemoja
Level 5
God Stats
2W - 0L
1,763 SR
Queue Stats
5W - 5L
1,593 Elo+
Solo
Neith
Neith
Zagonetno
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,471 Elo+
Solo
Team Averages
Level 10
1,612 SR
1,545 Elo+

VS

Team Averages
Level 24
1,388 SR
1,297 Elo+
Tiamat
Tiamat
Deneandil
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,217 Elo+
Party 1
Ullr
Ullr
DonELZorro
Ullr
Level 7
God Stats
0W - 3L
1,268 SR
Queue Stats
1W - 3L
1,217 Elo+
Party 1
Chaac
Chaac
Keinzell
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Nazarfakker328
Loki
Level 11
God Stats
0W - 3L
1,268 SR
Queue Stats
1W - 4L
1,217 Elo+
Party 1
Ares
Ares
XellVarr
Ares
Level 6
God Stats
1W - 3L
1,406 SR
Queue Stats
7W - 13L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Boneal
Set
16
10 / 1 / 7
10,978
610
7,038
12,280
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
FakeLizard
Osiris
19
16 / 1 / 12
11,980
666
21,982
10,449
10,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
JPAV007
Tiamat
17
7 / 1 / 8
11,559
642
12,068
10,321
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Silear
Yemoja
16
4 / 1 / 11
10,672
593
5,989
9,798
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Zagonetno
Neith
14
4 / 5 / 10
9,757
542
12,559
13,990
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Deneandil
Tiamat
11
0 / 8 / 5
7,598
422
7,563
12,294
4,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 13 / 2
6,127
340
5,747
17,133
5,273
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Keinzell
Chaac
13
4 / 7 / 0
8,600
478
8,089
17,671
14,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 8 / 2
7,381
410
9,484
16,897
6,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
1 / 5 / 2
6,842
380
3,893
10,815
8,567
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
20
41
Kills
9
9
Deaths
41
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Set
Boneal
Set
10
1
7
13.5
L
Tiamat
Deneandil
Tiamat
0
8
5
0.31
L
0
13
2
0.08
W
Osiris
FakeLizard
Osiris
16
1
12
22
W
Tiamat
JPAV007
Tiamat
7
1
8
11
L
Chaac
Keinzell
Chaac
4
7
0
0.57
L
4
8
2
0.63
W
Yemoja
Silear
Yemoja
4
1
11
9.5
L
Ares
1
5
2
0.4
W
Neith
Zagonetno
Neith
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,636
Damage
34,776
56,838
Taken
74,810
35,574
Mitigated
39,510
19,220
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Boneal
Set
7,038
3,716
0
4,964
12,280
5,245
366
1,571
10,684
0
59,692
L
Tiamat
Deneandil
Tiamat
7,563
1,350
0
1,316
12,294
4,071
0
1,973
10,202
27,847
0
L
5,747
4,024
0
1,051
17,133
5,273
0
5,335
11,716
0
21,029
W
Osiris
FakeLizard
Osiris
21,982
10,900
0
405
10,449
10,183
2,765
3,644
6,783
0
100,179
W
Tiamat
JPAV007
Tiamat
12,068
2,608
0
5,458
10,321
6,182
5,218
925
9,088
64,500
0
L
Chaac
Keinzell
Chaac
8,089
1,896
0
4,010
17,671
14,790
0
6,353
10,908
0
37,379
L
9,484
3,815
0
1,894
16,897
6,809
0
2,240
14,541
0
32,171
W
Yemoja
Silear
Yemoja
5,989
1,770
2,122
1,076
9,798
8,503
2,754
1,313
8,485
44,999
0
L
Ares
3,893
258
0
345
10,815
8,567
0
1,429
9,386
17,452
0
W
Neith
Zagonetno
Neith
12,559
5,882
0
5,195
13,990
5,461
3,031
4,003
9,909
0
40,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,946
Gold Earned
36,548
523
Minions Killed
228
0
Camps Cleared
0
1,616,961
Distance Traveled
1,402,214
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,978
610
105
6
0
376,132
1
L
Tiamat
7,598
422
53
3
0
269,885
3
L
Ullr
6,127
340
36
2
0
248,425
0
W
Osiris
11,980
666
134
7
0
365,232
4
W
Tiamat
11,559
642
144
8
0
337,035
4
L
Chaac
8,600
478
70
4
0
316,234
4
L
Loki
7,381
410
52
3
0
311,425
0
W
Yemoja
10,672
593
73
4
0
275,771
3
L
Ares
6,842
380
17
1
0
256,245
4
W
Neith
9,757
542
67
4
0
262,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role