Player Matchup

Medusa
Medusa
YiiSuS-_05
Medusa
Level 67
God Stats
6W - 3L
1,596 SR
Queue Stats
37W - 52L
1,500 Elo+
Party 1
Hercules
Hercules
d4viid-__05
Hercules
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 11L
1,657 Elo+
Party 1
Raijin
Raijin
muertealex64
Raijin
Level 88
God Stats
2W - 0L
1,741 SR
Queue Stats
57W - 44L
1,596 Elo+
Party 1
Team Averages
Level 83
1,612 SR
1,584 Elo+

VS

Team Averages
Level 92
1,300 SR
1,445 Elo+
Anubis
Anubis
Carltotal
Anubis
Level 14
God Stats
1W - 7L
1,095 SR
Queue Stats
12W - 22L
1,297 Elo+
Solo
Chaac
Chaac
JigglyBits
Chaac
Level 142
God Stats
0W - 2L
1,310 SR
Queue Stats
73W - 92L
1,542 Elo+
Solo
Hel
Hel
MONLE87
Hel
Level 120
God Stats
7W - 8L
1,495 SR
Queue Stats
311W - 350L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
YiiSuS-_05
Medusa
11
4 / 3 / 14
7,900
790
4,654
6,695
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
d4viid-__05
Hercules
12
6 / 0 / 12
8,215
822
5,491
7,706
4,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
13
10 / 1 / 9
9,221
922
12,317
6,678
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carltotal
Anubis
8
0 / 9 / 2
6,251
625
2,765
9,068
3,397
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
10
1 / 5 / 3
6,950
695
5,144
9,859
7,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
10
3 / 6 / 1
7,300
730
5,175
7,360
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
20
Kills
4
4
Deaths
20
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
Carltotal
Anubis
0
9
2
0.11
L
Chaac
1
5
3
0.5
L
Hel
3
6
1
0.58
W
Medusa
YiiSuS-_05
Medusa
4
3
14
3.67
W
Hercules
d4viid-__05
Hercules
6
0
12
12
W
Raijin
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,462
Damage
13,084
21,079
Taken
26,287
9,041
Mitigated
12,667
5,890
Healing
5,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Carltotal
Anubis
2,765
482
35
405
9,068
3,397
0
4,434
4,404
19,113
0
L
Chaac
5,144
672
0
2,358
9,859
7,144
0
4,274
5,291
0
15,410
L
Hel
5,175
247
813
1,548
7,360
2,126
0
2,909
4,235
21,403
0
W
Medusa
YiiSuS-_05
Medusa
4,654
2,376
0
1,576
6,695
2,166
385
3,138
3,342
0
19,129
W
Hercules
d4viid-__05
Hercules
5,491
786
0
3,769
7,706
4,836
469
1,867
5,724
0
18,947
W
Raijin
12,317
871
0
545
6,678
2,039
375
2,559
4,041
42,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,336
Gold Earned
20,501
136
Minions Killed
92
0
Camps Cleared
0
546,982
Distance Traveled
478,461
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,251
625
35
4
0
131,795
5
L
Chaac
6,950
695
16
2
0
186,417
3
L
Hel
7,300
730
41
4
0
160,249
0
W
Medusa
7,900
790
31
3
0
176,452
2
W
Hercules
8,215
822
21
2
0
210,895
1
W
Raijin
9,221
922
84
8
0
159,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role