Player Matchup

Ymir
Ymir
Adramelech-k
Ymir
Level 27
God Stats
42W - 29L
1,651 SR
Queue Stats
700W - 685L
1,501 Elo+
Party 1
Bastet
Bastet
AwillixFEEdada_
Bastet
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,468 Elo+
Party 2
Janus
Janus
NUK3N1N_MUGIWAR4
Janus
Level 49
God Stats
4W - 4L
1,500 SR
Queue Stats
114W - 95L
1,545 Elo+
Party 2
Vamana
Vamana
UrsoPolarSnufles
Vamana
Level 88
God Stats
17W - 11L
1,576 SR
Queue Stats
666W - 550L
1,597 Elo+
Party 2
Danzaburou
Danzaburou
maurolius
Danzaburou
Level 122
God Stats
12W - 12L
1,480 SR
Queue Stats
266W - 247L
1,440 Elo+
Party 1
Team Averages
Level 65
1,542 SR
1,510 Elo+

VS

Team Averages
Level 83
1,508 SR
1,523 Elo+
Artio
Artio
 
Artio
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Berserker-Comp
Ne Zha
Level 111
God Stats
24W - 18L
1,720 SR
Queue Stats
806W - 739L
1,588 Elo+
Party 3
King Arthur
King Arthur
SoledByZarbo
King Arthur
Level 105
God Stats
22W - 21L
1,529 SR
Queue Stats
1,105W - 971L
1,458 Elo+
Party 3
Cernunnos
Cernunnos
V1TINH09
Cernunnos
Level 21
God Stats
3W - 4L
1,293 SR
Queue Stats
58W - 32L
1,589 Elo+
Party 3
Janus
Janus
xLopes342x
Janus
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
165W - 165L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,447
496
4,495
9,010
4,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 2 / 5
7,719
515
5,812
8,492
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 0 / 3
8,882
592
8,851
5,562
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 0 / 0
8,819
588
8,775
10,143
5,729
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
maurolius
Danzaburou
12
1 / 1 / 5
7,441
496
7,750
8,425
3,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 4 / 2
6,108
407
4,430
12,623
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 3 / 0
7,622
508
6,159
9,550
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
SoledByZarbo
King Arthur
14
0 / 2 / 0
7,916
528
5,931
11,810
5,372
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
V1TINH09
Cernunnos
12
0 / 2 / 2
6,662
444
6,055
7,258
2,110
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
12
0 / 7 / 2
7,168
478
3,670
9,780
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
18
Kills
4
4
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
2
0.25
W
3
1
4
5
W
4
2
5
3.25
L
4
3
0
1.33
W
7
0
3
8.5
L
King Arthur
SoledByZarbo
King Arthur
0
2
0
0
W
3
0
0
3
L
Cernunnos
V1TINH09
Cernunnos
0
2
2
0.5
W
Danzaburou
maurolius
Danzaburou
1
1
5
3.5
L
Janus
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,683
Damage
26,245
41,632
Taken
51,021
18,480
Mitigated
20,674
17,962
Healing
14,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,430
519
416
3,844
12,623
6,136
0
3,648
8,839
16,384
0
W
4,495
603
0
3,108
9,010
4,728
0
3,436
5,574
15,434
0
W
5,812
1,238
0
3,074
8,492
2,971
0
1,004
7,488
0
37,693
L
6,159
1,876
0
1,311
9,550
3,793
0
3,011
6,487
0
44,011
W
8,851
269
0
2,631
5,562
1,670
0
2,281
3,281
57,752
0
L
King Arthur
SoledByZarbo
King Arthur
5,931
442
0
4,888
11,810
5,372
0
0
11,810
0
56,627
W
8,775
4,100
0
5,232
10,143
5,729
0
0
10,143
0
68,906
L
Cernunnos
V1TINH09
Cernunnos
6,055
2,690
0
2,839
7,258
2,110
108
2,020
5,186
0
42,627
W
Danzaburou
maurolius
Danzaburou
7,750
3,048
0
3,917
8,425
3,382
231
1,379
7,046
0
53,519
L
Janus
3,670
402
0
716
9,780
3,263
0
4,267
5,353
50,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,308
Gold Earned
35,476
448
Minions Killed
436
0
Camps Cleared
0
1,502,066
Distance Traveled
1,384,731
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,108
407
18
1
0
297,597
4
W
Ymir
7,447
496
12
1
0
288,543
5
W
Bastet
7,719
515
64
4
0
335,025
7
L
Ne Zha
7,622
508
84
6
0
304,260
7
W
Janus
8,882
592
112
7
0
311,543
4
L
King Arthur
7,916
528
122
8
0
269,635
5
W
Vamana
8,819
588
159
11
0
318,595
1
L
Cernunnos
6,662
444
95
6
0
243,662
1
W
Danzaburou
7,441
496
101
7
0
248,360
1
L
Janus
7,168
478
117
8
0
269,577
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role