Player Matchup

Ymir
Ymir
FiftyRound
Ymir
Level 103
God Stats
10W - 7L
1,500 SR
Queue Stats
101W - 91L
1,663 Elo+
Party 1
Thoth
Thoth
GodlyRob
Thoth
Level 100
God Stats
10W - 6L
1,500 SR
Queue Stats
117W - 113L
1,593 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SiegeFiend
Tsukuyomi
Level 79
God Stats
5W - 6L
1,518 SR
Queue Stats
106W - 94L
1,796 Elo+
Party 1
Team Averages
Level 94
1,506 SR
1,684 Elo+

VS

Team Averages
Level 64
1,584 SR
1,604 Elo+
Bellona
Bellona
ImAboutToComb
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,059 Elo+
Solo
Jormungandr
Jormungandr
Reré
Jormungandr
Level 160
God Stats
4W - 5L
1,753 SR
Queue Stats
311W - 238L
1,831 Elo+
Party 2
Hachiman
Hachiman
chekecheka
Hachiman
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
101W - 62L
1,922 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
7,779
778
3,290
7,151
4,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
GodlyRob
Thoth
11
3 / 4 / 5
7,874
787
5,964
6,388
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
SiegeFiend
Tsukuyomi
11
4 / 2 / 3
7,904
790
5,764
6,739
2,221
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
7
0 / 5 / 2
6,143
614
3,222
5,317
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Reré
Jormungandr
11
5 / 1 / 2
7,884
788
7,425
6,695
4,761
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
chekecheka
Hachiman
12
2 / 2 / 2
7,252
725
5,617
6,947
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
8
Kills
7
7
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Thoth
GodlyRob
Thoth
3
4
5
1.38
L
Bellona
0
5
2
0.2
L
Jormungandr
Reré
Jormungandr
5
1
2
6
W
Tsukuyomi
SiegeFiend
Tsukuyomi
4
2
3
2.75
L
Hachiman
chekecheka
Hachiman
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,018
Damage
16,264
20,278
Taken
18,959
8,806
Mitigated
10,401
2,945
Healing
2,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,290
590
0
1,242
7,151
4,594
66
2,728
4,423
14,268
0
W
Thoth
GodlyRob
Thoth
5,964
374
0
1,023
6,388
1,991
336
2,348
4,040
24,181
0
L
Bellona
3,222
1,065
0
416
5,317
3,504
0
2,763
2,447
0
13,304
L
Jormungandr
Reré
Jormungandr
7,425
728
232
568
6,695
4,761
0
2,754
3,823
26,082
0
W
Tsukuyomi
SiegeFiend
Tsukuyomi
5,764
1,526
0
680
6,739
2,221
277
2,401
4,338
0
30,090
L
Hachiman
chekecheka
Hachiman
5,617
1,545
0
1,709
6,947
2,136
82
3,258
3,401
0
32,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,557
Gold Earned
21,279
120
Minions Killed
120
0
Camps Cleared
0
595,063
Distance Traveled
507,060
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,779
778
24
2
0
204,575
1
W
Thoth
7,874
787
62
6
0
177,480
2
L
Bellona
6,143
614
20
2
0
123,861
1
L
Jormungandr
7,884
788
36
4
0
199,248
1
W
Tsukuyomi
7,904
790
34
3
0
213,008
3
L
Hachiman
7,252
725
64
6
0
183,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role