Player Matchup

Fenrir
Fenrir
BackwoodEmperor
Fenrir
Level 86
God Stats
19W - 4L
1,676 SR
Queue Stats
26W - 12L
1,491 Elo+
Party 1
Heimdallr
Heimdallr
CUBANxBLOOD
Heimdallr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 49L
1,320 Elo+
Solo
Tiamat
Tiamat
CryoShock1
Tiamat
Level 67
God Stats
18W - 9L
1,479 SR
Queue Stats
25W - 12L
1,475 Elo+
Party 1
Team Averages
Level 97
1,552 SR
1,429 Elo+

VS

Team Averages
Level 100
1,508 SR
1,432 Elo+
He Bo
He Bo
BlazeAssasin8X
He Bo
Level 65
God Stats
9W - 11L
1,572 SR
Queue Stats
97W - 86L
1,578 Elo+
Solo
Hachiman
Hachiman
Kaitanno
Hachiman
Level 108
God Stats
8W - 6L
1,657 SR
Queue Stats
335W - 356L
1,493 Elo+
Solo
Hera
Hera
T1gre_fronter1zo
Hera
Level 127
God Stats
9W - 24L
1,295 SR
Queue Stats
27W - 60L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 8
7,990
888
4,451
5,907
3,020
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
CUBANxBLOOD
Heimdallr
11
5 / 1 / 9
7,717
857
5,508
6,149
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
CryoShock1
Tiamat
10
5 / 1 / 10
7,831
870
7,478
4,284
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
6,206
690
1,341
7,118
2,406
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Kaitanno
Hachiman
9
2 / 3 / 1
6,681
742
5,365
8,274
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 6 / 0
5,322
591
1,651
4,530
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
16
Kills
3
3
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
1
7
1
0.21
W
Heimdallr
CUBANxBLOOD
Heimdallr
5
1
9
9.5
W
Tiamat
CryoShock1
Tiamat
5
1
10
10
L
Hachiman
Kaitanno
Hachiman
2
3
1
0.83
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,437
Damage
8,357
16,340
Taken
19,922
8,168
Mitigated
5,770
4,787
Healing
1,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,451
1,049
274
972
5,907
3,020
642
1,081
4,722
0
23,508
L
1,341
75
0
492
7,118
2,406
0
2,972
3,799
6,075
0
W
Heimdallr
CUBANxBLOOD
Heimdallr
5,508
1,841
0
1,454
6,149
2,066
850
1,230
4,773
0
24,738
W
Tiamat
CryoShock1
Tiamat
7,478
674
453
1,634
4,284
3,082
889
510
3,720
21,702
0
L
Hachiman
Kaitanno
Hachiman
5,365
2,575
0
1,473
8,274
2,360
94
2,442
5,595
0
15,818
L
1,651
0
0
0
4,530
1,004
0
1,542
2,801
3,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,538
Gold Earned
18,209
100
Minions Killed
43
0
Camps Cleared
0
540,253
Distance Traveled
411,123
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,990
888
28
3
0
188,367
2
L
He Bo
6,206
690
10
1
0
122,717
0
W
Heimdallr
7,717
857
35
4
0
172,962
0
W
Tiamat
7,831
870
37
4
0
178,924
0
L
Hachiman
6,681
742
30
3
0
215,431
1
L
Hera
5,322
591
3
0
0
72,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role