Player Matchup

Odin
Odin
Captain_Ashak
Odin
Level 17
God Stats
2W - 1L
1,664 SR
Queue Stats
15W - 10L
1,517 Elo+
Party 2
Anubis
Anubis
GumGuzzler45
Anubis
Level 19
God Stats
2W - 1L
1,606 SR
Queue Stats
35W - 17L
1,585 Elo+
Solo
Ao Kuang
Ao Kuang
Norsemen2014
Ao Kuang
Level 26
God Stats
9W - 2L
1,828 SR
Queue Stats
331W - 267L
1,590 Elo+
Solo
Olorun
Olorun
Nozzrette
Olorun
Level 14
God Stats
2W - 0L
1,531 SR
Queue Stats
8W - 4L
1,543 Elo+
Party 2
Cupid
Cupid
duedo
Cupid
Level 18
God Stats
6W - 7L
1,529 SR
Queue Stats
72W - 71L
1,478 Elo+
Solo
Team Averages
Level 19
1,632 SR
1,543 Elo+

VS

Team Averages
Level 17
1,505 SR
1,510 Elo+
Hel
Hel
Gankmegently
Hel
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 38L
1,447 Elo+
Solo
Osiris
Osiris
PlayboyCrowd
Osiris
Level 29
God Stats
33W - 25L
1,636 SR
Queue Stats
111W - 110L
1,543 Elo+
Solo
Skadi
Skadi
ShadowEclipzzYT
Skadi
Level 19
God Stats
7W - 5L
1,635 SR
Queue Stats
44W - 42L
1,540 Elo+
Solo
Ao Kuang
Ao Kuang
xd_AM-thisen_xd
Ao Kuang
Level 14
God Stats
10W - 17L
1,415 SR
Queue Stats
130W - 165L
1,528 Elo+
Party 1
Loki
Loki
xd_dani_xd2007
Loki
Level 10
God Stats
17W - 21L
1,340 SR
Queue Stats
99W - 141L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,213
515
4,472
10,170
6,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
14
3 / 2 / 2
8,009
572
4,755
10,093
5,998
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
Norsemen2014
Ao Kuang
15
5 / 1 / 0
8,979
641
3,945
9,865
3,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
Nozzrette
Olorun
14
1 / 1 / 1
8,091
578
7,921
5,940
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
duedo
Cupid
13
2 / 2 / 1
8,063
576
3,821
9,129
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
4,374
312
89
201
58
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
13
2 / 2 / 1
7,120
509
7,142
9,252
7,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 1 / 1
6,869
491
5,078
6,837
1,842
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
11
1 / 3 / 1
6,427
459
3,490
11,485
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 5 / 0
5,548
396
3,171
7,785
2,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
7
8
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
0
0
0
0
W
Anubis
3
2
2
2
W
Ao Kuang
Norsemen2014
Ao Kuang
5
1
0
5
W
Olorun
Nozzrette
Olorun
1
1
1
1.5
L
Osiris
2
2
1
1.25
L
3
1
1
3.5
W
Cupid
duedo
Cupid
2
2
1
1.25
L
Ao Kuang
1
3
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,914
Damage
18,970
45,197
Taken
35,560
21,395
Mitigated
15,303
22,774
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,472
1,177
0
3,191
10,170
6,509
352
705
9,465
0
29,561
L
89
29
0
179
201
58
0
0
201
2,195
0
W
Anubis
4,755
482
0
5,753
10,093
5,998
281
449
9,644
59,445
0
W
Ao Kuang
Norsemen2014
Ao Kuang
3,945
737
0
4,888
9,865
3,545
422
334
9,531
53,712
0
W
Olorun
Nozzrette
Olorun
7,921
3,862
0
3,886
5,940
2,241
4,101
3,144
2,796
41,720
0
L
Osiris
7,142
2,255
0
2,872
9,252
7,556
0
2,142
6,729
3,163
33,065
L
5,078
2,800
0
2,255
6,837
1,842
0
3,092
3,745
0
26,869
W
Cupid
duedo
Cupid
3,821
1,656
58
4,998
9,129
3,102
2,311
60
9,069
0
45,751
L
Ao Kuang
3,490
858
0
1,572
11,485
3,801
0
8,815
2,670
23,996
0
L
3,171
1,027
0
0
7,785
2,046
0
2,572
5,213
0
19,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,355
Gold Earned
30,338
441
Minions Killed
192
0
Camps Cleared
0
1,164,433
Distance Traveled
968,514
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,213
515
61
4
0
249,271
5
L
Hel
4,374
312
6
0
0
34,542
0
W
Anubis
8,009
572
100
7
0
227,849
2
W
Ao Kuang
8,979
641
100
7
0
266,661
4
W
Olorun
8,091
578
79
6
0
202,952
1
L
Osiris
7,120
509
62
4
0
254,007
0
L
Skadi
6,869
491
45
3
0
170,683
0
W
Cupid
8,063
576
101
7
0
217,700
0
L
Ao Kuang
6,427
459
49
4
0
271,646
0
L
Loki
5,548
396
30
2
0
237,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role